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forked from 0ad/0ad

testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.

This was SVN commit r8360.
This commit is contained in:
Michael D. Hafer 2010-10-15 04:29:08 +00:00
parent 87782e3242
commit 7bbc19c791
29 changed files with 142 additions and 125 deletions

View File

@ -13,6 +13,9 @@
<variant name="a-ripe">
<texture>gaia/tree_apple_a.dds</texture>
</variant>
<variant name="a-ripe2">
<texture>gaia/orchard_apple_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -13,6 +13,9 @@
<variant name="b-ripe">
<texture>gaia/tree_apple_a.dds</texture>
</variant>
<variant name="b-ripe2">
<texture>gaia/orchard_apple_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -13,6 +13,9 @@
<variant name="c-ripe">
<texture>gaia/tree_apple_a.dds</texture>
</variant>
<variant name="c-ripe2">
<texture>gaia/orchard_apple_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -13,6 +13,9 @@
<variant name="d-ripe">
<texture>gaia/tree_apple_a.dds</texture>
</variant>
<variant name="d-ripe2">
<texture>gaia/orchard_apple_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>gaia/cypress_test.dae</mesh>
<texture>gaia/tree_cypress_b.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -7,51 +7,57 @@
</variant>
</group>
<group>
<variant name="a1">
<variant frequency="1" name="a1">
<mesh>gaia/pine1.pmd</mesh>
</variant>
<variant name="a2">
<variant frequency="1" name="a2">
<mesh>gaia/pine2.pmd</mesh>
</variant>
<variant name="a3">
<variant frequency="1" name="a3">
<mesh>gaia/pine3.pmd</mesh>
</variant>
<variant name="a4">
<variant frequency="1" name="a4">
<mesh>gaia/pine4.pmd</mesh>
</variant>
<variant name="a5">
<variant frequency="1" name="a5">
<mesh>gaia/pine5.pmd</mesh>
</variant>
<variant name="b1">
<variant frequency="1" name="b1">
<mesh>gaia/pine6.pmd</mesh>
</variant>
<variant name="b2">
<variant frequency="1" name="b2">
<mesh>gaia/pine7.pmd</mesh>
</variant>
<variant name="b3">
<variant frequency="1" name="b3">
<mesh>gaia/pine8.pmd</mesh>
</variant>
<variant name="b4">
<variant frequency="1" name="b4">
<mesh>gaia/pine9.pmd</mesh>
</variant>
<variant name="b5">
<variant frequency="1" name="b5">
<mesh>gaia/pine10.pmd</mesh>
</variant>
<variant name="c1">
<variant frequency="1" name="c1">
<mesh>gaia/pine11.pmd</mesh>
</variant>
<variant name="c2">
<variant frequency="1" name="c2">
<mesh>gaia/pine12.pmd</mesh>
</variant>
<variant name="c3">
<variant frequency="1" name="c3">
<mesh>gaia/pine13.pmd</mesh>
</variant>
<variant name="c4">
<variant frequency="1" name="c4">
<mesh>gaia/pine14.pmd</mesh>
</variant>
<variant name="c5">
<variant frequency="1" name="c5">
<mesh>gaia/pine15.pmd</mesh>
</variant>
<variant frequency="2" name="mr2">
<mesh>gaia/tree_pine_02.dae</mesh>
</variant>
<variant frequency="2" name="mr3">
<mesh>gaia/tree_pine_03.dae</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -1,14 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<texture>gaia/pine_w.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="a1">
<mesh>gaia/pine1.pmd</mesh>
@ -55,8 +52,12 @@
<variant frequency="1" name="c5">
<mesh>gaia/pine15.pmd</mesh>
</variant>
<variant frequency="3" name="mr2">
<mesh>gaia/tree_pine_02.dae</mesh>
</variant>
<variant frequency="3" name="mr3">
<mesh>gaia/tree_pine_03.dae</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>gaia/geo_stonemine_large.dae</mesh>
<texture>gaia/stonequarry_desert.png</texture>
</variant>
</group>
</actor>

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@ -1,63 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<mesh>gaia/wrld_fol_sprite.pmd</mesh>
</variant>
</group>
<group>
<variant name="a">
<texture>gaia/wrld_fol_grass1.dds</texture>
</variant>
<variant name="b">
<texture>gaia/wrld_fol_grass2.dds</texture>
</variant>
<variant name="c">
<texture>gaia/wrld_fol_grass3.dds</texture>
</variant>
<variant name="d">
<texture>gaia/wrld_fol_grass4.dds</texture>
</variant>
<variant name="e">
<texture>gaia/wrld_fol_grass5.dds</texture>
</variant>
<variant name="f">
<texture>gaia/wrld_fol_grass6.dds</texture>
</variant>
<variant name="g">
<texture>gaia/wrld_fol_grass7.dds</texture>
</variant>
<variant name="h">
<texture>gaia/wrld_fol_grass8.dds</texture>
</variant>
<variant name="i">
<texture>gaia/wrld_fol_grass9.dds</texture>
</variant>
<variant name="j">
<texture>gaia/wrld_fol_grass10.dds</texture>
</variant>
<variant name="k">
<texture>gaia/wrld_fol_grass11.dds</texture>
</variant>
<variant name="l">
<texture>gaia/wrld_fol_grass12.dds</texture>
</variant>
<variant name="m">
<texture>gaia/wrld_fol_grass13.dds</texture>
</variant>
<variant name="n">
<texture>gaia/wrld_fol_grass14.dds</texture>
</variant>
<variant name="o">
<texture>gaia/wrld_fol_grass15.dds</texture>
</variant>
<variant name="p">
<texture>gaia/wrld_fol_grass16.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -1,27 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<texture>gaia/wrld_plant_grass_tall_a.dds</texture>
</variant>
</group>
<group>
<variant name="a">
<mesh>gaia/wrld_fol_grass_tall1.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/wrld_fol_grass_tall2.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/wrld_fol_grass_tall3.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/wrld_fol_grass_tall4.pmd</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/structures/celts/market_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/market_props_new.xml" attachpoint="root"/>
<prop actor=""/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>

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binaries/data/mods/public/art/meshes/gaia/cypress_test.dae (Stored with Git LFS) Normal file

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binaries/data/mods/public/art/meshes/gaia/tree_pine_02.dae (Stored with Git LFS) Normal file

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binaries/data/mods/public/art/meshes/gaia/tree_pine_03.dae (Stored with Git LFS) Normal file

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@ -3,7 +3,7 @@
<Identity>
<SpecificName>Baobab</SpecificName>
<IconCell>3</IconCell>
<History>The baobab is the giant African tree that dots the landscape of the African savannah.</History>
<History>The baobab is the giant African tree that dots the landscape of the African savanna.</History>
</Identity>
<ResourceSupply>
<Amount>400</Amount>

View File

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Identity>
<SpecificName>Fig</SpecificName>
<IconCell>3</IconCell>
<History>The Common Fig is widely grown for its edible fruit throughout its natural range in the Mediterranean region, North Africa, Persia, and northern India.</History>
</Identity>
<ResourceSupply>
<Amount>500</Amount>
<Type>food.fruit</Type>
</ResourceSupply>
<VisualActor>
<Actor>flora/trees/fig.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="3.5"/>
<Height>10.0</Height>
</Footprint>
</Entity>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_geo_rock_slabs">
<VisualActor>
<Actor>geology/stonemine_desert_quarry.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_geo_rock">
<Position>
<Anchor>pitch-roll</Anchor>
</Position>
<ResourceSupply>
<Amount>5000</Amount>
</ResourceSupply>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<Footprint>
<Circle radius="10.0"/>
<Height>3.5</Height>
</Footprint>
<Obstruction>
<Static width="13.0" depth="13.0"/>
</Obstruction>
</Entity>