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forked from 0ad/0ad

Reset the dust color at red sea and egypt 3v3 maps

Reported By: elexis
Reviewed By: Stan
Differential Revision: D4228
This was SVN commit r25870.
This commit is contained in:
bb 2021-08-28 10:16:20 +00:00
parent dd90dbf8b5
commit 7180e72d52
6 changed files with 35 additions and 9 deletions

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="Base">
<particles file="dust_storm_red.xml"/>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<particles>
<texture>art/textures/particles/blowing_sand.png</texture>
<blend mode="over"/>
<start_full/>
<constant name="emissionrate" value="2.0"/>
<uniform name="lifetime" min="15.0" max="30.0"/>
<uniform name="position.x" min="-50.0" max="50.0"/>
<uniform name="position.z" min="-50.0" max="50.0"/>
<constant name="position.y" value="3.0"/>
<uniform name="velocity.x" min="1.0" max="2.0"/>
<uniform name="velocity.angle" min="-0.1" max="0.15"/>
<uniform name="size" min="20.0" max="40.0"/>
<uniform name="color.r" min="1.0" max="1.0"/>
<uniform name="color.g" min="0.25" max="0.25"/>
<uniform name="color.b" min="0.20" max="0.20"/>
</particles>

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@ -11,7 +11,7 @@
<uniform name="velocity.x" min="1.0" max="2.0"/>
<uniform name="velocity.angle" min="-0.1" max="0.15"/>
<uniform name="size" min="20.0" max="40.0"/>
<uniform name="color.r" min="1.0" max="1.0"/>
<uniform name="color.g" min="0.25" max="0.25"/>
<uniform name="color.b" min="0.20" max="0.20"/>
<uniform name="color.r" min="1.0" max="0.9"/>
<uniform name="color.g" min="0.6" max="0.6"/>
<uniform name="color.b" min="0.4" max="0.4"/>
</particles>

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