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forked from 0ad/0ad

Fixes a bug in the mauryan warchariot walk-animation. They were walking instead of standing on the chariot when it moves.

Patch by Stan. Refs #2577.

This was SVN commit r17346.
This commit is contained in:
elexis 2015-11-30 22:09:00 +00:00
parent 45723b1293
commit bef7682bbe
3 changed files with 90 additions and 2 deletions

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@ -10,8 +10,8 @@
</animations>
<mesh>structural/maur_chariot_a.dae</mesh>
<props>
<prop actor="units/mauryans/infantry_archer_b.xml" attachpoint="rider1"/>
<prop actor="units/mauryans/infantry_archer_e.xml" attachpoint="rider2"/>
<prop actor="units/mauryans/chariot_a_r1.xml" attachpoint="rider1"/>
<prop actor="units/mauryans/chariot_a_r2.xml" attachpoint="rider2"/>
<prop actor="units/persians/pers_chariot_archer_b_h1.xml" attachpoint="horse1"/>
<prop actor="units/persians/pers_chariot_archer_b_h2.xml" attachpoint="horse2"/>
</props>

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@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="infantry/spear/idle/isp_01.psa" name="Walk" speed="1"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
<animation file="infantry/spear/idle/isp_01.psa" name="Run" speed="1"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_maur_tall_hair.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_inf_tall_wrap.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/>
<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
</props>
<textures>
<texture file="skeletal/maur_iar_a.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_ranged">
<props>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="infantry/spear/idle/isp_01.psa" name="Walk" speed="1"/>
<animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="90"/>
<animation file="infantry/spear/idle/isp_01.psa" name="Run" speed="1"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_maur_tall_hair.xml" attachpoint="head"/>
<prop actor="props/units/heads/maur_inf_tall_wrap.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="l_hand"/>
<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
</props>
<textures>
<texture file="skeletal/maur_iar_e.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="attack_ranged">
<props>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>