Update the siege engines to not use transparency where not necessary.
This was SVN commit r23443.
This commit is contained in:
parent
1bcc38242d
commit
8954dbd110
@ -18,5 +18,5 @@
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@ -9,5 +9,5 @@
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@ -9,5 +9,5 @@
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@ -1,18 +1,18 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Athen ballista pivot">
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<mesh>structural/oxybeles_pivot.dae</mesh>
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<props>
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<prop actor="units/athenians/oxybeles_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/athenians/oxybeles_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/carthaginians/siege_spear.xml" attachpoint="weapon"/>
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<prop actor="props/units/bolt_pile.xml" attachpoint="ammo" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Athen ballista pivot">
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<mesh>structural/oxybeles_pivot.dae</mesh>
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<props>
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<prop actor="units/athenians/oxybeles_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/athenians/oxybeles_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/carthaginians/siege_spear.xml" attachpoint="weapon"/>
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<prop actor="props/units/bolt_pile.xml" attachpoint="ammo" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@ -24,5 +24,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -23,5 +23,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -1,18 +1,18 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Kart Ballista">
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<mesh>structural/kart_ballista_pivot.dae</mesh>
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<props>
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<prop actor="units/carthaginians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/carthaginians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/carthaginians/siege_rock.xml" attachpoint="weapon"/>
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<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Kart Ballista">
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<mesh>structural/kart_ballista_pivot.dae</mesh>
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<props>
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<prop actor="units/carthaginians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/carthaginians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/carthaginians/siege_rock.xml" attachpoint="weapon"/>
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<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@ -1,18 +1,18 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Athen Ballista pivot">
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<mesh>structural/oxybeles_pivot.dae</mesh>
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<props>
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<prop actor="units/carthaginians/oxybeles_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/carthaginians/siege_spear.xml" attachpoint="weapon"/>
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<prop actor="props/units/bolt_pile.xml" attachpoint="ammo" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Athen Ballista pivot">
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<mesh>structural/oxybeles_pivot.dae</mesh>
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<props>
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<prop actor="units/carthaginians/oxybeles_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/carthaginians/siege_spear.xml" attachpoint="weapon"/>
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<prop actor="props/units/bolt_pile.xml" attachpoint="ammo" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@ -24,5 +24,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -22,5 +22,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -24,5 +24,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -23,5 +23,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -22,5 +22,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -1,18 +1,18 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Rock Pivot">
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<mesh>structural/lithobolos_pivot.dae</mesh>
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<props>
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<prop actor="units/ptolemies/ballista_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/ptolemies/ballista_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/hellenes/siege_rock.xml" attachpoint="weapon"/>
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<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Rock Pivot">
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<mesh>structural/lithobolos_pivot.dae</mesh>
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<props>
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<prop actor="units/ptolemies/ballista_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/ptolemies/ballista_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/hellenes/siege_rock.xml" attachpoint="weapon"/>
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<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="null_white.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@ -1,17 +1,17 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Polybolos pivot">
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<mesh>structural/polybolos_pivot.dae</mesh>
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<props>
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<prop actor="units/ptolemies/spear_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/ptolemies/spear_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/ptolemies/siege_spear.xml" attachpoint="shoushe"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Polybolos pivot">
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<mesh>structural/polybolos_pivot.dae</mesh>
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<props>
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<prop actor="units/ptolemies/spear_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/ptolemies/spear_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/ptolemies/siege_spear.xml" attachpoint="shoushe"/>
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</props>
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<textures>
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<texture file="null_white.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@ -24,5 +24,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -24,5 +24,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@ -1,19 +1,19 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Rome Onager">
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<mesh>structural/siege_onager_pivot.dae</mesh>
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<props>
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<prop actor="units/romans/siege_onager.xml" attachpoint="weapon"/>
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<prop actor="units/romans/onager_operator_c.xml" attachpoint="engineer_c"/>
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<prop actor="units/romans/onager_operator_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
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<prop actor="units/romans/onager_operator_a.xml" attachpoint="engineer_a" />
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<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Rome Onager">
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<mesh>structural/siege_onager_pivot.dae</mesh>
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<props>
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<prop actor="units/romans/siege_onager.xml" attachpoint="weapon"/>
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<prop actor="units/romans/onager_operator_c.xml" attachpoint="engineer_c"/>
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<prop actor="units/romans/onager_operator_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
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<prop actor="units/romans/onager_operator_a.xml" attachpoint="engineer_a" />
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<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@ -1,19 +1,19 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Rome ballista pivot">
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<mesh>structural/rome_ballista_pivot.dae</mesh>
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<props>
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<prop actor="units/romans/ballista_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/romans/ballista_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/romans/siege_rock.xml" attachpoint="weapon"/>
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<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="crate"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Rome ballista pivot">
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<mesh>structural/rome_ballista_pivot.dae</mesh>
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<props>
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<prop actor="units/romans/ballista_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/romans/ballista_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/romans/siege_rock.xml" attachpoint="weapon"/>
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<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="crate"/>
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</props>
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<textures>
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<texture file="null_white.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@ -1,26 +1,26 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Type-A">
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<mesh>props/siege_artillery/scorpio_01.dae</mesh>
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<textures>
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<texture file="props/siege_artillery_01.png" name="baseTex"/>
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<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
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<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
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</textures>
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<animations>
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<animation file="mechanical/siege_artillery/scorpio_idle_01.dae" name="Idle" speed="100" />
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<animation event="0.96" load="0.38" file="mechanical/siege_artillery/scorpio_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
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<animation file="mechanical/siege_artillery/scorpio_idle_01.dae" name="Death" speed="100" />
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</animations>
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<props>
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<prop actor="units/romans/scorpio_infantry_a.xml" attachpoint="operator_L"/>
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<prop actor="units/romans/scorpio_infantry_b.xml" attachpoint="operator_R"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Type-A">
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<mesh>props/siege_artillery/scorpio_01.dae</mesh>
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<textures>
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<texture file="props/siege_artillery_01.png" name="baseTex"/>
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<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
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<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
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</textures>
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<animations>
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<animation file="mechanical/siege_artillery/scorpio_idle_01.dae" name="Idle" speed="100" />
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<animation event="0.96" load="0.38" file="mechanical/siege_artillery/scorpio_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
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<animation file="mechanical/siege_artillery/scorpio_idle_01.dae" name="Death" speed="100" />
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</animations>
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<props>
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<prop actor="units/romans/scorpio_infantry_a.xml" attachpoint="operator_L"/>
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<prop actor="units/romans/scorpio_infantry_b.xml" attachpoint="operator_R"/>
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||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
Loading…
Reference in New Issue
Block a user