Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
This was SVN commit r8416.
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@ -13,7 +13,7 @@
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/mace_philip.xml" attachpoint="helmet"/>
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</props>
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<texture>skeletal/hele_philip_3.dds</texture>
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BIN
binaries/data/mods/public/art/textures/skins/props/hele_wonder_rooftile.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/hele_wonder_rooftile.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -47,7 +47,7 @@
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</StatusBars>
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<OverlayRenderer/>
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<Vision>
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<Range>36</Range>
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<Range>40</Range>
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<RetainInFog>true</RetainInFog>
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<AlwaysVisible>false</AlwaysVisible>
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</Vision>
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@ -40,10 +40,10 @@
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<Static width="30.0" depth="30.0"/>
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</Obstruction>
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<Vision>
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<Range>80</Range>
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<Range>100</Range>
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</Vision>
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<GarrisonHolder>
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<Max>15</Max>
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<Max>20</Max>
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</GarrisonHolder>
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<ResourceDropsite>
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<Radius>60</Radius>
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@ -40,7 +40,7 @@
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<HeightOffset>21.0</HeightOffset>
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</StatusBars>
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<Vision>
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<Range>120</Range>
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<Range>100</Range>
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</Vision>
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<GarrisonHolder>
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<Max>5</Max>
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@ -34,11 +34,11 @@
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</Rates>
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</ResourceGatherer>
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<Health>
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<Max>150</Max>
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<Max>130</Max>
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<RegenRate>0.2</RegenRate>
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</Health>
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<Stamina>
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<Max>1000</Max>
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<Max>2000</Max>
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</Stamina>
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<Armour>
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<Hack>0.0</Hack>
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@ -61,7 +61,7 @@
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<Unit radius="1.0"/>
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</Obstruction>
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<Vision>
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<Range>120</Range>
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<Range>100</Range>
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</Vision>
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<Sound>
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<SoundGroups>
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@ -18,7 +18,7 @@
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<Max>200</Max>
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</Health>
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<Stamina>
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<Max>1200</Max>
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<Max>2000</Max>
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</Stamina>
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<Armour>
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<Hack>7.0</Hack>
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@ -57,7 +57,7 @@
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<Unit radius="1.0"/>
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</Obstruction>
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<Vision>
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<Range>60</Range>
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<Range>100</Range>
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</Vision>
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<Sound>
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<SoundGroups>
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