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forked from 0ad/0ad

Persian horse/chariot stuff.

This was SVN commit r10683.
This commit is contained in:
Michael D. Hafer 2011-12-07 14:56:26 +00:00
parent ae2725bcc1
commit a8b479b804
28 changed files with 92 additions and 33 deletions

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/horse_back_blanket.dae</mesh>
<texture>props/chariot_horse_blanket.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -3,11 +3,11 @@
<castshadow/>
<group>
<variant>
<animations>
<animation file="mechanical/pers_chariot_b_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/pers_chariot_b_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/pers_chariot_b_move.dae" name="Run" speed="30"/>
</animations>
<animations>
<animation file="mechanical/pers_chariot_b_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/pers_chariot_b_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/pers_chariot_b_move.dae" name="Run" speed="30"/>
</animations>
<mesh>structural/pers_chariot_b.dae</mesh>
<props>
<prop actor="units/persians/cavalry_archer_b_r.xml" attachpoint="rider1"/>

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@ -24,15 +24,11 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/hero_cyrus_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
<prop actor="props/units/heads/pers_cav_knot.xml" attachpoint="head"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="horse-snipe">
<texture>skeletal/horse_hele_philip.dds</texture>
<texture>skeletal/horse_pers_cyrus.png</texture>
</variant>
</group>
<group>

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@ -12,14 +12,14 @@
<props>
<prop actor="props/units/pers_chariot_hero_emblem.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
<prop actor="units/persians/pers_chariot_archer_a_h1.xml" attachpoint="horse1"/>
<prop actor="units/persians/pers_chariot_archer_a_h2.xml" attachpoint="horse2"/>
<prop actor="units/persians/pers_chariot_archer_a_h3.xml" attachpoint="horse3"/>
<prop actor="units/persians/pers_chariot_archer_a_h4.xml" attachpoint="horse4"/>
<prop actor="units/persians/pers_chariot_darius_h1.xml" attachpoint="horse1"/>
<prop actor="units/persians/pers_chariot_darius_h1.xml" attachpoint="horse2"/>
<prop actor="units/persians/pers_chariot_darius_h1.xml" attachpoint="horse3"/>
<prop actor="units/persians/pers_chariot_darius_h1.xml" attachpoint="horse4"/>
<prop actor="units/persians/hero_darius_chariot_r.xml" attachpoint="rider1"/>
<prop actor="units/persians/cavalry_archer_e_d.xml" attachpoint="rider2"/>
</props>
<texture>structural/pers_chariot_a.png</texture>
<texture>structural/pers_chariot_darius.png</texture>
</variant>
</group>
<material>player_trans.xml</material>

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@ -21,6 +21,7 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
</props>
</variant>
</group>

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@ -17,6 +17,7 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
</props>
</variant>
</group>

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@ -19,6 +19,7 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
</props>
</variant>
</group>

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@ -17,6 +17,7 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
</props>
</variant>
</group>

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@ -21,6 +21,7 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
</props>
</variant>
</group>

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@ -17,6 +17,7 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
</props>
</variant>
</group>

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@ -21,6 +21,7 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
</props>
</variant>
</group>

View File

@ -17,6 +17,7 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
</props>
</variant>
</group>

View File

@ -18,6 +18,7 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
</props>
</variant>
</group>

View File

@ -17,6 +17,7 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
</props>
</variant>
</group>

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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="120"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="80"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="60"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="55"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="110"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="115"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_pers_cyrus.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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