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forked from 0ad/0ad

New "sagaris" battle axe prop.

Tweaking Persian units.

Added Persians to "Oasis III."

This was SVN commit r10490.
This commit is contained in:
Michael D. Hafer 2011-11-09 07:58:40 +00:00
parent f15360e673
commit 7b12132650
19 changed files with 85 additions and 27 deletions

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="sagaris battle axe - Bloody">
<mesh>props/ax_sagaris_b.dae</mesh>
</variant>
<variant frequency="1" name="sagaris battle axe - Clean">
<mesh>props/ax_sagaris_a.dae</mesh>
</variant>
</group>
</actor>

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@ -14,18 +14,24 @@
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="quilted corselet 1">
<texture>skeletal/pers_isp_a_new_1.png</texture>
<variant frequency="1" name="quilted corselet pink">
<texture>skeletal/pers_cjv_a_1.png</texture>
</variant>
<variant frequency="1" name="quilted corselet white">
<texture>skeletal/pers_cjv_a_2.png</texture>
</variant>
<variant frequency="1" name="quilted corselet yellow">
<texture>skeletal/pers_cjv_a_3.png</texture>
</variant>
</group>
<group>

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@ -27,7 +27,7 @@
<prop actor="units/persians/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
<texture>skeletal/horse_black_a.dds</texture>
<texture>skeletal/horse_pers_csw_b.dds</texture>
</variant>
</group>
<group>
@ -38,4 +38,19 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -25,6 +25,7 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/cavalry_spearman_b_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
</variant>
</group>

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@ -13,20 +13,20 @@
</animations>
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/weapons/axe_single.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/pers_buckler_1.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Rider-Texture-1">
<texture>skeletal/pers_csw_a.dds</texture>
<texture>skeletal/pers_csw_a_01.dds</texture>
</variant>
<variant frequency="1" name="Rider-Texture-2">
<texture>skeletal/pers_csw_a_1.dds</texture>
</variant>
<variant frequency="1" name="Rider-Texture-3">
<texture>skeletal/pers_csw_a_2.dds</texture>
<texture>skeletal/pers_csw_a_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

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@ -31,13 +31,7 @@
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_pers_csw_b_1.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-2">
<texture>skeletal/horse_pers_csw_b_2.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-3">
<texture>skeletal/horse_pers_csw_b_3.dds</texture>
<texture>skeletal/horse_pers_csw_b.dds</texture>
</variant>
</group>
<group>

View File

@ -14,7 +14,7 @@
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/weapons/axe_single.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>

View File

@ -16,7 +16,8 @@
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/axe_single.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
</props>
</variant>
</group>

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