1
0
forked from 0ad/0ad

Add more prop actors for maps

- Update the stone and metal mine meshes and
textures/skins/gaia/decal_quarry_sahara_a.png
- Slight tweak to the steppe grass
- Add some ptol eyecandy

Templates will come in a following commit.

This was SVN commit r25556.
This commit is contained in:
Stan 2021-05-25 10:53:20 +00:00
parent ac33c8513b
commit b6ae8915de
82 changed files with 1054 additions and 49 deletions

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Metal Mine Round Aegean Anatolian">
<props>
<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/metal_round_col_aegean.png" name="baseTex"/>
<texture file="gaia/stonemine_round_spec.png" name="specTex"/>
<texture file="gaia/stonemine_round_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Round Mesh A">
<mesh>gaia/stonemine_round_a.dae</mesh>
</variant>
<variant frequency="1" name="Round Mesh B">
<mesh>gaia/stonemine_round_b.dae</mesh>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Metal Mine Square Aegean Anatolian">
<props>
<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/metal_square_col_aegean.png" name="baseTex"/>
<texture file="gaia/stonemine_square_spec.png" name="specTex"/>
<texture file="gaia/stonemine_square_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Square Mesh A">
<mesh>gaia/stonemine_square_a.dae</mesh>
</variant>
<variant frequency="1" name="Square Mesh B">
<mesh>gaia/stonemine_square_b.dae</mesh>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Metal Mine Round India">
<variant name="props">
<props>
<prop actor="props/structures/decals/gravel_savanna_3v3.xml" attachpoint="root"/>
<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
</props>
</variant>
<textures>
<texture file="gaia/metal_round_col_india.png" name="baseTex"/>
<texture file="gaia/stonemine_round_spec.png" name="specTex"/>
<texture file="gaia/stonemine_round_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Round Mesh A">
<mesh>gaia/stonemine_round_a.dae</mesh>
</variant>
<variant frequency="1" name="Round Mesh B">
<mesh>gaia/stonemine_round_b.dae</mesh>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Metal Mine Square India">
<props>
<prop actor="props/structures/decals/gravel_savanna_3v3.xml" attachpoint="root"/>
<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/metal_square_col_india.png" name="baseTex"/>
<texture file="gaia/stonemine_square_spec.png" name="specTex"/>
<texture file="gaia/stonemine_square_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Square Mesh A">
<mesh>gaia/stonemine_square_a.dae</mesh>
</variant>
<variant frequency="1" name="Square Mesh B">
<mesh>gaia/stonemine_square_b.dae</mesh>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Metal Mine Round India">
<props>
<prop actor="props/structures/decals/gravel_sahara_3v3.xml" attachpoint="root"/>
<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/metal_round_col_sahara.png" name="baseTex"/>
<texture file="gaia/stonemine_round_spec.png" name="specTex"/>
<texture file="gaia/stonemine_round_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Round Mesh A">
<mesh>gaia/stonemine_round_a.dae</mesh>
</variant>
<variant frequency="1" name="Round Mesh B">
<mesh>gaia/stonemine_round_b.dae</mesh>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Metal Mine Square India">
<props>
<prop actor="props/structures/decals/gravel_sahara_3v3.xml" attachpoint="root"/>
<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/metal_square_col_sahara.png" name="baseTex"/>
<texture file="gaia/stonemine_square_spec.png" name="specTex"/>
<texture file="gaia/stonemine_square_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Square Mesh A">
<mesh>gaia/stonemine_square_a.dae</mesh>
</variant>
<variant frequency="1" name="Square Mesh B">
<mesh>gaia/stonemine_square_b.dae</mesh>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Metal Mine Round Temperate">
<props>
<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/metal_round_col_temperate.png" name="baseTex"/>
<texture file="gaia/stonemine_round_spec.png" name="specTex"/>
<texture file="gaia/stonemine_round_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Round Mesh A">
<mesh>gaia/stonemine_round_a.dae</mesh>
</variant>
<variant frequency="1" name="Round Mesh B">
<mesh>gaia/stonemine_round_b.dae</mesh>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Metal Mine Square Temperate">
<props>
<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/metal_square_col_temperate.png" name="baseTex"/>
<texture file="gaia/stonemine_square_spec.png" name="specTex"/>
<texture file="gaia/stonemine_square_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Square Mesh A">
<mesh>gaia/stonemine_square_a.dae</mesh>
</variant>
<variant frequency="1" name="Square Mesh B">
<mesh>gaia/stonemine_square_b.dae</mesh>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="gaia/stone_aegean_01.png" name="baseTex"/>
<texture file="gaia/stone_india_01_spec.png" name="specTex"/>
<texture file="gaia/stone_india_01_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="1">
<mesh>gaia/stone_quarried_1.dae</mesh>
</variant>
<variant frequency="1" name="2">
<mesh>gaia/stone_quarried_2.dae</mesh>
</variant>
<variant frequency="1" name="3">
<mesh>gaia/stone_quarried_3.dae</mesh>
</variant>
<variant frequency="1" name="4">
<mesh>gaia/stone_quarried_4.dae</mesh>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Stone Desert Furrowed">
<mesh>gaia/stone_cliff_furrowed_1.dae</mesh>
<textures>
<texture file="gaia/stonequarry_desert.png" name="baseTex"/>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
<texture file="gaia/stonequarry_desert_spec.png" name="specTex"/>
<texture file="gaia/stone_cliff_furrowed_1_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,25 +2,25 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="shape-a">
<variant frequency="2" name="shape-a">
<mesh>gaia/stone_granite_me_a.dae</mesh>
</variant>
<variant frequency="1" name="b">
<variant frequency="2" name="b">
<mesh>gaia/stone_granite_me_b.dae</mesh>
</variant>
<variant frequency="1" name="c">
<variant frequency="2" name="c">
<mesh>gaia/stone_granite_me_c.dae</mesh>
</variant>
<variant frequency="1" name="d">
<variant frequency="2" name="d">
<mesh>gaia/stone_granite_me_d.dae</mesh>
</variant>
<variant frequency="1" name="e">
<variant frequency="2" name="e">
<mesh>gaia/stone_granite_me_e.dae</mesh>
</variant>
<variant frequency="1" name="f">
<variant frequency="2" name="f">
<mesh>gaia/stone_granite_me_f.dae</mesh>
</variant>
<variant frequency="1" name="shape-g">
<variant frequency="2" name="shape-g">
<mesh>gaia/stone_granite_me_g.dae</mesh>
</variant>
<variant frequency="1" name="1">
@ -50,7 +50,10 @@
</group>
<group>
<variant name="stone color a">
<textures><texture file="gaia/stone_desert_small_a.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/stone_desert_small_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

View File

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<variant frequency="1" name="Stone Quarried - Desert">
<textures>
<texture file="gaia/stonequarry_desert.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_spec.png" name="specTex"/>
@ -15,6 +15,15 @@
<variant frequency="1" name="1">
<mesh>gaia/stone_quarried_1.dae</mesh>
</variant>
<variant frequency="1" name="2">
<mesh>gaia/stone_quarried_2.dae</mesh>
</variant>
<variant frequency="1" name="3">
<mesh>gaia/stone_quarried_3.dae</mesh>
</variant>
<variant frequency="1" name="4">
<mesh>gaia/stone_quarried_4.dae</mesh>
</variant>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Stone Quarried - India">
<textures>
<texture file="gaia/stone_india_01.png" name="baseTex"/>
<texture file="gaia/stone_india_01_spec.png" name="specTex"/>
<texture file="gaia/stone_india_01_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="1">
<mesh>gaia/stone_quarried_1.dae</mesh>
</variant>
<variant frequency="1" name="2">
<mesh>gaia/stone_quarried_2.dae</mesh>
</variant>
<variant frequency="1" name="3">
<mesh>gaia/stone_quarried_3.dae</mesh>
</variant>
<variant frequency="1" name="4">
<mesh>gaia/stone_quarried_4.dae</mesh>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,61 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<textures>
<texture file="gaia/stone_india_01.png" name="baseTex"/>
<texture file="gaia/stone_india_01_spec.png" name="specTex"/>
<texture file="gaia/stone_india_01_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="shape-a">
<mesh>gaia/stone_granite_me_a.dae</mesh>
</variant>
<variant frequency="2" name="b">
<mesh>gaia/stone_granite_me_b.dae</mesh>
</variant>
<variant frequency="2" name="c">
<mesh>gaia/stone_granite_me_c.dae</mesh>
</variant>
<variant frequency="2" name="d">
<mesh>gaia/stone_granite_me_d.dae</mesh>
</variant>
<variant frequency="2" name="e">
<mesh>gaia/stone_granite_me_e.dae</mesh>
</variant>
<variant frequency="2" name="f">
<mesh>gaia/stone_granite_me_f.dae</mesh>
</variant>
<variant frequency="2" name="shape-g">
<mesh>gaia/stone_granite_me_g.dae</mesh>
</variant>
<variant frequency="1" name="1">
<mesh>gaia/wrld_rock_1.dae</mesh>
</variant>
<variant frequency="1" name="2">
<mesh>gaia/wrld_rock_2.dae</mesh>
</variant>
<variant frequency="1" name="3">
<mesh>gaia/wrld_rock_3.dae</mesh>
</variant>
<variant frequency="1" name="4">
<mesh>gaia/wrld_rock_4.dae</mesh>
</variant>
<variant frequency="1" name="5">
<mesh>gaia/wrld_rock_5.dae</mesh>
</variant>
<variant frequency="1" name="6">
<mesh>gaia/wrld_rock_6.dae</mesh>
</variant>
<variant frequency="1" name="7">
<mesh>gaia/wrld_rock_7.dae</mesh>
</variant>
<variant frequency="1" name="8">
<mesh>gaia/wrld_rock_8.dae</mesh>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Stone Cliff Furrowed - Mediterranean">
<mesh>gaia/stone_cliff_furrowed_1.dae</mesh>
<textures>
<texture file="gaia/stonequarry_mediterranean_greek_2.png" name="baseTex"/>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
<texture file="gaia/stonequarry_desert_spec.png" name="specTex"/>
<texture file="gaia/stone_cliff_furrowed_1_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Stone Cliff Furrowed - Mediterranean">
<mesh>gaia/stone_cliff_furrowed_1.dae</mesh>
<textures>
<texture file="gaia/stonequarry_mediterranean_greek.png" name="baseTex"/>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
<texture file="gaia/stonequarry_desert_spec.png" name="specTex"/>
<texture file="gaia/stone_cliff_furrowed_1_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Stone Quarried - Nubia">
<textures>
<texture file="gaia/stone_nubia_01.png" name="baseTex"/>
<texture file="gaia/stone_india_01_spec.png" name="specTex"/>
<texture file="gaia/stone_india_01_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="1">
<mesh>gaia/stone_quarried_1.dae</mesh>
</variant>
<variant frequency="1" name="2">
<mesh>gaia/stone_quarried_2.dae</mesh>
</variant>
<variant frequency="1" name="3">
<mesh>gaia/stone_quarried_3.dae</mesh>
</variant>
<variant frequency="1" name="4">
<mesh>gaia/stone_quarried_4.dae</mesh>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Rock Texture 01">
<textures>
<texture file="gaia/stone_sahara_01.png" name="baseTex"/>
<texture file="gaia/stone_sahara_01_spec.png" name="specTex"/>
<texture file="gaia/stone_sahara_01_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="Rock Texture 02">
<textures>
<texture file="gaia/stone_sahara_02.png" name="baseTex"/>
<texture file="gaia/stone_sahara_02_spec.png" name="specTex"/>
<texture file="gaia/stone_sahara_02_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="1">
<mesh>gaia/stone_quarried_1.dae</mesh>
</variant>
<variant frequency="1" name="2">
<mesh>gaia/stone_quarried_2.dae</mesh>
</variant>
<variant frequency="1" name="3">
<mesh>gaia/stone_quarried_3.dae</mesh>
</variant>
<variant frequency="1" name="4">
<mesh>gaia/stone_quarried_4.dae</mesh>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Stone Cliff Furrowed - Savanna">
<mesh>gaia/stone_cliff_furrowed_1.dae</mesh>
<textures>
<texture file="gaia/stonequarry_savanna.png" name="baseTex"/>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
<texture file="gaia/stonequarry_desert_spec.png" name="specTex"/>
<texture file="gaia/stone_cliff_furrowed_1_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,34 +2,62 @@
<actor version="1">
<castshadow/>
<group>
<variant name="shape-a">
<variant frequency="2" name="shape-a">
<mesh>gaia/stone_granite_me_a.dae</mesh>
</variant>
<variant name="b">
<variant frequency="2" name="b">
<mesh>gaia/stone_granite_me_b.dae</mesh>
</variant>
<variant name="c">
<variant frequency="2" name="c">
<mesh>gaia/stone_granite_me_c.dae</mesh>
</variant>
<variant name="d">
<variant frequency="2" name="d">
<mesh>gaia/stone_granite_me_d.dae</mesh>
</variant>
<variant name="e">
<variant frequency="2" name="e">
<mesh>gaia/stone_granite_me_e.dae</mesh>
</variant>
<variant name="f">
<variant frequency="2" name="f">
<mesh>gaia/stone_granite_me_f.dae</mesh>
</variant>
<variant name="shape-g">
<variant frequency="2" name="shape-g">
<mesh>gaia/stone_granite_me_g.dae</mesh>
</variant>
<variant frequency="1" name="1">
<mesh>gaia/wrld_rock_1.dae</mesh>
</variant>
<variant frequency="1" name="2">
<mesh>gaia/wrld_rock_2.dae</mesh>
</variant>
<variant frequency="1" name="3">
<mesh>gaia/wrld_rock_3.dae</mesh>
</variant>
<variant frequency="1" name="4">
<mesh>gaia/wrld_rock_4.dae</mesh>
</variant>
<variant frequency="1" name="5">
<mesh>gaia/wrld_rock_5.dae</mesh>
</variant>
<variant frequency="1" name="6">
<mesh>gaia/wrld_rock_6.dae</mesh>
</variant>
<variant frequency="1" name="7">
<mesh>gaia/wrld_rock_7.dae</mesh>
</variant>
<variant frequency="1" name="8">
<mesh>gaia/wrld_rock_8.dae</mesh>
</variant>
</group>
<group>
<variant name="stone color a">
<textures><texture file="gaia/stone_savanna_b.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/stone_savanna_b.dds" name="baseTex"/>
</textures>
</variant>
<variant name="stone color b">
<textures><texture file="gaia/stone_savanna_a.dds" name="baseTex"/></textures>
<textures>
<texture file="gaia/stone_savanna_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Stone Cliff Furrowed">
<mesh>gaia/stone_cliff_furrowed_1.dae</mesh>
<textures>
<texture file="gaia/stonequarry_savanna_red.png" name="baseTex"/>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
<texture file="gaia/stonequarry_desert_spec.png" name="specTex"/>
<texture file="gaia/stone_cliff_furrowed_1_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Stone Quarried - Temperate">
<textures>
<texture file="gaia/stone_temperate_01.png" name="baseTex"/>
<texture file="gaia/stone_temperate_01_spec.png" name="specTex"/>
<texture file="gaia/stone_temperate_01_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="1">
<mesh>gaia/stone_quarried_1.dae</mesh>
</variant>
<variant frequency="1" name="2">
<mesh>gaia/stone_quarried_2.dae</mesh>
</variant>
<variant frequency="1" name="3">
<mesh>gaia/stone_quarried_3.dae</mesh>
</variant>
<variant frequency="1" name="4">
<mesh>gaia/stone_quarried_4.dae</mesh>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Stonemine Round - Alpine">
<textures>
<texture file="gaia/stonemine_round_col.png" name="baseTex"/>
<texture file="gaia/stonemine_round_spec.png" name="specTex"/>
<texture file="gaia/stonemine_round_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Round Mesh A">
<mesh>gaia/stonemine_round_a.dae</mesh>
</variant>
<variant frequency="1" name="Round Mesh B">
<mesh>gaia/stonemine_round_b.dae</mesh>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Stonemine square - Alpine">
<textures>
<texture file="gaia/stonemine_square_col.png" name="baseTex"/>
<texture file="gaia/stonemine_square_spec.png" name="specTex"/>
<texture file="gaia/stonemine_square_normal.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Square Mesh A">
<mesh>gaia/stonemine_square_a.dae</mesh>
</variant>
<variant frequency="1" name="Square Mesh B">
<mesh>gaia/stonemine_square_b.dae</mesh>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

View File

@ -2,42 +2,36 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="a">
<mesh>gaia/rock_stonemine_desert_bl01.dae</mesh>
<variant frequency="1" name="Stonemine Formations - Savanna">
<textures>
<texture file="gaia/stonequarry_savanna.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
<texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
<texture file="gaia/ao/rock_stonemine_desert_bl01_ao.png" name="aoTex"/>
</textures>
<props>
<prop actor="props/structures/decals/gravel_savanna_3v3.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="b">
<mesh>gaia/rock_stonemine_desert_bl02.dae</mesh>
<textures>
<texture file="gaia/stonequarry_savanna.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
<texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
<texture file="gaia/ao/rock_stonemine_desert_bl02_ao.png" name="aoTex"/>
</textures>
<props>
<prop actor="props/structures/decals/gravel_savanna_3v3.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="c">
<mesh>gaia/rock_stonemine_desert_bl03.dae</mesh>
<textures>
<texture file="gaia/stonequarry_savanna.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
<texture file="gaia/stonequarry_desert_badlands_norm.png" name="normTex"/>
<texture file="gaia/ao/rock_stonemine_desert_bl03_ao.png" name="aoTex"/>
</textures>
<props>
<prop actor="props/structures/decals/gravel_savanna_3v3.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a">
<mesh>gaia/rock_stonemine_desert_bl01.dae</mesh>
<textures>
<texture file="gaia/ao/rock_stonemine_desert_bl01_ao.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="b">
<mesh>gaia/rock_stonemine_desert_bl02.dae</mesh>
<textures>
<texture file="gaia/ao/rock_stonemine_desert_bl02_ao.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="c">
<mesh>gaia/rock_stonemine_desert_bl03.dae</mesh>
<textures>
<texture file="gaia/ao/rock_stonemine_desert_bl03_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>no_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,11 +2,8 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="a">
<variant frequency="1" name="Stone Quarry - Temperate">
<mesh>gaia/geo_rock_set_01_temperate_stonemine.dae</mesh>
<props>
<prop actor="geology/decal_stone_medit_b.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/stonequarry_temperate.png" name="baseTex"/>
<texture file="gaia/stonequarry_temperate_norm.png" name="normTex"/>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="massive">
<mesh>gaia/grass_steppe.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures>
<texture file="gaia/grass_steppe.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

View File

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Sandstone Block Pile A">
<mesh>props/wrld_block_1_pile_a.dae</mesh>
</variant>
<variant frequency="1" name="Sandstone Block Pile B">
<mesh>props/wrld_block_1_pile_b.dae</mesh>
</variant>
</group>
<group>
<variant name="Texture">
<textures>
<texture file="gaia/stone_savanna_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="fern_a">
<mesh>gaia/ferns_a.dae</mesh>
<textures>
<texture file="gaia/fern_a.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/stone_pile.dae</mesh>
<textures><texture file="gaia/stone_savanna_a.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/stone_pile.dae</mesh>
<textures><texture file="gaia/stone_desert_small_a.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="sword heap 3">
<mesh>props/celt_sword_heap_03.dae</mesh>
<textures>
<texture file="props/celt_prop_1.dds" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="sword rack">
<mesh>props/sword_rack.dae</mesh>
<textures>
<texture file="structural/rome_struct_2.png" name="baseTex"/>
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="barrel of swords">
<mesh>props/wrld_barrel_a_empty.dae</mesh>
<props>
<prop actor="props/special/eyecandy/sword_heap_03.xml" attachpoint="sword_heap_01" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="spears">
<mesh>props/hele_blacksmith_spears_propsa.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="swords">
<mesh>props/hele_blacksmith_swords_propsa.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="bucket">
<mesh>props/hele_blacksmith_bucket_propsa.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_sahara_metalmine">
<decal angle="0" depth="20" offsetx="0" offsetz="0" width="20"/>
<textures>
<texture file="gaia/decal_quarry_sahara_a.png" name="baseTex"/>
<texture file="gaia/decal_quarry_savanna_a_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="a">
<mesh>structural/kush_temple_amun_front_paintings.dae</mesh>
<textures>
<texture file="structural/ptol_edfu_paintings.png" name="baseTex"/>
<texture file="structural/ptol_edfu_paintings_norm.png" name="normTex"/>
<texture file="structural/ptol_edfu_paintings_spec.png" name="specTex"/>
<texture file="structural/ao/kush_temple_amun_front.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="rock">
<mesh>props/siege_artillery/projectile_stone_lrg.dae</mesh>
<props>
<prop actor="particle/smoke_catapult.xml" attachpoint="root"/>
<prop actor="particle/flame_catapult.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/stone_temperate_granite.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

View File

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="rock">
<mesh>props/siege_artillery/projectile_stone_med.dae</mesh>
<props>
<prop actor="particle/smoke_catapult.xml" attachpoint="root"/>
<prop actor="particle/flame_catapult.xml" attachpoint="root"/>
</props>
<textures>
<texture file="gaia/stone_temperate_granite.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

View File

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/ptol_temple.dae</mesh>
<props>
<prop actor="props/structures/ptolemies/temple_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/temple_statue.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_large.xml">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="props/structures/ptolemies/temple_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/temple_statue.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Isis Statue Pedestal">
<mesh>structural/isis_statue_pedestal.dae</mesh>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_statue_walking_female.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Isis Statue">
<mesh>structural/isis_statue.dae</mesh>
<props>
<prop actor="structures/ptolemies/statue_base.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_statues_female.png" name="baseTex"/>
<texture file="structural/ptol_statues_female_norm.png" name="normTex"/>
<texture file="structural/ptol_statues_female_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_small.xml">
<props>
<prop actor="structures/ptolemies/statue_base.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kush_temple_amun_front.dae</mesh>
<props>
<prop actor="props/structures/ptolemies/temple_2_paintings.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kush_temple_amun_front.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant file="structures/destruction_medium.xml">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="props/structures/ptolemies/temple_2_paintings.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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