1
0
forked from 0ad/0ad

ATLAS UI be aware of GUI Scale user config

Comment by: @Phosit, @Stan, @Vladislav
Differential Revision: https://code.wildfiregames.com/D4915
Fixes: #6715

This was SVN commit r27513.
This commit is contained in:
trompetin17 2023-01-30 22:05:17 +00:00
parent d0ff565aa8
commit c422eb242a

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2022 Wildfire Games.
/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -32,6 +32,7 @@
#include "lib/timer.h"
#include "lib/utf8.h"
#include "maths/MathUtil.h"
#include "ps/ConfigDB.h"
#include "ps/Game.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/VideoMode.h"
@ -404,7 +405,9 @@ void AtlasViewGame::SetBandbox(bool visible, float x0, float y0, float x1, float
if (y0 > y1)
std::swap(y0, y1);
m_Bandbox = CRect(x0, y0, x1, y1);
float scale;
CFG_GET_VAL("gui.scale", scale);
m_Bandbox = CRect(x0 / scale, y0 / scale, x1 / scale, y1 / scale);
}
else
{