1
0
forked from 0ad/0ad

This was SVN commit r6242.

This commit is contained in:
Michael D. Hafer 2008-07-18 22:10:46 +00:00
parent debcea96d0
commit ac89a0fc86
10 changed files with 31 additions and 16 deletions

View File

@ -13,7 +13,7 @@
<animation file="cavalry/uber/elephant_attack_01.dae" name="melee" speed="100"/>
<animation file="cavalry/uber/elephant_attack_02.dae" name="melee" speed="100"/>
<animation file="cavalry/uber/elephant_attack_03.dae" name="melee" speed="100"/>
<animation file="cavalry/uber/elephant_death_01.psa" name="death" speed="200"/>
<animation file="cavalry/uber/elephant_death_01.psa" name="death" speed="300"/>
</animations>
<mesh>skeletal/elephant_asian.pmd</mesh>
<props>

View File

@ -6,14 +6,14 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="100"/>
<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="200"/>
<animation file="biped/not used/inf_salute_b.psa" name="Idle" speed="200"/>
<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="100"/>
<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="100"/>
<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="200"/>
<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="20"/>
<animation file="biped/not used/inf_salute_e.psa" name="run" speed="100"/>
<animation event="0.5" file="biped/not used/inf_salute_d.psa" name="melee" speed="100"/>
<animation event="0.5" file="biped/not used/inf_salute_e.psa" name="melee" speed="100"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="300"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>

View File

@ -5,7 +5,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_trader.pmd</mesh>
<mesh>skeletal/celt_trader.pmd</mesh>
<props>
<prop actor="units/celts/trader_r.xml" attachpoint="trader"/>
<prop actor="units/celts/trader_h.xml" attachpoint="donkey"/>

View File

@ -6,12 +6,16 @@
<group>
<variant frequency="100" name="Mesh">
<animations>
<animation file="quadraped/elephant_idle.psa" name="Idle" speed="100"/>
<animation file="quadraped/elephant_walk.psa" name="walk" speed="15"/>
<animation file="quadraped/elephant_walk.psa" name="run " speed="20"/>
<animation file="quadraped/elephant_idle.psa" name="melee" speed="100"/>
<animation file="cavalry/uber/elephant_idle_01.psa" name="Idle" speed="100"/>
<animation file="cavalry/uber/elephant_idle_02.psa" name="Idle" speed="100"/>
<animation file="cavalry/uber/elephant_walk_01.psa" name="walk" speed="20"/>
<animation file="cavalry/uber/elephant_walk_01.psa" name="run " speed="30"/>
<animation file="cavalry/uber/elephant_attack_01.psa" name="melee" speed="100"/>
<animation file="cavalry/uber/elephant_attack_02.psa" name="melee" speed="100"/>
<animation file="cavalry/uber/elephant_attack_03.psa" name="melee" speed="100"/>
<animation file="cavalry/uber/elephant_death_01.psa" name="death" speed="300"/>
</animations>
<mesh>skeletal/elephant_propped.pmd</mesh>
<mesh>skeletal/elephant_asian.pmd</mesh>
<props>
<prop actor="units/persians/super_unit_2_mahout.xml" attachpoint="rider1"/>
<prop actor="units/persians/super_unit_2_raja.xml" attachpoint="rider2"/>

Binary file not shown.

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_support_trader"
>
<Entity Parent="template_unit_support_trader">
<Traits>
<Id>
@ -14,6 +12,10 @@
<History>Celtic traders were known for trafficking in many different goods. These could range from metal work and iron objects to slaves. Indeed, Britain proved to be a steady supply of slaves for the Romans. In trade the Celts often received Roman weapons, armor, and tools. Celtic traders were usually land bound, traveling on foot or by animal.</History>
</Id>
<Footprint>
<Radius>1.0</Radius>
<Height>3.0</Height>
</Footprint>
</Traits>

Binary file not shown.

Binary file not shown.