This was SVN commit r6242.
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@ -13,7 +13,7 @@
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<animation file="cavalry/uber/elephant_attack_01.dae" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_attack_02.dae" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_attack_03.dae" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_death_01.psa" name="death" speed="200"/>
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<animation file="cavalry/uber/elephant_death_01.psa" name="death" speed="300"/>
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</animations>
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<mesh>skeletal/elephant_asian.pmd</mesh>
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<props>
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@ -6,14 +6,14 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="100"/>
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<animation file="biped/not used/inf_salute_a.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_b.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="100"/>
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<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="100"/>
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<animation file="biped/not used/inf_salute_c.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_salute_d.psa" name="Walk" speed="20"/>
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<animation file="biped/not used/inf_salute_e.psa" name="run" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_salute_d.psa" name="melee" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_salute_e.psa" name="melee" speed="100"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="300"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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@ -5,7 +5,7 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_trader.pmd</mesh>
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<mesh>skeletal/celt_trader.pmd</mesh>
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<props>
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<prop actor="units/celts/trader_r.xml" attachpoint="trader"/>
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<prop actor="units/celts/trader_h.xml" attachpoint="donkey"/>
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@ -6,12 +6,16 @@
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<group>
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<variant frequency="100" name="Mesh">
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<animations>
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<animation file="quadraped/elephant_idle.psa" name="Idle" speed="100"/>
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<animation file="quadraped/elephant_walk.psa" name="walk" speed="15"/>
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<animation file="quadraped/elephant_walk.psa" name="run " speed="20"/>
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<animation file="quadraped/elephant_idle.psa" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_idle_01.psa" name="Idle" speed="100"/>
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<animation file="cavalry/uber/elephant_idle_02.psa" name="Idle" speed="100"/>
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<animation file="cavalry/uber/elephant_walk_01.psa" name="walk" speed="20"/>
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<animation file="cavalry/uber/elephant_walk_01.psa" name="run " speed="30"/>
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<animation file="cavalry/uber/elephant_attack_01.psa" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_attack_02.psa" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_attack_03.psa" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_death_01.psa" name="death" speed="300"/>
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</animations>
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<mesh>skeletal/elephant_propped.pmd</mesh>
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<mesh>skeletal/elephant_asian.pmd</mesh>
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<props>
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<prop actor="units/persians/super_unit_2_mahout.xml" attachpoint="rider1"/>
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<prop actor="units/persians/super_unit_2_raja.xml" attachpoint="rider2"/>
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BIN
binaries/data/mods/official/art/textures/skins/props/shield/kart_round_ac.dds
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binaries/data/mods/official/art/textures/skins/props/shield/kart_round_ac.dds
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binaries/data/mods/official/art/textures/skins/props/turret_hannibal.dds
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binaries/data/mods/official/art/textures/skins/props/turret_hannibal.dds
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binaries/data/mods/official/art/textures/skins/skeletal/kart_hero_hannibal_mount.dds
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binaries/data/mods/official/art/textures/skins/skeletal/kart_hero_hannibal_mount.dds
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_unit_support_trader"
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>
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<Entity Parent="template_unit_support_trader">
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<Traits>
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<Id>
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@ -14,6 +12,10 @@
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<History>Celtic traders were known for trafficking in many different goods. These could range from metal work and iron objects to slaves. Indeed, Britain proved to be a steady supply of slaves for the Romans. In trade the Celts often received Roman weapons, armor, and tools. Celtic traders were usually land bound, traveling on foot or by animal.</History>
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</Id>
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<Footprint>
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<Radius>1.0</Radius>
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<Height>3.0</Height>
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</Footprint>
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</Traits>
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BIN
binaries/data/mods/official/maps/scenarios/Playtest - 1v1 multiplayer.pmp
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binaries/data/mods/official/maps/scenarios/Playtest - 1v1 multiplayer.pmp
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binaries/data/mods/official/maps/scenarios/Playtest - 1v1 multiplayer.xml
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binaries/data/mods/official/maps/scenarios/Playtest - 1v1 multiplayer.xml
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