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forked from 0ad/0ad

Fix potential undefined conversion.

Summary: Ran into this when testing things in the lobby - I'm not sure
it can happen if everything is working correctly, but I've had it
repeatedly when testing broken stuff. Feels safer.

Test Plan: ^

Differential Revision: https://code.wildfiregames.com/D4018
This was SVN commit r25574.
This commit is contained in:
wraitii 2021-05-26 13:29:11 +00:00
parent bce26e905f
commit 81457ef952

View File

@ -151,14 +151,14 @@ class GameList
this.gameList.forEach((game, i) => {
let displayData = game.displayData;
this.list_buddy[i] = displayData.buddy;
this.list_private[i] = displayData.private;
this.list_gameName[i] = displayData.gameName;
this.list_mapName[i] = displayData.mapName;
this.list_mapSize[i] = displayData.mapSize;
this.list_mapType[i] = displayData.mapType;
this.list_maxnbp[i] = displayData.playerCount;
this.list_gameRating[i] = game.gameRating;
this.list_buddy[i] = displayData.buddy || "";
this.list_private[i] = displayData.private || "";
this.list_gameName[i] = displayData.gameName || "";
this.list_mapName[i] = displayData.mapName || "";
this.list_mapSize[i] = displayData.mapSize || "";
this.list_mapType[i] = displayData.mapType || "";
this.list_maxnbp[i] = displayData.playerCount || "";
this.list_gameRating[i] = game.gameRating || "";
this.list[i] = "";
if (selectedGame && game.stanza.hostJID == selectedGame.stanza.hostJID && game.stanza.name == selectedGame.stanza.name)
selectedGameIndex = i;