This was SVN commit r4878.
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@ -4,17 +4,42 @@
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_gallop.psa" name="run" speed="18"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
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</animations>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<props>
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<prop actor="units/romans/cavalry_spearman_e_r.xml" attachpoint="rider"/>
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<prop actor="units/romans/cavalry_spearman_e_r.xml" attachpoint="rider"/>
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</props>
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</props>
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<texture>skeletal/horse_gray_a.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<variant frequency="1" name="horse-texture-snipe">
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<texture>skeletal/horse_rome_snipe.dds</texture>
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</variant>
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<variant frequency="1" name="horse-texture-stripe">
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<texture>skeletal/horse_rome_stripe.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="horse-color-white">
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<colour>242 242 242</colour>
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</variant>
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<variant frequency="2" name="horse-color-beige">
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<colour>164 145 87</colour>
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</variant>
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<variant frequency="1" name="horse-color-gray">
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<colour>116 116 116</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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</actor>
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@ -6,25 +6,22 @@
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<group>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Base">
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<animations>
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="cavalry/rider_gallop.psa" name="run" speed="100"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<props>
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<prop actor="props/temp/rome_sign_cavalry_spearman_e.xml" attachpoint="head_extra"/>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
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<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
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<prop actor="props/units/shields/rome_parma_e.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</props>
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<texture>skeletal/plac_rome_e.dds</texture>
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<texture>skeletal/rome_csp_e.dds</texture>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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</actor>
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</actor>
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_pezhetairoi_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/hele_pezhetairoi_2.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_csp_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/rome_csp_b.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_csp_e.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_csp_e.dds
(Stored with Git LFS)
Normal file
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