Persian horse/chariot stuff.
This was SVN commit r10683.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/horse_back_blanket.dae</mesh>
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<texture>props/chariot_horse_blanket.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -3,11 +3,11 @@
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<castshadow/>
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<group>
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<variant>
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<animations>
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<animation file="mechanical/pers_chariot_b_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/pers_chariot_b_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/pers_chariot_b_move.dae" name="Run" speed="30"/>
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</animations>
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<animations>
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<animation file="mechanical/pers_chariot_b_idle.dae" name="Idle" speed="100"/>
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<animation file="mechanical/pers_chariot_b_move.dae" name="Walk" speed="15"/>
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<animation file="mechanical/pers_chariot_b_move.dae" name="Run" speed="30"/>
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</animations>
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<mesh>structural/pers_chariot_b.dae</mesh>
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<props>
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<prop actor="units/persians/cavalry_archer_b_r.xml" attachpoint="rider1"/>
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@ -24,15 +24,11 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/persians/hero_cyrus_r.xml" attachpoint="rider"/>
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<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
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<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
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<prop actor="props/units/heads/pers_cav_knot.xml" attachpoint="head"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="horse-snipe">
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<texture>skeletal/horse_hele_philip.dds</texture>
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<texture>skeletal/horse_pers_cyrus.png</texture>
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</variant>
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</group>
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<group>
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@ -12,14 +12,14 @@
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<props>
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<prop actor="props/units/pers_chariot_hero_emblem.xml" attachpoint="root"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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<prop actor="units/persians/pers_chariot_archer_a_h1.xml" attachpoint="horse1"/>
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<prop actor="units/persians/pers_chariot_archer_a_h2.xml" attachpoint="horse2"/>
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<prop actor="units/persians/pers_chariot_archer_a_h3.xml" attachpoint="horse3"/>
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<prop actor="units/persians/pers_chariot_archer_a_h4.xml" attachpoint="horse4"/>
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<prop actor="units/persians/pers_chariot_darius_h1.xml" attachpoint="horse1"/>
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<prop actor="units/persians/pers_chariot_darius_h1.xml" attachpoint="horse2"/>
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<prop actor="units/persians/pers_chariot_darius_h1.xml" attachpoint="horse3"/>
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<prop actor="units/persians/pers_chariot_darius_h1.xml" attachpoint="horse4"/>
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<prop actor="units/persians/hero_darius_chariot_r.xml" attachpoint="rider1"/>
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<prop actor="units/persians/cavalry_archer_e_d.xml" attachpoint="rider2"/>
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</props>
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<texture>structural/pers_chariot_a.png</texture>
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<texture>structural/pers_chariot_darius.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -21,6 +21,7 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
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<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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@ -17,6 +17,7 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
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<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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@ -19,6 +19,7 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
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<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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@ -17,6 +17,7 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
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<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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@ -21,6 +21,7 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
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<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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@ -17,6 +17,7 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
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<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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@ -21,6 +21,7 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
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<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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@ -17,6 +17,7 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
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<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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@ -18,6 +18,7 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
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<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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@ -17,6 +17,7 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
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<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="120"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="80"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="60"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="300"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="55"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="110"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="115"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
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<prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
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</props>
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<texture>skeletal/horse_pers_cyrus.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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binaries/data/mods/public/art/meshes/props/horse_back_blanket.dae
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binaries/data/mods/public/art/meshes/props/horse_back_blanket.dae
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binaries/data/mods/public/art/meshes/props/horse_peytral_large.dae
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binaries/data/mods/public/art/meshes/props/horse_peytral_large.dae
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binaries/data/mods/public/art/textures/skins/props/chariot_horse_blanket.png
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binaries/data/mods/public/art/textures/skins/props/chariot_horse_blanket.png
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_cyrus.png
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binaries/data/mods/public/art/textures/skins/skeletal/horse_pers_cyrus.png
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binaries/data/mods/public/art/textures/skins/structural/pers_chariot_darius.png
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binaries/data/mods/public/art/textures/skins/structural/pers_chariot_darius.png
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binaries/data/mods/public/maps/scenarios/Gambia River.pmp
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binaries/data/mods/public/maps/scenarios/Gambia River.xml
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binaries/data/mods/public/maps/scenarios/Median Oasis.pmp
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binaries/data/mods/public/maps/scenarios/Median Oasis.xml
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binaries/data/mods/public/maps/scenarios/Miletus.pmp
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binaries/data/mods/public/maps/scenarios/Miletus.xml
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binaries/data/mods/public/maps/scenarios/The Massacre of Delphi.xml
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binaries/data/mods/public/maps/scenarios/The Massacre of Delphi.xml
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binaries/data/mods/public/maps/scenarios/Zagros Mountains.xml
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binaries/data/mods/public/maps/scenarios/Zagros Mountains.xml
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