This was SVN commit r4941.
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63c85198c8
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@ -7,7 +7,7 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="10"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_gallop.psa" name="run" speed="8"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
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@ -7,7 +7,7 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="10"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_gallop.psa" name="run" speed="8"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
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@ -7,7 +7,7 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="10"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_gallop.psa" name="run" speed="8"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
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@ -7,8 +7,11 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
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</animations>
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@ -6,8 +6,8 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="biped/rider_gallop.psa" name="run" speed="8"/>
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<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="melee" speed="90"/>
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<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
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@ -8,7 +8,7 @@
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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@ -22,7 +22,6 @@
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="250"/>
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</animations>
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@ -8,7 +8,7 @@
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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@ -22,7 +22,6 @@
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="250"/>
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</animations>
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@ -8,7 +8,7 @@
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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@ -22,7 +22,6 @@
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="250"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="250"/>
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</animations>
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@ -1,29 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/temp/rome_sign_infantry_slinger_a.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
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<prop actor=""/>
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</props>
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<texture>skeletal/plac_rome_a.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,27 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/temp/rome_sign_infantry_slinger_b.xml" attachpoint="head_extra"/>
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<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_rome_b.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,28 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/temp/rome_sign_infantry_slinger_e.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_rome_e.dds</texture>
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</variant>
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</group>
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</actor>
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