1
0
forked from 0ad/0ad

Remove duplicate texture hele_struct_b

- Use the correct material, as texture has no alpha, therefore no player
color
- Add missing textures where necessary
- Use null_white for hele_blacksmith_bucket_water instead of loading
useless textures.

Refs: #6326

This was SVN commit r26054.
This commit is contained in:
Stan 2021-12-12 15:43:50 +00:00
parent a43ff8b088
commit c80da0cd3c
42 changed files with 261 additions and 243 deletions

View File

@ -3,9 +3,14 @@
<float/> <float/>
<castshadow/> <castshadow/>
<group> <group>
<variant name="bridge edge hele"> <variant frequency="1" name="bridge edge hele">
<mesh>props/special/bridge_edge_hele.dae</mesh> <mesh>props/special/bridge_edge_hele.dae</mesh>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures> <textures>
<texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>no_trans_parallax_spec.xml</material>
</actor> </actor>

View File

@ -2,9 +2,14 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant name="stone fence a"> <variant frequency="1" name="stone fence a">
<mesh>props/fence_stone_a.dae</mesh> <mesh>props/fence_stone_a.dae</mesh>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures> <textures>
<texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>no_trans_parallax_spec.xml</material>
</actor> </actor>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant name="barracks props a"> <variant frequency="1" name="barracks props a">
<mesh>props/athen_barracks_struct_b.dae</mesh> <mesh>props/athen_barracks_struct_b.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/athen_barracks.png" name="aoTex"/> <texture file="structural/ao/athen_barracks.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -2,15 +2,15 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant> <variant frequency="1" name="Athenian Dock Struct">
<mesh>structural/athen_dock_struct_b.dae</mesh> <mesh>structural/athen_dock_struct_b.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/athen_dock.png" name="aoTex"/> <texture file="structural/ao/athen_dock.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -2,10 +2,14 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant name="barracks struct b"> <variant frequency="1" name="Hele Barracks Struct">
<mesh>structural/helle_barracks_structb.dae</mesh> <mesh>structural/helle_barracks_structb.dae</mesh>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures> <textures>
<texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
</textures>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>no_trans_parallax_spec.xml</material>
</actor> </actor>

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="1" name="bucket"> <variant frequency="1" name="bucket">
<mesh>props/hele_blacksmith_bucket_water.dae</mesh> <mesh>props/hele_blacksmith_bucket_water.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="null_white.dds" name="baseTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_water.xml</material> <material>player_water.xml</material>
</actor> </actor>

View File

@ -2,12 +2,14 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant> <variant frequency="1" name="Hele Dock Struct">
<mesh>structural/helle_docks_struct_b.dae</mesh> <mesh>structural/helle_docks_struct_b.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>no_trans_parallax_spec.xml</material>
</actor> </actor>

View File

@ -2,15 +2,15 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant> <variant frequency="1" name="Hele Gate Door">
<mesh>structural/hele_gate_door.dae</mesh> <mesh>structural/hele_gate_door.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_gate.png" name="aoTex"/> <texture file="structural/ao/hele_wall_gate.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant> <variant frequency="1" name="Hele Market Struct">
<mesh>structural/hele_market_struct_b.dae</mesh> <mesh>structural/hele_market_struct_b.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_market.png" name="aoTex"/> <texture file="structural/ao/hele_market.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant name="barracks props a"> <variant frequency="1" name="Macedonian Barracks Props A">
<mesh>props/mace_barracks_struct_b.dae</mesh> <mesh>props/mace_barracks_struct_b.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/mace_barracks.png" name="aoTex"/> <texture file="structural/ao/mace_barracks.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant> <variant frequency="1" name="Spartan Civic Center Struct">
<mesh>structural/mace_cc_struct_b.dae</mesh> <mesh>structural/mace_cc_struct_b.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/mace_civic_centre.png" name="aoTex"/> <texture file="structural/ao/mace_civic_centre.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -2,15 +2,15 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant> <variant frequency="1" name="Macedonian Dock Struct">
<mesh>structural/mace_dock_struct_b.dae</mesh> <mesh>structural/mace_dock_struct_b.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/mace_dock.png" name="aoTex"/> <texture file="structural/ao/mace_dock.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant> <variant frequency="1" name="Macedonian Library Struct">
<mesh>structural/mace_library_struct_b.dae</mesh> <mesh>structural/mace_library_struct_b.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/mace_library.png" name="aoTex"/> <texture file="structural/ao/mace_library.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant name="barracks props a"> <variant frequency="1" name="Spartan Barracks Props A">
<mesh>props/spart_barracks_struct_b.dae</mesh> <mesh>props/spart_barracks_struct_b.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/spart_barracks.png" name="aoTex"/> <texture file="structural/ao/spart_barracks.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant> <variant frequency="1" name="Spartan Civic Center Struct">
<mesh>structural/spart_cc_struct_b.dae</mesh> <mesh>structural/spart_cc_struct_b.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/spart_civic_centre.png" name="aoTex"/> <texture file="structural/ao/spart_civic_centre.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -2,15 +2,15 @@
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant> <variant frequency="1" name="Spartan Dock Struct">
<mesh>structural/spart_dock_struct_b.dae</mesh> <mesh>structural/spart_dock_struct_b.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/spart_dock.png" name="aoTex"/> <texture file="structural/ao/spart_dock.png" name="aoTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -12,7 +12,9 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
</textures> </textures>
</variant> </variant>
</group> </group>
@ -26,17 +28,13 @@
</group> </group>
<group> <group>
<variant name="alive" frequency="1"/> <variant name="alive" frequency="1"/>
<variant name="death"> <variant file="structures/destruction_large.xml">
<props> <props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/> <prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/> <prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/> <prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material> <material>no_trans_parallax_spec.xml</material>
</actor> </actor>

View File

@ -12,7 +12,7 @@
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/> <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_fortress.png" name="aoTex"/> <texture file="structural/ao/hele_fortress.png" name="aoTex"/>
@ -38,5 +38,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -11,7 +11,7 @@
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/> <prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/> <texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
@ -37,5 +37,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -1,14 +1,16 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant name="hele dock rubble struct b"> <variant name="hele dock rubble struct b">
<mesh>props/hele_dock_rubble_struct_b.dae</mesh> <mesh>props/hele_dock_rubble_struct_b.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="props/ao/hele_dock_rubble_ao.png" name="aoTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
</textures> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
</variant> <texture file="props/ao/hele_dock_rubble_ao.png" name="aoTex"/>
</group> </textures>
<material>player_trans_ao.xml</material> </variant>
</actor> </group>
<material>no_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,14 +1,16 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant name="hele cc pieces struct b 6x6"> <variant frequency="1" name="hele cc pieces struct b 6x6">
<mesh>props/hele_cc_rubble_struct_b.dae</mesh> <mesh>props/hele_cc_rubble_struct_b.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.png" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="props/ao/hele_cc_rubble.png" name="aoTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
</textures> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
</variant> <texture file="props/ao/hele_cc_rubble.png" name="aoTex"/>
</group> </textures>
<material>player_trans_ao.xml</material> </variant>
</actor> </group>
<material>no_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -21,7 +21,7 @@
<prop actor="props/structures/hellenes/blacksmith_swords.xml" attachpoint="greekswords"/> <prop actor="props/structures/hellenes/blacksmith_swords.xml" attachpoint="greekswords"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_blacksmith.png" name="aoTex"/> <texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
@ -57,5 +57,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -13,7 +13,7 @@
<prop actor="props/structures/hellenes/corral_water.xml" attachpoint="root"/> <prop actor="props/structures/hellenes/corral_water.xml" attachpoint="root"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_corral.png" name="aoTex"/> <texture file="structural/ao/hele_corral.png" name="aoTex"/>
@ -33,5 +33,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -11,7 +11,7 @@
<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/> <prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_farmstead.png" name="aoTex"/> <texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
@ -29,5 +29,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -12,7 +12,7 @@
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/> <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_fortress.png" name="aoTex"/> <texture file="structural/ao/hele_fortress.png" name="aoTex"/>
@ -38,5 +38,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -4,7 +4,7 @@
<group> <group>
<variant name="base" frequency="1"> <variant name="base" frequency="1">
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
</textures> </textures>
@ -85,5 +85,5 @@
<variant name="alive" frequency="1"/> <variant name="alive" frequency="1"/>
<variant file="structures/destruction_small.xml"/> <variant file="structures/destruction_small.xml"/>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -10,7 +10,7 @@
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/> <prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/> <texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
@ -36,5 +36,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -10,7 +10,7 @@
<prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/> <prop actor="props/structures/hellenes/prytaneion_tiles.xml" attachpoint="root"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/athen_prytaneion.png" name="aoTex"/> <texture file="structural/ao/athen_prytaneion.png" name="aoTex"/>
@ -18,12 +18,15 @@
</variant> </variant>
</group> </group>
<group> <group>
<variant frequency="100" name="Idle"/> <variant frequency="100" name="ungarrisoned"/>
<variant name="garrisoned"> <variant name="garrisoned">
<props> <props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/> <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props> </props>
</variant> </variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_medium.xml"> <variant file="structures/destruction_medium.xml">
<props> <props>
<prop actor="props/structures/hellenes/prytaneion.xml" attachpoint="root"/> <prop actor="props/structures/hellenes/prytaneion.xml" attachpoint="root"/>
@ -33,5 +36,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -11,7 +11,7 @@
<prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/> <prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_range.png" name="aoTex"/> <texture file="structural/ao/hele_range.png" name="aoTex"/>
@ -35,5 +35,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -10,7 +10,7 @@
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/> <prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_scout_tower.png" name="aoTex"/> <texture file="structural/ao/hele_scout_tower.png" name="aoTex"/>
@ -46,5 +46,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -15,7 +15,7 @@
<prop actor="props/structures/hellenes/stable_horse_a.xml" attachpoint="horse" maxheight="20" minheight="-20"/> <prop actor="props/structures/hellenes/stable_horse_a.xml" attachpoint="horse" maxheight="20" minheight="-20"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_stable.png" name="aoTex"/> <texture file="structural/ao/hele_stable.png" name="aoTex"/>
@ -40,5 +40,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -12,7 +12,7 @@
<prop actor="props/structures/decals/celt_sb1_mud.xml" attachpoint="root"/> <prop actor="props/structures/decals/celt_sb1_mud.xml" attachpoint="root"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_storehouse.png" name="aoTex"/> <texture file="structural/ao/hele_storehouse.png" name="aoTex"/>
@ -30,5 +30,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -5,7 +5,7 @@
<variant name="Wall long"> <variant name="Wall long">
<mesh>structural/hele_wall_long.dae</mesh> <mesh>structural/hele_wall_long.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_long.png" name="aoTex"/> <texture file="structural/ao/hele_wall_long.png" name="aoTex"/>
@ -25,5 +25,5 @@
<variant name="alive" frequency="1"/> <variant name="alive" frequency="1"/>
<variant file="structures/destruction_medium.xml"/> <variant file="structures/destruction_medium.xml"/>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -5,7 +5,7 @@
<variant name="Wall Medium"> <variant name="Wall Medium">
<mesh>structural/hele_wall_medium.dae</mesh> <mesh>structural/hele_wall_medium.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_medium.png" name="aoTex"/> <texture file="structural/ao/hele_wall_medium.png" name="aoTex"/>
@ -16,5 +16,5 @@
<variant name="alive" frequency="1"/> <variant name="alive" frequency="1"/>
<variant file="structures/destruction_medium.xml"/> <variant file="structures/destruction_medium.xml"/>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -5,7 +5,7 @@
<variant name="Wall short"> <variant name="Wall short">
<mesh>structural/hele_wall_short.dae</mesh> <mesh>structural/hele_wall_short.dae</mesh>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_short.png" name="aoTex"/> <texture file="structural/ao/hele_wall_short.png" name="aoTex"/>
@ -16,5 +16,5 @@
<variant name="alive" frequency="1"/> <variant name="alive" frequency="1"/>
<variant file="structures/destruction_small.xml"/> <variant file="structures/destruction_small.xml"/>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -9,7 +9,7 @@
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/> <prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wall_tower.png" name="aoTex"/> <texture file="structural/ao/hele_wall_tower.png" name="aoTex"/>
@ -32,5 +32,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -9,7 +9,7 @@
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/> <prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_wooden_tower_AO.png" name="aoTex"/> <texture file="structural/ao/hele_wooden_tower_AO.png" name="aoTex"/>
@ -43,5 +43,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -11,7 +11,7 @@
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/> <prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_workshop.png" name="aoTex"/> <texture file="structural/ao/hele_workshop.png" name="aoTex"/>
@ -35,5 +35,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -12,7 +12,7 @@
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/> <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_fortress.png" name="aoTex"/> <texture file="structural/ao/hele_fortress.png" name="aoTex"/>
@ -38,5 +38,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>

View File

@ -12,7 +12,7 @@
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/> <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props> </props>
<textures> <textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/> <texture file="structural/hele_struct_b.png" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/> <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/> <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_fortress.png" name="aoTex"/> <texture file="structural/ao/hele_fortress.png" name="aoTex"/>
@ -38,5 +38,5 @@
</props> </props>
</variant> </variant>
</group> </group>
<material>player_trans_ao_parallax_spec.xml</material> <material>no_trans_ao_parallax_spec.xml</material>
</actor> </actor>