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forked from 0ad/0ad

Sparkly metal mines. :)

This was SVN commit r9253.
This commit is contained in:
Michael D. Hafer 2011-04-14 21:34:00 +00:00
parent f072b47dc1
commit 76a22a6258
7 changed files with 49 additions and 4 deletions

View File

@ -15,9 +15,10 @@
</variant>
</group>
<group>
<variant name="decal">
<variant name="props">
<props>
<prop actor="geology/decal_stone_desert_a.xml" attachpoint="root"/>
<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -15,9 +15,10 @@
</variant>
</group>
<group>
<variant name="decal">
<variant name="props">
<props>
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -15,9 +15,10 @@
</variant>
</group>
<group>
<variant name="decal">
<variant name="props">
<props>
<prop actor="props/structures/decals/gravel_savanna_3v3.xml" attachpoint="root"/>
<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -15,9 +15,10 @@
</variant>
</group>
<group>
<variant name="decal">
<variant name="props">
<props>
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="Base">
<particles file="sparkle_goldmine.xml"/>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<particles>
<texture>art/textures/particles/sparkle.png</texture>
<blend mode="add"/>
<constant name="emissionrate" value="4.0"/>
<uniform name="lifetime" min="0.5" max="3.0"/>
<uniform name="position.x" min="-7.0" max="7.0"/>
<uniform name="position.z" min="-7.0" max="7.0"/>
<uniform name="position.y" min="0.0" max="1.5"/>
<uniform name="angle" min="-3.14" max="3.14"/>
<uniform name="velocity.x" min="-1.5" max="1.0"/>
<uniform name="velocity.y" min="2.0" max="3.5"/>
<uniform name="velocity.z" min="-1.5" max="1.0"/>
<uniform name="velocity.angle" min="-2.0" max="3.0"/>
<uniform name="size" min="0.5" max="1.5"/>
<uniform name="color.r" min="0.7" max="0.8"/>
<uniform name="color.g" min="0.7" max="0.7"/>
<uniform name="color.b" min="0.5" max="0.6"/>
<force y="0.35"/>
</particles>

BIN
binaries/data/mods/public/art/textures/particles/sparkle.png (Stored with Git LFS) Normal file

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