Fix potential undefined conversion.
Summary: Ran into this when testing things in the lobby - I'm not sure it can happen if everything is working correctly, but I've had it repeatedly when testing broken stuff. Feels safer. Test Plan: ^ Differential Revision: https://code.wildfiregames.com/D4018 This was SVN commit r25574.
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@ -151,14 +151,14 @@ class GameList
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this.gameList.forEach((game, i) => {
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let displayData = game.displayData;
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this.list_buddy[i] = displayData.buddy;
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this.list_private[i] = displayData.private;
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this.list_gameName[i] = displayData.gameName;
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this.list_mapName[i] = displayData.mapName;
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this.list_mapSize[i] = displayData.mapSize;
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this.list_mapType[i] = displayData.mapType;
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this.list_maxnbp[i] = displayData.playerCount;
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this.list_gameRating[i] = game.gameRating;
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this.list_buddy[i] = displayData.buddy || "";
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this.list_private[i] = displayData.private || "";
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this.list_gameName[i] = displayData.gameName || "";
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this.list_mapName[i] = displayData.mapName || "";
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this.list_mapSize[i] = displayData.mapSize || "";
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this.list_mapType[i] = displayData.mapType || "";
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this.list_maxnbp[i] = displayData.playerCount || "";
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this.list_gameRating[i] = game.gameRating || "";
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this.list[i] = "";
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if (selectedGame && game.stanza.hostJID == selectedGame.stanza.hostJID && game.stanza.name == selectedGame.stanza.name)
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selectedGameIndex = i;
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