Fixes a bug in the mauryan warchariot walk-animation. They were walking instead of standing on the chariot when it moves.
Patch by Stan. Refs #2577. This was SVN commit r17346.
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@ -10,8 +10,8 @@
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</animations>
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<mesh>structural/maur_chariot_a.dae</mesh>
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<props>
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<prop actor="units/mauryans/infantry_archer_b.xml" attachpoint="rider1"/>
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<prop actor="units/mauryans/infantry_archer_e.xml" attachpoint="rider2"/>
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<prop actor="units/mauryans/chariot_a_r1.xml" attachpoint="rider1"/>
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<prop actor="units/mauryans/chariot_a_r2.xml" attachpoint="rider2"/>
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<prop actor="units/persians/pers_chariot_archer_b_h1.xml" attachpoint="horse1"/>
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<prop actor="units/persians/pers_chariot_archer_b_h2.xml" attachpoint="horse2"/>
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</props>
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@ -0,0 +1,44 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
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<animation file="infantry/spear/idle/isp_01.psa" name="Walk" speed="1"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
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<animation file="infantry/spear/idle/isp_01.psa" name="Run" speed="1"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_maur_tall_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_inf_tall_wrap.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/>
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<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
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</props>
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<textures>
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<texture file="skeletal/maur_iar_a.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="attack_ranged">
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<props>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,44 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
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<animation file="infantry/spear/idle/isp_01.psa" name="Walk" speed="1"/>
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<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
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<animation file="infantry/spear/idle/isp_01.psa" name="Run" speed="1"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_maur_tall_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_inf_tall_wrap.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/>
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<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
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</props>
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<textures>
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<texture file="skeletal/maur_iar_e.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="attack_ranged">
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<props>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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