Remove duplicate texture hele_struct_b
- Use the correct material, as texture has no alpha, therefore no player color - Add missing textures where necessary - Use null_white for hele_blacksmith_bucket_water instead of loading useless textures. Refs: #6326 This was SVN commit r26054.
This commit is contained in:
parent
a43ff8b088
commit
c80da0cd3c
@ -3,9 +3,14 @@
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<float/>
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<float/>
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="bridge edge hele">
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<variant frequency="1" name="bridge edge hele">
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<mesh>props/special/bridge_edge_hele.dae</mesh>
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<mesh>props/special/bridge_edge_hele.dae</mesh>
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<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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</actor>
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@ -2,9 +2,14 @@
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="stone fence a">
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<variant frequency="1" name="stone fence a">
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<mesh>props/fence_stone_a.dae</mesh>
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<mesh>props/fence_stone_a.dae</mesh>
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<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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</actor>
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@ -2,15 +2,15 @@
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="barracks props a">
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<variant frequency="1" name="barracks props a">
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<mesh>props/athen_barracks_struct_b.dae</mesh>
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<mesh>props/athen_barracks_struct_b.dae</mesh>
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<textures>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_barracks.png" name="aoTex"/>
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<texture file="structural/ao/athen_barracks.png" name="aoTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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<material>no_trans_ao_parallax_spec.xml</material>
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</actor>
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</actor>
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@ -2,15 +2,15 @@
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant>
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<variant frequency="1" name="Athenian Dock Struct">
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<mesh>structural/athen_dock_struct_b.dae</mesh>
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<mesh>structural/athen_dock_struct_b.dae</mesh>
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<textures>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_dock.png" name="aoTex"/>
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<texture file="structural/ao/athen_dock.png" name="aoTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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<material>no_trans_ao_parallax_spec.xml</material>
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</actor>
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</actor>
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@ -2,10 +2,14 @@
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="barracks struct b">
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<variant frequency="1" name="Hele Barracks Struct">
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<mesh>structural/helle_barracks_structb.dae</mesh>
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<mesh>structural/helle_barracks_structb.dae</mesh>
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<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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</actor>
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@ -5,8 +5,8 @@
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<variant frequency="1" name="bucket">
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<variant frequency="1" name="bucket">
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<mesh>props/hele_blacksmith_bucket_water.dae</mesh>
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<mesh>props/hele_blacksmith_bucket_water.dae</mesh>
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<textures>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="null_white.dds" name="baseTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_water.xml</material>
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<material>player_water.xml</material>
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@ -2,12 +2,14 @@
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant>
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<variant frequency="1" name="Hele Dock Struct">
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<mesh>structural/helle_docks_struct_b.dae</mesh>
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<mesh>structural/helle_docks_struct_b.dae</mesh>
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<textures>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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</actor>
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@ -2,15 +2,15 @@
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant>
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<variant frequency="1" name="Hele Gate Door">
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<mesh>structural/hele_gate_door.dae</mesh>
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<mesh>structural/hele_gate_door.dae</mesh>
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<textures>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_wall_gate.png" name="aoTex"/>
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<texture file="structural/ao/hele_wall_gate.png" name="aoTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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<material>no_trans_ao_parallax_spec.xml</material>
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</actor>
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</actor>
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@ -2,15 +2,15 @@
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant>
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<variant frequency="1" name="Hele Market Struct">
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<mesh>structural/hele_market_struct_b.dae</mesh>
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<mesh>structural/hele_market_struct_b.dae</mesh>
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<textures>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_market.png" name="aoTex"/>
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<texture file="structural/ao/hele_market.png" name="aoTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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<material>no_trans_ao_parallax_spec.xml</material>
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</actor>
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</actor>
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@ -2,15 +2,15 @@
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="barracks props a">
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<variant frequency="1" name="Macedonian Barracks Props A">
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<mesh>props/mace_barracks_struct_b.dae</mesh>
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<mesh>props/mace_barracks_struct_b.dae</mesh>
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<textures>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/mace_barracks.png" name="aoTex"/>
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<texture file="structural/ao/mace_barracks.png" name="aoTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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<material>no_trans_ao_parallax_spec.xml</material>
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</actor>
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</actor>
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@ -2,15 +2,15 @@
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant>
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<variant frequency="1" name="Spartan Civic Center Struct">
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<mesh>structural/mace_cc_struct_b.dae</mesh>
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<mesh>structural/mace_cc_struct_b.dae</mesh>
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<textures>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/mace_civic_centre.png" name="aoTex"/>
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<texture file="structural/ao/mace_civic_centre.png" name="aoTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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<material>no_trans_ao_parallax_spec.xml</material>
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</actor>
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</actor>
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@ -2,15 +2,15 @@
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant>
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<variant frequency="1" name="Macedonian Dock Struct">
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<mesh>structural/mace_dock_struct_b.dae</mesh>
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<mesh>structural/mace_dock_struct_b.dae</mesh>
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<textures>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/mace_dock.png" name="aoTex"/>
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<texture file="structural/ao/mace_dock.png" name="aoTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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<material>no_trans_ao_parallax_spec.xml</material>
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</actor>
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</actor>
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@ -2,15 +2,15 @@
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant>
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<variant frequency="1" name="Macedonian Library Struct">
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<mesh>structural/mace_library_struct_b.dae</mesh>
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<mesh>structural/mace_library_struct_b.dae</mesh>
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<textures>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/mace_library.png" name="aoTex"/>
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<texture file="structural/ao/mace_library.png" name="aoTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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<material>no_trans_ao_parallax_spec.xml</material>
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</actor>
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</actor>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant name="barracks props a">
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<variant frequency="1" name="Spartan Barracks Props A">
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<mesh>props/spart_barracks_struct_b.dae</mesh>
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<mesh>props/spart_barracks_struct_b.dae</mesh>
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<textures>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/spart_barracks.png" name="aoTex"/>
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<texture file="structural/ao/spart_barracks.png" name="aoTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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<material>no_trans_ao_parallax_spec.xml</material>
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</actor>
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</actor>
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant>
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<variant frequency="1" name="Spartan Civic Center Struct">
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<mesh>structural/spart_cc_struct_b.dae</mesh>
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<mesh>structural/spart_cc_struct_b.dae</mesh>
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<textures>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/spart_civic_centre.png" name="aoTex"/>
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<texture file="structural/ao/spart_civic_centre.png" name="aoTex"/>
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</textures>
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</textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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<material>no_trans_ao_parallax_spec.xml</material>
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</actor>
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</actor>
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@ -2,15 +2,15 @@
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<actor version="1">
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<actor version="1">
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<castshadow/>
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<castshadow/>
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<group>
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<group>
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<variant>
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<variant frequency="1" name="Spartan Dock Struct">
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<mesh>structural/spart_dock_struct_b.dae</mesh>
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<mesh>structural/spart_dock_struct_b.dae</mesh>
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<textures>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b.png" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/spart_dock.png" name="aoTex"/>
|
<texture file="structural/ao/spart_dock.png" name="aoTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -12,7 +12,9 @@
|
|||||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
@ -26,17 +28,13 @@
|
|||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant name="alive" frequency="1"/>
|
<variant name="alive" frequency="1"/>
|
||||||
<variant name="death">
|
<variant file="structures/destruction_large.xml">
|
||||||
<props>
|
<props>
|
||||||
<prop attachpoint="garrisoned"/>
|
|
||||||
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
|
|
||||||
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
|
|
||||||
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
|
|
||||||
<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
|
<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
|
||||||
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
|
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
|
||||||
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
|
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans.xml</material>
|
<material>no_trans_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
|
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
|
||||||
@ -38,5 +38,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
|
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
|
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
|
||||||
@ -37,5 +37,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -5,10 +5,12 @@
|
|||||||
<variant name="hele dock rubble struct b">
|
<variant name="hele dock rubble struct b">
|
||||||
<mesh>props/hele_dock_rubble_struct_b.dae</mesh>
|
<mesh>props/hele_dock_rubble_struct_b.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="props/ao/hele_dock_rubble_ao.png" name="aoTex"/>
|
<texture file="props/ao/hele_dock_rubble_ao.png" name="aoTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -2,13 +2,15 @@
|
|||||||
<actor version="1">
|
<actor version="1">
|
||||||
<castshadow/>
|
<castshadow/>
|
||||||
<group>
|
<group>
|
||||||
<variant name="hele cc pieces struct b 6x6">
|
<variant frequency="1" name="hele cc pieces struct b 6x6">
|
||||||
<mesh>props/hele_cc_rubble_struct_b.dae</mesh>
|
<mesh>props/hele_cc_rubble_struct_b.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="props/ao/hele_cc_rubble.png" name="aoTex"/>
|
<texture file="props/ao/hele_cc_rubble.png" name="aoTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -21,7 +21,7 @@
|
|||||||
<prop actor="props/structures/hellenes/blacksmith_swords.xml" attachpoint="greekswords"/>
|
<prop actor="props/structures/hellenes/blacksmith_swords.xml" attachpoint="greekswords"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
|
<texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
|
||||||
@ -57,5 +57,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -13,7 +13,7 @@
|
|||||||
<prop actor="props/structures/hellenes/corral_water.xml" attachpoint="root"/>
|
<prop actor="props/structures/hellenes/corral_water.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_corral.png" name="aoTex"/>
|
<texture file="structural/ao/hele_corral.png" name="aoTex"/>
|
||||||
@ -33,5 +33,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
|
<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
|
<texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
|
||||||
@ -29,5 +29,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
|
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
|
||||||
@ -38,5 +38,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
<group>
|
<group>
|
||||||
<variant name="base" frequency="1">
|
<variant name="base" frequency="1">
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
</textures>
|
</textures>
|
||||||
@ -85,5 +85,5 @@
|
|||||||
<variant name="alive" frequency="1"/>
|
<variant name="alive" frequency="1"/>
|
||||||
<variant file="structures/destruction_small.xml"/>
|
<variant file="structures/destruction_small.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
|
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
|
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
|
||||||
@ -36,5 +36,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
|
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
|
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
|
||||||
@ -18,12 +18,15 @@
|
|||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<group>
|
<group>
|
||||||
<variant frequency="100" name="Idle"/>
|
<variant frequency="100" name="ungarrisoned"/>
|
||||||
<variant name="garrisoned">
|
<variant name="garrisoned">
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
|
</group>
|
||||||
|
<group>
|
||||||
|
<variant name="alive" frequency="1"/>
|
||||||
<variant file="structures/destruction_medium.xml">
|
<variant file="structures/destruction_medium.xml">
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/structures/hellenes/prytaneion.xml" attachpoint="root"/>
|
<prop actor="props/structures/hellenes/prytaneion.xml" attachpoint="root"/>
|
||||||
@ -33,5 +36,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
|
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_range.png" name="aoTex"/>
|
<texture file="structural/ao/hele_range.png" name="aoTex"/>
|
||||||
@ -35,5 +35,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
|
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_scout_tower.png" name="aoTex"/>
|
<texture file="structural/ao/hele_scout_tower.png" name="aoTex"/>
|
||||||
@ -46,5 +46,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -15,7 +15,7 @@
|
|||||||
<prop actor="props/structures/hellenes/stable_horse_a.xml" attachpoint="horse" maxheight="20" minheight="-20"/>
|
<prop actor="props/structures/hellenes/stable_horse_a.xml" attachpoint="horse" maxheight="20" minheight="-20"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_stable.png" name="aoTex"/>
|
<texture file="structural/ao/hele_stable.png" name="aoTex"/>
|
||||||
@ -40,5 +40,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
<prop actor="props/structures/decals/celt_sb1_mud.xml" attachpoint="root"/>
|
<prop actor="props/structures/decals/celt_sb1_mud.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_storehouse.png" name="aoTex"/>
|
<texture file="structural/ao/hele_storehouse.png" name="aoTex"/>
|
||||||
@ -30,5 +30,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
<variant name="Wall long">
|
<variant name="Wall long">
|
||||||
<mesh>structural/hele_wall_long.dae</mesh>
|
<mesh>structural/hele_wall_long.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_wall_long.png" name="aoTex"/>
|
<texture file="structural/ao/hele_wall_long.png" name="aoTex"/>
|
||||||
@ -25,5 +25,5 @@
|
|||||||
<variant name="alive" frequency="1"/>
|
<variant name="alive" frequency="1"/>
|
||||||
<variant file="structures/destruction_medium.xml"/>
|
<variant file="structures/destruction_medium.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
<variant name="Wall Medium">
|
<variant name="Wall Medium">
|
||||||
<mesh>structural/hele_wall_medium.dae</mesh>
|
<mesh>structural/hele_wall_medium.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_wall_medium.png" name="aoTex"/>
|
<texture file="structural/ao/hele_wall_medium.png" name="aoTex"/>
|
||||||
@ -16,5 +16,5 @@
|
|||||||
<variant name="alive" frequency="1"/>
|
<variant name="alive" frequency="1"/>
|
||||||
<variant file="structures/destruction_medium.xml"/>
|
<variant file="structures/destruction_medium.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
<variant name="Wall short">
|
<variant name="Wall short">
|
||||||
<mesh>structural/hele_wall_short.dae</mesh>
|
<mesh>structural/hele_wall_short.dae</mesh>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_wall_short.png" name="aoTex"/>
|
<texture file="structural/ao/hele_wall_short.png" name="aoTex"/>
|
||||||
@ -16,5 +16,5 @@
|
|||||||
<variant name="alive" frequency="1"/>
|
<variant name="alive" frequency="1"/>
|
||||||
<variant file="structures/destruction_small.xml"/>
|
<variant file="structures/destruction_small.xml"/>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
|
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_wall_tower.png" name="aoTex"/>
|
<texture file="structural/ao/hele_wall_tower.png" name="aoTex"/>
|
||||||
@ -32,5 +32,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
|
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_wooden_tower_AO.png" name="aoTex"/>
|
<texture file="structural/ao/hele_wooden_tower_AO.png" name="aoTex"/>
|
||||||
@ -43,5 +43,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
|
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_workshop.png" name="aoTex"/>
|
<texture file="structural/ao/hele_workshop.png" name="aoTex"/>
|
||||||
@ -35,5 +35,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
|
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
|
||||||
@ -38,5 +38,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
@ -12,7 +12,7 @@
|
|||||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||||
</props>
|
</props>
|
||||||
<textures>
|
<textures>
|
||||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
<texture file="structural/hele_struct_b.png" name="baseTex"/>
|
||||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||||
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
|
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
|
||||||
@ -38,5 +38,5 @@
|
|||||||
</props>
|
</props>
|
||||||
</variant>
|
</variant>
|
||||||
</group>
|
</group>
|
||||||
<material>player_trans_ao_parallax_spec.xml</material>
|
<material>no_trans_ao_parallax_spec.xml</material>
|
||||||
</actor>
|
</actor>
|
||||||
|
BIN
binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/structural/hele_struct_b.png
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user