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Following dd2a75b630 fix latest issues mentioned by @Stan in the hellenic helmets thread.

Removing some crest's done by me and replacing old crest's on iron
corinthian helmets.

Thread:
https://wildfiregames.com/forum/index.php?/topic/25179-committed-hellenic-helmets/page/15/&tab=comments#comment-385266

This was SVN commit r22930.
This commit is contained in:
Alexandermb 2019-09-18 19:57:34 +00:00
parent 4fd3f071a5
commit b88e7d8368
27 changed files with 60 additions and 161 deletions

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@ -16,14 +16,24 @@
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<variant frequency="3" name="crest-01">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<variant frequency="3" name="crest-02">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_02.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="3" name="High Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_01.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="3" name="High Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_02.xml" attachpoint="highcrest"/>
</props>
</variant>
</group>

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@ -16,14 +16,24 @@
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<variant frequency="3" name="crest-01">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<variant frequency="3" name="crest-02">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_02.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="3" name="High Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_01.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="3" name="High Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_02.xml" attachpoint="highcrest"/>
</props>
</variant>
</group>

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@ -16,14 +16,24 @@
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<variant frequency="3" name="crest-01">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<variant frequency="3" name="crest-02">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_02.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="3" name="High Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_01.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="3" name="High Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_02.xml" attachpoint="highcrest"/>
</props>
</variant>
</group>

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@ -16,14 +16,24 @@
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<variant frequency="3" name="crest-01">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<variant frequency="3" name="crest-02">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_02.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="3" name="High Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_01.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="3" name="High Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_02.xml" attachpoint="highcrest"/>
</props>
</variant>
</group>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Corinthian Crest">
<mesh>props/helmet/props/hele_corinthian_crest_transversal.dae</mesh>
<textures>
<texture file="props/helmet/hele_a3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Snake crest">
<mesh>props/helmet/props/hele_snake_crest.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_snake_crest_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_snake_crest_norm.png" name="normTex"/>
<texture file="props/helmet/hele_snake_crest_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -30,7 +30,7 @@
</variant>
<variant frequency="1" name="Hele Phrygian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_phrygian_c.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_phrygian_a1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Phrygian Helmet-02">

View File

@ -17,7 +17,7 @@
<variant frequency="1" name="helmet-face guard">
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_phrygian_c.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_phrygian_a1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="2" name="helmet-open">

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@ -14,9 +14,6 @@
<group>
<variant frequency="1" name="cuirass-gorgon-philip">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_phrygian_s.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/mace_cuirass_gorgon_philip.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_gorgon_spec.png" name="specTex"/>
@ -24,9 +21,6 @@
</variant>
<variant frequency="1" name="cuirass-vergina-1a">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_phrygian_s.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/mace_cuirass_vergina_1_a.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>

View File

@ -7,7 +7,6 @@
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/aspis_mace_h_02.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
@ -21,7 +20,7 @@
<group>
<variant frequency="1" name="Helmet Phrygian Silver-01">
<props>
<prop actor="props/units/helmets/hele_phrygian_s.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_phrygian_s1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet Phrygian Silver-02">

View File

@ -42,7 +42,7 @@
</variant>
<variant frequency="1" name="Helmet Phrygian Bronze-01">
<props>
<prop actor="props/units/helmets/hele_phrygian_c.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_phrygian_a1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet Phrygian Bronze-02">

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant frequency="1" name="Phrygian">
<mesh>props/helmet/hele_phrygian_a.dae</mesh>
<textures>
<texture file="props/helmet/hele_phrygian_01_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_01_spec.png" name="specTex"/>
</textures>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_base.xml" name="Phrygian-Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_01_bronze_spec.png" name="specTex"/>
</textures>
</variant>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_bronze_base.xml" name="Phrygian-bronze-feathers">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_bronze_base.xml" name="Phrygian-bronze-Crested">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_bronze_base.xml" name="Phrygian-bronze-Laurel">
<props>
<prop actor="props/units/helmets/props/laurel.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_bronze_base.xml" name="Phrygian-bronze-Crested-feathers">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_bronze_base.xml" name="Phrygian-bronze-Crested-feathers-laurel">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/laurel.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_bronze_base.xml" name="Phrygian-bronze-Masked">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_bronze.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_silver_base.xml" name="Phrygian-Silver-feathers">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_silver_base.xml" name="Phrygian-Silver-Crested">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_silver_base.xml" name="Phrygian-Silver-Laurel">
<props>
<prop actor="props/units/helmets/props/laurel.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_silver_base.xml" name="Phrygian-Silver-Crested-feathers">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_masked_silver_base.xml" name="Phrygian-Silver-Crested-feathers-laurel">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_phrygian_feathers.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/laurel.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_silver_base.xml" name="Phrygian-Silver-Masked">
<props>
<prop actor="props/units/helmets/props/hele_phrygian_mask_silver.xml" attachpoint="root"/>
</props>
</variant>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<variant file="helmets/hele_phrygian_base.xml" name="Phrygian-Silver">
<textures>
<texture file="props/helmet/hele_phrygian_silver.png" name="baseTex"/>
</textures>
</variant>