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forked from 0ad/0ad

Strip some whitespace and fix a warning in session.js

This was SVN commit r14704.
This commit is contained in:
JoshuaJB 2014-01-29 19:00:47 +00:00
parent 1d3ac14d35
commit b9eea330d0

View File

@ -895,10 +895,9 @@ function reportGame(extendedSimState)
"resourcesSold",
"resourcesBought"
];
var playerStatistics = { };
// Unit Stats
for each (var unitCounterType in unitsCountersTypes)
{
@ -907,7 +906,7 @@ function reportGame(extendedSimState)
for each (var unitsClass in unitsClasses)
playerStatistics[unitCounterType][unitsClass] = "";
}
playerStatistics.unitsLostValue = "";
playerStatistics.unitsKilledValue = "";
// Building stats
@ -918,7 +917,7 @@ function reportGame(extendedSimState)
for each (var buildingsClass in buildingsClasses)
playerStatistics[buildingCounterType][buildingsClass] = "";
}
playerStatistics.buildingsLostValue = "";
playerStatistics.enemyBuildingsDestroyedValue = "";
// Resources
@ -930,7 +929,7 @@ function reportGame(extendedSimState)
playerStatistics[resourcesCounterType][resourcesType] = "";
}
playerStatistics.resourcesGathered.vegetarianFood = "";
playerStatistics.tradeIncome = "";
// Tribute
playerStatistics.tributesSent = "";
@ -956,15 +955,15 @@ function reportGame(extendedSimState)
for each (var resourcesType in resourcesTypes)
playerStatistics[resourcesCounterType][resourcesType] += player.statistics[resourcesCounterType][resourcesType] + ",";
playerStatistics.resourcesGathered.vegetarianFood += player.statistics.resourcesGathered.vegetarianFood + ",";
for each (var unitCounterType in unitsCountersTypes)
for each (var unitsClass in unitsClasses)
playerStatistics[unitCounterType][unitsClass] += player.statistics[unitCounterType][unitsClass] + ",";
for each (var buildingCounterType in buildingsCountersTypes)
for each (var buildingsClass in buildingsClasses)
playerStatistics[buildingCounterType][buildingsClass] += player.statistics[buildingCounterType][buildingsClass] + ",";
playerStatistics.tradeIncome += player.statistics.tradeIncome + ",";
playerStatistics.tributesSent += player.statistics.tributesSent + ",";
playerStatistics.tributesReceived += player.statistics.tributesReceived + ",";
@ -980,7 +979,7 @@ function reportGame(extendedSimState)
reportObject.matchID = g_MatchID;
reportObject.civs = playerCivs;
reportObject.teams = teams;
reportObject.teamsLocked = teamsLocked;
reportObject.teamsLocked = String(teamsLocked);
reportObject.mapName = mapName;
for each (var rct in resourcesCounterTypes)
{
@ -1001,15 +1000,13 @@ function reportGame(extendedSimState)
reportObject[(type.substr(0,1)).toLowerCase()+type.substr(1)+"BuildingsConstructed"] = playerStatistics.buildingsConstructed[type];
reportObject[(type.substr(0,1)).toLowerCase()+type.substr(1)+"BuildingsLost"] = playerStatistics.buildingsLost[type];
reportObject["enemy"+type+"BuildingsDestroyed"] = playerStatistics.enemyBuildingsDestroyed[type];
}
}
reportObject.tributesSent = playerStatistics.tributesSent;
reportObject.tributesReceived = playerStatistics.tributesReceived;
reportObject.precentMapExplored = playerStatistics.percentMapExplored;
reportObject.treasuresCollected = playerStatistics.treasuresCollected;
reportObject.tradeIncome = playerStatistics.tradeIncome;
Engine.SendGameReport(reportObject);
}