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forked from 0ad/0ad

Add basic replay recorder/player to help debugging and performance testing.

This was SVN commit r7863.
This commit is contained in:
Ykkrosh 2010-08-06 22:16:05 +00:00
parent ea8e5a7598
commit 91cd032827
10 changed files with 311 additions and 12 deletions

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@ -49,12 +49,14 @@ that of Atlas depending on commandline parameters.
#include "ps/Loader.h"
#include "ps/Profile.h"
#include "ps/Pyrogenesis.h"
#include "ps/Replay.h"
#include "ps/Util.h"
#include "ps/VideoMode.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/GameSetup/Atlas.h"
#include "ps/GameSetup/Config.h"
#include "ps/GameSetup/CmdLineArgs.h"
#include "ps/GameSetup/Paths.h"
#include "ps/XML/Xeromyces.h"
#include "network/NetClient.h"
#include "network/NetServer.h"
@ -407,6 +409,28 @@ static void RunGameOrAtlas(int argc, const char* argv[])
if(ran_atlas)
return;
// run non-visual simulation replay if requested
if (args.Has("replay"))
{
g_DisableAudio = true;
Paths paths(args);
g_VFS = CreateVfs(20 * MiB);
g_VFS->Mount(L"cache/", paths.Cache(), VFS_MOUNT_ARCHIVABLE);
g_VFS->Mount(L"", paths.RData()/L"mods/public", VFS_MOUNT_MUST_EXIST);
{
CReplayPlayer replay;
replay.Load(args.Get("replay"));
replay.Replay();
}
g_VFS.reset();
CXeromyces::Terminate();
return;
}
const double res = timer_Resolution();
g_frequencyFilter = CreateFrequencyFilter(res, 30.0);

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@ -353,7 +353,8 @@ bool CNetClient::OnGameStart(void* context, CFsmEvent* event)
if (client->m_PlayerAssignments.find(client->m_GUID) != client->m_PlayerAssignments.end())
player = client->m_PlayerAssignments[client->m_GUID].m_PlayerID;
client->m_ClientTurnManager = new CNetClientTurnManager(*client->m_Game->GetSimulation2(), *client, client->m_HostID);
client->m_ClientTurnManager = new CNetClientTurnManager(
*client->m_Game->GetSimulation2(), *client, client->m_HostID, client->m_Game->GetReplayLogger());
client->m_Game->SetPlayerID(player);
client->m_Game->StartGame(client->m_GameAttributes);

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@ -27,6 +27,8 @@
#include "maths/MathUtil.h"
#include "ps/Profile.h"
#include "ps/Pyrogenesis.h"
#include "ps/Replay.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/Simulation2.h"
#include <sstream>
@ -48,9 +50,9 @@ static std::string Hexify(const std::string& s)
return str.str();
}
CNetTurnManager::CNetTurnManager(CSimulation2& simulation, int clientId) :
CNetTurnManager::CNetTurnManager(CSimulation2& simulation, int clientId, IReplayLogger& replay) :
m_Simulation2(simulation), m_CurrentTurn(0), m_ReadyTurn(1), m_DeltaTime(0),
m_PlayerId(-1), m_ClientId(clientId), m_HasSyncError(false)
m_PlayerId(-1), m_ClientId(clientId), m_HasSyncError(false), m_Replay(replay)
{
// When we are on turn n, we schedule new commands for n+2.
// We know that all other clients have finished scheduling commands for n (else we couldn't have got here).
@ -94,6 +96,8 @@ bool CNetTurnManager::Update(float frameLength)
m_QueuedCommands.pop_front();
m_QueuedCommands.resize(m_QueuedCommands.size() + 1);
m_Replay.Turn(m_CurrentTurn-1, TURN_LENGTH, commands);
#ifdef NETTURN_LOG
NETTURN_LOG(L"Running %d cmds\n", commands.size());
#endif
@ -225,6 +229,8 @@ void CNetClientTurnManager::NotifyFinishedUpdate(u32 turn)
debug_assert(ok);
}
m_Replay.Hash(hash);
// Send message to the server
CSyncCheckMessage msg;
msg.m_Turn = turn;

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@ -26,6 +26,7 @@ class CNetServer;
class CNetClient;
class CSimulationMessage;
class CSimulation2;
class IReplayLogger;
/*
* This file deals with the logic of the network turn system. The basic idea is as in
@ -54,7 +55,7 @@ public:
/**
* Construct for a given network session ID.
*/
CNetTurnManager(CSimulation2& simulation, int clientId);
CNetTurnManager(CSimulation2& simulation, int clientId, IReplayLogger& replay);
virtual ~CNetTurnManager() { }
@ -132,6 +133,8 @@ protected:
float m_DeltaTime;
bool m_HasSyncError;
IReplayLogger& m_Replay;
};
/**
@ -140,8 +143,8 @@ protected:
class CNetClientTurnManager : public CNetTurnManager
{
public:
CNetClientTurnManager(CSimulation2& simulation, CNetClient& client, int clientId) :
CNetTurnManager(simulation, clientId), m_NetClient(client)
CNetClientTurnManager(CSimulation2& simulation, CNetClient& client, int clientId, IReplayLogger& replay) :
CNetTurnManager(simulation, clientId, replay), m_NetClient(client)
{
}
@ -163,8 +166,8 @@ protected:
class CNetLocalTurnManager : public CNetTurnManager
{
public:
CNetLocalTurnManager(CSimulation2& simulation) :
CNetTurnManager(simulation, 0)
CNetLocalTurnManager(CSimulation2& simulation, IReplayLogger& replay) :
CNetTurnManager(simulation, 0, replay)
{
}

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@ -37,6 +37,7 @@
#include "ps/Loader.h"
#include "ps/Overlay.h"
#include "ps/Profile.h"
#include "ps/Replay.h"
#include "ps/World.h"
#include "scripting/ScriptingHost.h"
#include "scriptinterface/ScriptInterface.h"
@ -66,12 +67,15 @@ CGame::CGame(bool disableGraphics):
m_SimRate(1.0f),
m_PlayerID(-1)
{
m_ReplayLogger = new CReplayLogger(m_Simulation2->GetScriptInterface());
// TODO: should use CDummyReplayLogger unless activated by cmd-line arg, perhaps?
// Need to set the CObjectManager references after various objects have
// been initialised, so do it here rather than via the initialisers above.
if (m_GameView)
m_World->GetUnitManager().SetObjectManager(m_GameView->GetObjectManager());
m_TurnManager = new CNetLocalTurnManager(*m_Simulation2); // this will get replaced if we're a net server/client
m_TurnManager = new CNetLocalTurnManager(*m_Simulation2, GetReplayLogger()); // this will get replaced if we're a net server/client
m_Simulation2->LoadDefaultScripts();
m_Simulation2->ResetState();
@ -94,6 +98,7 @@ CGame::~CGame()
delete m_GameView;
delete m_Simulation2;
delete m_World;
delete m_ReplayLogger;
}
void CGame::SetTurnManager(CNetTurnManager* turnManager)
@ -179,6 +184,8 @@ void CGame::SetPlayerID(int playerID)
void CGame::StartGame(const CScriptValRooted& attribs)
{
m_ReplayLogger->StartGame(attribs);
RegisterInit(attribs);
}

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@ -32,6 +32,7 @@ class CSimulation2;
class CGameView;
class CNetTurnManager;
class CScriptValRooted;
class IReplayLogger;
struct CColor;
/**
@ -152,8 +153,12 @@ public:
CNetTurnManager* GetTurnManager() const
{ return m_TurnManager; }
IReplayLogger& GetReplayLogger() const
{ return *m_ReplayLogger; }
private:
void RegisterInit(const CScriptValRooted& attribs);
IReplayLogger* m_ReplayLogger;
};
extern CGame *g_Game;

157
source/ps/Replay.cpp Normal file
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@ -0,0 +1,157 @@
/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Replay.h"
#include "lib/utf8.h"
#include "lib/file/file_system.h"
#include "ps/Game.h"
#include "ps/Loader.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/Simulation2.h"
#include "simulation2/helpers/SimulationCommand.h"
static std::string Hexify(const std::string& s)
{
std::stringstream str;
str << std::hex;
for (size_t i = 0; i < s.size(); ++i)
str << std::setfill('0') << std::setw(2) << (int)(unsigned char)s[i];
return str.str();
}
CReplayLogger::CReplayLogger(ScriptInterface& scriptInterface) :
m_ScriptInterface(scriptInterface)
{
std::wstringstream name;
name << L"sim_log/" << getpid() << L"/commands.txt";
fs::wpath path (psLogDir()/name.str());
CreateDirectories(path.branch_path(), 0700);
m_Stream = new std::ofstream(path.external_file_string().c_str(), std::ofstream::out | std::ofstream::trunc);
}
CReplayLogger::~CReplayLogger()
{
delete m_Stream;
}
void CReplayLogger::StartGame(const CScriptValRooted& attribs)
{
*m_Stream << "start " << m_ScriptInterface.StringifyJSON(attribs.get(), false) << "\n";
}
void CReplayLogger::Turn(u32 n, u32 turnLength, const std::vector<SimulationCommand>& commands)
{
*m_Stream << "turn " << n << " " << turnLength << "\n";
for (size_t i = 0; i < commands.size(); ++i)
{
*m_Stream << "cmd " << commands[i].player << " " << m_ScriptInterface.StringifyJSON(commands[i].data.get(), false) << "\n";
}
*m_Stream << "end\n";
m_Stream->flush();
}
void CReplayLogger::Hash(const std::string& hash)
{
*m_Stream << "hash " << Hexify(hash) << "\n";
}
////////////////////////////////////////////////////////////////
CReplayPlayer::CReplayPlayer() :
m_Stream(NULL)
{
}
CReplayPlayer::~CReplayPlayer()
{
delete m_Stream;
}
void CReplayPlayer::Load(const fs::path& path)
{
debug_assert(!m_Stream);
m_Stream = new std::ifstream(path.external_file_string().c_str());
debug_assert(m_Stream->good());
}
void CReplayPlayer::Replay()
{
debug_assert(m_Stream);
CGame game(true);
g_Game = &game;
std::vector<SimulationCommand> commands;
u32 turnLength;
std::string type;
while ((*m_Stream >> type).good())
{
if (type == "start")
{
std::string line;
std::getline(*m_Stream, line);
std::wstring linew = wstring_from_utf8(line);
utf16string line16(linew.begin(), linew.end());
CScriptValRooted attribs = game.GetSimulation2()->GetScriptInterface().ParseJSON(line16);
game.StartGame(attribs);
LDR_NonprogressiveLoad();
PSRETURN ret = game.ReallyStartGame();
debug_assert(ret == PSRETURN_OK);
}
else if (type == "turn")
{
u32 turn;
*m_Stream >> turn >> turnLength;
printf("Turn %d (%d)... ", turn, turnLength);
}
else if (type == "cmd")
{
u32 player;
*m_Stream >> player;
std::string line;
std::getline(*m_Stream, line);
std::wstring linew = wstring_from_utf8(line);
utf16string line16(linew.begin(), linew.end());
CScriptValRooted data = game.GetSimulation2()->GetScriptInterface().ParseJSON(line16);
SimulationCommand cmd = { player, data };
commands.push_back(cmd);
}
else if (type == "end")
{
game.GetSimulation2()->Update(turnLength, commands);
commands.clear();
std::string hash;
bool ok = game.GetSimulation2()->ComputeStateHash(hash);
debug_assert(ok);
printf("%s\n", Hexify(hash).c_str());
}
else
{
printf("Unrecognised replay token %s\n", type.c_str());
}
}
}

96
source/ps/Replay.h Normal file
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@ -0,0 +1,96 @@
/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_REPLAY
#define INCLUDED_REPLAY
class CScriptValRooted;
struct SimulationCommand;
class ScriptInterface;
/**
* Replay log recorder interface.
* Call its methods at appropriate times during the game.
*/
class IReplayLogger
{
public:
IReplayLogger() { }
virtual ~IReplayLogger() { }
/**
* Started the game with the given game attributes.
*/
virtual void StartGame(const CScriptValRooted& attribs) = 0;
/**
* Run the given turn with the given collection of player commands.
*/
virtual void Turn(u32 n, u32 turnLength, const std::vector<SimulationCommand>& commands) = 0;
/**
* Optional hash of simulation state (for sync checking).
*/
virtual void Hash(const std::string& hash) = 0;
};
/**
* Implementation of IReplayLogger that simply throws away all data.
*/
class CDummyReplayLogger : public IReplayLogger
{
public:
virtual void StartGame(const CScriptValRooted& UNUSED(attribs)) { }
virtual void Turn(u32 UNUSED(n), u32 UNUSED(turnLength), const std::vector<SimulationCommand>& UNUSED(commands)) { }
virtual void Hash(const std::string& UNUSED(hash)) { }
};
/**
* Implementation of IReplayLogger that saves data to a file in the logs directory.
*/
class CReplayLogger : public IReplayLogger
{
public:
CReplayLogger(ScriptInterface& scriptInterface);
~CReplayLogger();
virtual void StartGame(const CScriptValRooted& attribs);
virtual void Turn(u32 n, u32 turnLength, const std::vector<SimulationCommand>& commands);
virtual void Hash(const std::string& hash);
private:
ScriptInterface& m_ScriptInterface;
std::ostream* m_Stream;
};
/**
* Replay log replayer. Runs the log with no graphics and dumps some info to stdout.
*/
class CReplayPlayer
{
public:
CReplayPlayer();
~CReplayPlayer();
void Load(const fs::path& path);
void Replay();
private:
std::istream* m_Stream;
};
#endif // INCLUDED_REPLAY

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@ -669,10 +669,10 @@ struct Stringifier
std::stringstream stream;
};
std::string ScriptInterface::StringifyJSON(jsval obj)
std::string ScriptInterface::StringifyJSON(jsval obj, bool indent)
{
Stringifier str;
if (!JS_Stringify(m->m_cx, &obj, NULL, INT_TO_JSVAL(2), &Stringifier::callback, &str))
if (!JS_Stringify(m->m_cx, &obj, NULL, indent ? INT_TO_JSVAL(2) : JSVAL_VOID, &Stringifier::callback, &str))
{
LOGERROR(L"StringifyJSON failed");
return "";

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@ -164,7 +164,7 @@ public:
/**
* Stringify to a JSON string, UTF-8 encoded. Returns an empty string on error.
*/
std::string StringifyJSON(jsval obj);
std::string StringifyJSON(jsval obj, bool indent = true);
/**
* Report the given error message through the JS error reporting mechanism,