Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes.
This was SVN commit r4165.
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@ -18,5 +18,16 @@
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</Traits>
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<Actor>structures/hellenes/barracks.xml</Actor>
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<Actions>
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<Create>
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<List>
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<Research>
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<Hele_Spearman_Armour_1 />
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<Hele_Spearman_Speed_1 />
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</Research>
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</List>
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</Create>
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</Actions>
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</Entity>
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<Icon_Cell>3</Icon_Cell>
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<Classes>Spear</Classes>
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<Classes>Spear, InfantrySpearman</Classes>
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<Rollover>Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible.</Rollover>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Tech>
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<ID>
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<Generic>Spearman Armour 1</Generic>
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<Specific>Reinforced Sandals</Specific>
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<Icon>PortraitSheetTech</Icon>
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<Icon_Cell>0</Icon_Cell>
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<Classes>Buff</Classes>
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<Rollover></Rollover>
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<History></History>
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</ID>
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<Req>
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<Time>5</Time>
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<Resource>
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<Food>0</Food>
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<Wood>100</Wood>
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<Stone>0</Stone>
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<Ore>100</Ore>
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</Resource>
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</Req>
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<Effect>
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<Target>InfantrySpearman</Target>
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<Pair>hele_spearman_speed_1</Pair>
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<Modifier>
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<Attribute>traits.armour.value</Attribute>
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<Value>10%</Value>
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</Modifier>
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<Modifier>
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<Attribute>actions.move.speed</Attribute>
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<Value>-3%</Value>
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</Modifier>
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<Modifier>
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<Attribute>actions.move.run.speed</Attribute>
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<Value>-3%</Value>
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</Modifier>
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</Effect>
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</Tech>
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@ -0,0 +1,48 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Tech>
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<ID>
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<Generic>Spearman Speed 1</Generic>
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<Specific>Rocket Boots</Specific>
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<Icon>PortraitSheetTech</Icon>
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<Icon_Cell>0</Icon_Cell>
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<Classes>Buff</Classes>
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<Rollover></Rollover>
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<History></History>
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</ID>
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<Req>
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<Time>5</Time>
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<Resource>
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<Food>0</Food>
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<Wood>100</Wood>
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<Stone>0</Stone>
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<Ore>100</Ore>
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</Resource>
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</Req>
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<Effect>
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<Target>InfantrySpearman</Target>
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<Pair>hele_spearman_armour_1</Pair>
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<Modifier>
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<Attribute>traits.armour.value</Attribute>
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<Value>-3%</Value>
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</Modifier>
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<Modifier>
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<Attribute>actions.move.speed</Attribute>
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<Value>10%</Value>
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</Modifier>
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<Modifier>
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<Attribute>actions.move.run.speed</Attribute>
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<Value>10%</Value>
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</Modifier>
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</Effect>
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</Tech>
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