This was SVN commit r6977.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/wrld_basket_a.pmd</mesh>
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<props/>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/wrld_basket_b.pmd</mesh>
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<props/>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/wrld_basket_C.pmd</mesh>
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<props/>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/wrld_basket_D.pmd</mesh>
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<props/>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/wrld_basket_E.pmd</mesh>
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<props/>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,42 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/shields/mace_round_hypaspist.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/mace_su1.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="hypaspist-armour-thorax">
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<texture>skeletal/mace_hypaspist_1.dds</texture>
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</variant>
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<variant frequency="1" name="hypaspist-armour-cuirass">
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<texture>skeletal/mace_hypaspist_2.dds</texture>
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</variant>
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<variant frequency="1" name="hypaspist-armour-cuirass-2">
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<texture>skeletal/mace_su1_hypaspist_1.dds</texture>
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</variant>
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<variant frequency="2" name="hypaspist-armour-cuirass-3">
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<texture>skeletal/mace_su1_hypaspist_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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