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forked from 0ad/0ad

Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.

This was SVN commit r8416.
This commit is contained in:
Michael D. Hafer 2010-10-20 09:07:44 +00:00
parent ceb5dd1dfd
commit a99005976d
7 changed files with 13 additions and 10 deletions

View File

@ -13,7 +13,7 @@
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/mace_philip.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/hele_philip_3.dds</texture>

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@ -47,7 +47,7 @@
</StatusBars>
<OverlayRenderer/>
<Vision>
<Range>36</Range>
<Range>40</Range>
<RetainInFog>true</RetainInFog>
<AlwaysVisible>false</AlwaysVisible>
</Vision>

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@ -40,10 +40,10 @@
<Static width="30.0" depth="30.0"/>
</Obstruction>
<Vision>
<Range>80</Range>
<Range>100</Range>
</Vision>
<GarrisonHolder>
<Max>15</Max>
<Max>20</Max>
</GarrisonHolder>
<ResourceDropsite>
<Radius>60</Radius>

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@ -40,7 +40,7 @@
<HeightOffset>21.0</HeightOffset>
</StatusBars>
<Vision>
<Range>120</Range>
<Range>100</Range>
</Vision>
<GarrisonHolder>
<Max>5</Max>

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@ -34,11 +34,11 @@
</Rates>
</ResourceGatherer>
<Health>
<Max>150</Max>
<Max>130</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Stamina>
<Max>1000</Max>
<Max>2000</Max>
</Stamina>
<Armour>
<Hack>0.0</Hack>
@ -61,7 +61,7 @@
<Unit radius="1.0"/>
</Obstruction>
<Vision>
<Range>120</Range>
<Range>100</Range>
</Vision>
<Sound>
<SoundGroups>

View File

@ -18,7 +18,7 @@
<Max>200</Max>
</Health>
<Stamina>
<Max>1200</Max>
<Max>2000</Max>
</Stamina>
<Armour>
<Hack>7.0</Hack>
@ -57,7 +57,7 @@
<Unit radius="1.0"/>
</Obstruction>
<Vision>
<Range>60</Range>
<Range>100</Range>
</Vision>
<Sound>
<SoundGroups>