1
0
forked from 0ad/0ad

Moves network/fsm.* to network/FSM.*.

Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4797
This was SVN commit r27150.
This commit is contained in:
Vladislav Belov 2022-10-12 18:16:27 +00:00
parent 8ae3a2bfd6
commit b59e798ef4
4 changed files with 7 additions and 7 deletions

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@ -1,4 +1,4 @@
/* Copyright (C) 2015 Wildfire Games.
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -17,7 +17,7 @@
// INCLUDES
#include "precompiled.h"
#include "fsm.h"
#include "FSM.h"
// DECLARATIONS

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@ -1,4 +1,4 @@
/* Copyright (C) 2015 Wildfire Games.
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify

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@ -1,4 +1,4 @@
/* Copyright (C) 2021 Wildfire Games.
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -18,7 +18,7 @@
#ifndef NETCLIENT_H
#define NETCLIENT_H
#include "network/fsm.h"
#include "network/FSM.h"
#include "network/NetFileTransfer.h"
#include "network/NetHost.h"
#include "scriptinterface/Object.h"

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@ -1,4 +1,4 @@
/* Copyright (C) 2020 Wildfire Games.
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -19,7 +19,7 @@
#define NETSESSION_H
#include "lib/external_libraries/enet.h"
#include "network/fsm.h"
#include "network/FSM.h"
#include "network/NetFileTransfer.h"
#include "network/NetHost.h"
#include "ps/CStr.h"