1
0
forked from 0ad/0ad

Update the siege engines to not use transparency where not necessary.

This was SVN commit r23443.
This commit is contained in:
Stan 2020-01-26 17:00:55 +00:00
parent 1bcc38242d
commit 8954dbd110
20 changed files with 165 additions and 165 deletions

View File

@ -18,5 +18,5 @@
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>default.xml</material>
</actor>

View File

@ -9,5 +9,5 @@
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>default.xml</material>
</actor>

View File

@ -9,5 +9,5 @@
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>default.xml</material>
</actor>

View File

@ -1,18 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Athen ballista pivot">
<mesh>structural/oxybeles_pivot.dae</mesh>
<props>
<prop actor="units/athenians/oxybeles_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/athenians/oxybeles_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/carthaginians/siege_spear.xml" attachpoint="weapon"/>
<prop actor="props/units/bolt_pile.xml" attachpoint="ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Athen ballista pivot">
<mesh>structural/oxybeles_pivot.dae</mesh>
<props>
<prop actor="units/athenians/oxybeles_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/athenians/oxybeles_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/carthaginians/siege_spear.xml" attachpoint="weapon"/>
<prop actor="props/units/bolt_pile.xml" attachpoint="ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

View File

@ -24,5 +24,5 @@
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
<material>no_trans_parallax_spec.xml</material>
</actor>

View File

@ -23,5 +23,5 @@
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
<material>no_trans_parallax_spec.xml</material>
</actor>

View File

@ -1,18 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Kart Ballista">
<mesh>structural/kart_ballista_pivot.dae</mesh>
<props>
<prop actor="units/carthaginians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/carthaginians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/carthaginians/siege_rock.xml" attachpoint="weapon"/>
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Kart Ballista">
<mesh>structural/kart_ballista_pivot.dae</mesh>
<props>
<prop actor="units/carthaginians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/carthaginians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/carthaginians/siege_rock.xml" attachpoint="weapon"/>
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

View File

@ -1,18 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Athen Ballista pivot">
<mesh>structural/oxybeles_pivot.dae</mesh>
<props>
<prop actor="units/carthaginians/oxybeles_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/carthaginians/siege_spear.xml" attachpoint="weapon"/>
<prop actor="props/units/bolt_pile.xml" attachpoint="ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Athen Ballista pivot">
<mesh>structural/oxybeles_pivot.dae</mesh>
<props>
<prop actor="units/carthaginians/oxybeles_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/carthaginians/siege_spear.xml" attachpoint="weapon"/>
<prop actor="props/units/bolt_pile.xml" attachpoint="ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

View File

@ -24,5 +24,5 @@
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
<material>no_trans_parallax_spec.xml</material>
</actor>

View File

@ -22,5 +22,5 @@
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
<material>no_trans_parallax_spec.xml</material>
</actor>

View File

@ -24,5 +24,5 @@
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
<material>no_trans_parallax_spec.xml</material>
</actor>

View File

@ -23,5 +23,5 @@
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
<material>no_trans_parallax_spec.xml</material>
</actor>

View File

@ -22,5 +22,5 @@
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
<material>no_trans_parallax_spec.xml</material>
</actor>

View File

@ -1,18 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Rock Pivot">
<mesh>structural/lithobolos_pivot.dae</mesh>
<props>
<prop actor="units/ptolemies/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/ptolemies/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/hellenes/siege_rock.xml" attachpoint="weapon"/>
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Rock Pivot">
<mesh>structural/lithobolos_pivot.dae</mesh>
<props>
<prop actor="units/ptolemies/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/ptolemies/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/hellenes/siege_rock.xml" attachpoint="weapon"/>
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="null_white.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Polybolos pivot">
<mesh>structural/polybolos_pivot.dae</mesh>
<props>
<prop actor="units/ptolemies/spear_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/ptolemies/spear_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/ptolemies/siege_spear.xml" attachpoint="shoushe"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Polybolos pivot">
<mesh>structural/polybolos_pivot.dae</mesh>
<props>
<prop actor="units/ptolemies/spear_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/ptolemies/spear_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/ptolemies/siege_spear.xml" attachpoint="shoushe"/>
</props>
<textures>
<texture file="null_white.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

View File

@ -24,5 +24,5 @@
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
<material>no_trans_parallax_spec.xml</material>
</actor>

View File

@ -24,5 +24,5 @@
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
<material>no_trans_parallax_spec.xml</material>
</actor>

View File

@ -1,19 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="100" name="Rome Onager">
<mesh>structural/siege_onager_pivot.dae</mesh>
<props>
<prop actor="units/romans/siege_onager.xml" attachpoint="weapon"/>
<prop actor="units/romans/onager_operator_c.xml" attachpoint="engineer_c"/>
<prop actor="units/romans/onager_operator_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/romans/onager_operator_a.xml" attachpoint="engineer_a" />
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="100" name="Rome Onager">
<mesh>structural/siege_onager_pivot.dae</mesh>
<props>
<prop actor="units/romans/siege_onager.xml" attachpoint="weapon"/>
<prop actor="units/romans/onager_operator_c.xml" attachpoint="engineer_c"/>
<prop actor="units/romans/onager_operator_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/romans/onager_operator_a.xml" attachpoint="engineer_a" />
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

View File

@ -1,19 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Rome ballista pivot">
<mesh>structural/rome_ballista_pivot.dae</mesh>
<props>
<prop actor="units/romans/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/romans/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/romans/siege_rock.xml" attachpoint="weapon"/>
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="crate"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Rome ballista pivot">
<mesh>structural/rome_ballista_pivot.dae</mesh>
<props>
<prop actor="units/romans/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/romans/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/romans/siege_rock.xml" attachpoint="weapon"/>
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="crate"/>
</props>
<textures>
<texture file="null_white.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

View File

@ -1,26 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/scorpio_01.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/scorpio_idle_01.dae" name="Idle" speed="100" />
<animation event="0.96" load="0.38" file="mechanical/siege_artillery/scorpio_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
<animation file="mechanical/siege_artillery/scorpio_idle_01.dae" name="Death" speed="100" />
</animations>
<props>
<prop actor="units/romans/scorpio_infantry_a.xml" attachpoint="operator_L"/>
<prop actor="units/romans/scorpio_infantry_b.xml" attachpoint="operator_R"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/scorpio_01.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/scorpio_idle_01.dae" name="Idle" speed="100" />
<animation event="0.96" load="0.38" file="mechanical/siege_artillery/scorpio_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
<animation file="mechanical/siege_artillery/scorpio_idle_01.dae" name="Death" speed="100" />
</animations>
<props>
<prop actor="units/romans/scorpio_infantry_a.xml" attachpoint="operator_L"/>
<prop actor="units/romans/scorpio_infantry_b.xml" attachpoint="operator_R"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>