Decal for Celt CC. New Celt Temple.
This was SVN commit r8355.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_temple_shields.dae</mesh>
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<texture>props/celt_props_new.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_temple_wood.dae</mesh>
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<texture>props/wood_b.png</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_gravel_5x5">
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<mesh>props/decal_struct_5x5.dae</mesh>
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<texture>props/decal_struct_gravel_large.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -9,6 +9,7 @@
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<prop actor="props/structures/celts/civic_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic_entry.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Celt Temple">
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<mesh>structural/celt_temple.dae</mesh>
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<props>
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<prop actor="props/structures/celts/temple_wood.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/temple_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_temple.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/celt_temple_shields.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_temple_shields.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_temple_wood.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/meshes/props/celt_temple_wood.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_temple.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_temple.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/decal_struct_gravel_large.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/decal_struct_gravel_large.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/hele_seilinos.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/hele_seilinos.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/celt_temple.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/celt_temple.png
(Stored with Git LFS)
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@ -8,15 +8,18 @@
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<Cost>
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<PopulationBonus>7</PopulationBonus>
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</Cost>
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<Health>
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<Max>5000</Max>
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</Health>
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<Footprint replace="">
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<Circle radius="8.0"/>
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<Height>16.0</Height>
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<Circle radius="15.0"/>
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<Height>12.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="15.0" depth="15.0"/>
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<Static width="25.0" depth="25.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/celts/temple.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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<Actor>structures/celts/temple_new.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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