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forked from 0ad/0ad

Art | Move Mauryan heads to the correct folder.

This was SVN commit r27684.
This commit is contained in:
wowgetoffyourcellphone 2023-06-14 01:01:56 +00:00
parent 22cbd39bbd
commit 9aa118d6be
11 changed files with 30 additions and 12 deletions

View File

@ -5,7 +5,7 @@
<variant frequency="1" name="Maur face c">
<mesh>props/new/head_mauryan_short_hair.dae</mesh>
<textures>
<texture file="props/helmet/maur_face_c.png" name="baseTex"/>
<texture file="props/head/maur_face_c.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/head_beard_wide.dae</mesh>
<textures>
<texture file="props/head/maur_hero_bindusara.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View File

@ -4,22 +4,22 @@
<group>
<variant frequency="1" name="Maur face a">
<textures>
<texture file="props/helmet/maur_face_a.png" name="baseTex"/>
<texture file="props/head/maur_face_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Maur face b">
<textures>
<texture file="props/helmet/maur_face_b.png" name="baseTex"/>
<texture file="props/head/maur_face_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Maur face c">
<textures>
<texture file="props/helmet/maur_face_c.png" name="baseTex"/>
<texture file="props/head/maur_face_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Maur face d">
<textures>
<texture file="props/helmet/maur_face_d.png" name="baseTex"/>
<texture file="props/head/maur_face_d.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -4,22 +4,22 @@
<group>
<variant frequency="1" name="Maur face a">
<textures>
<texture file="props/helmet/maur_face_a.png" name="baseTex"/>
<texture file="props/head/maur_face_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Maur face b">
<textures>
<texture file="props/helmet/maur_face_b.png" name="baseTex"/>
<texture file="props/head/maur_face_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Maur face c">
<textures>
<texture file="props/helmet/maur_face_c.png" name="baseTex"/>
<texture file="props/head/maur_face_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Maur face d">
<textures>
<texture file="props/helmet/maur_face_d.png" name="baseTex"/>
<texture file="props/head/maur_face_d.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -5,7 +5,7 @@
<variant>
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_chandragupta.xml" attachpoint="head"/>
<prop actor="props/units/heads/new/head_maur_bindusara.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/maur_hero_big_turban.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="weapon_R"/>

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