Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
This was SVN commit r9329.
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@ -2,7 +2,7 @@
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<actor version="1">
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<group>
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<variant>
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<mesh>props/ring.dae</mesh>
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<decal width="260" depth="260" angle="0" offsetx="0" offsetz="0"/>
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<texture>temp/wallring.dds</texture>
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</variant>
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</group>
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BIN
binaries/data/mods/public/art/meshes/props/ring.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/ring.dae
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Median Oasis.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Median Oasis.xml
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@ -28,7 +28,7 @@
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<Crush>0.0</Crush>
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<MaxRange>48.0</MaxRange>
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<MinRange>16.0</MinRange>
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<ProjectileSpeed>60.0</ProjectileSpeed>
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<ProjectileSpeed>50.0</ProjectileSpeed>
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<PrepareTime>900</PrepareTime>
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<RepeatTime>1500</RepeatTime>
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</Ranged>
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