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forked from 0ad/0ad

helmets and cavalry death animation

This was SVN commit r6050.
This commit is contained in:
Wijitmaker 2008-06-18 04:06:02 +00:00
parent 12aa0088b5
commit 8ac9313a39
13 changed files with 179 additions and 106 deletions

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@ -0,0 +1,42 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency=".2" name="male">
<animations>
<animation file="quadraped/deer_idle_01.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_idle_02.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_idle_03.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_idle_04.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_death_01.dae" name="death" speed="40"/>
<animation file="quadraped/deer_walk_01.dae" name="walk" speed="50"/>
<animation file="quadraped/deer_walk_02.dae" name="walk" speed="50"/>
<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
<animation file="quadraped/deer_attack_01.dae" name="attack1" speed="20"/>
</animations>
<mesh>skeletal/deer_mesh.dae</mesh>
<props>
<prop actor="props/fauna/deer_antlers.xml" attachpoint="antler"/>
</props>
<texture>skeletal/animal_deer.dds</texture>
</variant>
<variant frequency="1" name="female">
<animations>
<animation file="quadraped/deer_idle_01.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_idle_02.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_idle_03.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_idle_04.dae" name="idle" speed="5"/>
<animation file="quadraped/deer_death_02.dae" name="death" speed="40"/>
<animation file="quadraped/deer_walk_01.dae" name="walk" speed="50"/>
<animation file="quadraped/deer_walk_02.dae" name="walk" speed="50"/>
<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
<animation file="quadraped/deer_attack_01.dae" name="attack1" speed="20"/>
</animations>
<mesh>skeletal/deer_mesh.dae</mesh>
<texture>skeletal/animal_deer.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/celt_helmet_n.dae</mesh>
<texture>props/helmet/celt_h2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -5,7 +5,7 @@
<group>
<variant frequency="1" name="helmet-02">
<mesh>props/helmet/celt_coolus_plume.dae</mesh>
<mesh>props/helmet/celt_coolus_caradoc.dae</mesh>
<texture>props/helmet/celt_a2.dds</texture>
</variant>
</group>

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@ -1,31 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_hero_cape.dae</mesh>
<props>
<prop actor="props/units/heads/head_britomartus.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_britomartus.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_gold.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/celt_britomartus.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_hero_cape.dae</mesh>
<props>
<prop actor="props/units/heads/head_britomartus.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_britomartus.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_gold.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
<prop actor="props/units/heads/celt_helmet_brito.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/celt_britomartus.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,31 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_hero.dae</mesh>
<props>
<prop actor="props/units/heads/head_caradoc.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_caradoc.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/celt_caradoc.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_hero.dae</mesh>
<props>
<prop actor="props/units/heads/head_caradoc.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_caradoc.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/celt_helmet_caradoc.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/celt_caradoc.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -11,6 +11,7 @@
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="30"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

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@ -1,40 +1,41 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event=".5" file="biped/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="clothing-01">
<texture>skeletal/celt_isw_b_01.dds</texture>
</variant>
<variant frequency="1" name="clothing-02">
<texture>skeletal/celt_isw_b_02.dds</texture>
</variant>
<variant frequency="1" name="clothing-03">
<texture>skeletal/celt_isw_b_03.dds</texture>
</variant>
<variant frequency="1" name="clothing-04">
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event=".5" file="biped/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="30"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_round_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="clothing-01">
<texture>skeletal/celt_isw_b_01.dds</texture>
</variant>
<variant frequency="1" name="clothing-02">
<texture>skeletal/celt_isw_b_02.dds</texture>
</variant>
<variant frequency="1" name="clothing-03">
<texture>skeletal/celt_isw_b_03.dds</texture>
</variant>
<variant frequency="1" name="clothing-04">
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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