Fix assertion failure in replay mode
This was SVN commit r10443.
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@ -22,6 +22,7 @@
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#include "graphics/TerrainTextureManager.h"
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#include "lib/timer.h"
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#include "lib/file/file_system.h"
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#include "lib/res/h_mgr.h"
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#include "lib/tex/tex.h"
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#include "ps/Game.h"
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#include "ps/Loader.h"
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@ -136,6 +137,8 @@ void CReplayPlayer::Replay()
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new CTerrainTextureManager;
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g_TexMan.LoadTerrainTextures();
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// Initialise h_mgr so it doesn't crash when emitting sounds
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h_mgr_init();
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std::vector<SimulationCommand> commands;
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u32 turn = 0;
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