1
0
forked from 0ad/0ad

Split ScriptRuntime and ScriptInterface code to separate files.

The runtime is becoming more and more important in the JSAPI. As a
result, we also have more functionality on the runtime level and having
the whole ScriptRuntime class hidden in ScriptInterface.cpp doesn't make
sense anymore. ScriptInterface.cpp also has become quite a large file
and pulling out the runtime part makes it a bit smaller.

Refs #2462

This was SVN commit r15961.
This commit is contained in:
Yves 2014-11-13 11:19:28 +00:00
parent 1a0f9b086e
commit c813a11427
7 changed files with 480 additions and 416 deletions

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@ -27,6 +27,7 @@
#include "ps/Profile.h" #include "ps/Profile.h"
#include "ps/XML/Xeromyces.h" #include "ps/XML/Xeromyces.h"
#include "scriptinterface/ScriptInterface.h" #include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptRuntime.h"
CGUIManager* g_GUI = NULL; CGUIManager* g_GUI = NULL;
@ -388,7 +389,7 @@ void CGUIManager::TickObjects()
// We share the script runtime with everything else that runs in the same thread. // We share the script runtime with everything else that runs in the same thread.
// This call makes sure we trigger GC regularly even if the simulation is not running. // This call makes sure we trigger GC regularly even if the simulation is not running.
m_ScriptInterface->MaybeIncrementalRuntimeGC(1.0f); m_ScriptInterface->GetRuntime()->MaybeIncrementalGC(1.0f);
// Save an immutable copy so iterators aren't invalidated by tick handlers // Save an immutable copy so iterators aren't invalidated by tick handlers
PageStackType pageStack = m_PageStack; PageStackType pageStack = m_PageStack;

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@ -28,6 +28,7 @@
#include "lib/external_libraries/enet.h" #include "lib/external_libraries/enet.h"
#include "ps/CLogger.h" #include "ps/CLogger.h"
#include "scriptinterface/ScriptInterface.h" #include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptRuntime.h"
#include "simulation2/Simulation2.h" #include "simulation2/Simulation2.h"
#include "ps/ConfigDB.h" #include "ps/ConfigDB.h"
@ -391,7 +392,7 @@ bool CNetServerWorker::RunStep()
// (Do as little work as possible while the mutex is held open, // (Do as little work as possible while the mutex is held open,
// to avoid performance problems and deadlocks.) // to avoid performance problems and deadlocks.)
m_ScriptInterface->MaybeIncrementalRuntimeGC(0.5f); m_ScriptInterface->GetRuntime()->MaybeIncrementalGC(0.5f);
JSContext* cx = m_ScriptInterface->GetContext(); JSContext* cx = m_ScriptInterface->GetContext();
JSAutoRequest rq(cx); JSAutoRequest rq(cx);

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@ -18,6 +18,7 @@
#include "precompiled.h" #include "precompiled.h"
#include "ScriptInterface.h" #include "ScriptInterface.h"
#include "ScriptRuntime.h"
// #include "DebuggingServer.h" // JS debugger temporarily disabled during the SpiderMonkey upgrade (check trac ticket #2348 for details) // #include "DebuggingServer.h" // JS debugger temporarily disabled during the SpiderMonkey upgrade (check trac ticket #2348 for details)
#include "ScriptStats.h" #include "ScriptStats.h"
#include "AutoRooters.h" #include "AutoRooters.h"
@ -43,8 +44,6 @@
#include "valgrind.h" #include "valgrind.h"
#define STACK_CHUNK_SIZE 8192
#include "scriptinterface/ScriptExtraHeaders.h" #include "scriptinterface/ScriptExtraHeaders.h"
/** /**
@ -54,390 +53,6 @@
* directly accessing the underlying JS api. * directly accessing the underlying JS api.
*/ */
////////////////////////////////////////////////////////////////
/**
* Abstraction around a SpiderMonkey JSRuntime.
* Each ScriptRuntime can be used to initialize several ScriptInterface
* contexts which can then share data, but a single ScriptRuntime should
* only be used on a single thread.
*
* (One means to share data between threads and runtimes is to create
* a ScriptInterface::StructuredClone.)
*/
void GCSliceCallbackHook(JSRuntime* UNUSED(rt), JS::GCProgress progress, const JS::GCDescription& UNUSED(desc))
{
/*
* During non-incremental GC, the GC is bracketed by JSGC_CYCLE_BEGIN/END
* callbacks. During an incremental GC, the sequence of callbacks is as
* follows:
* JSGC_CYCLE_BEGIN, JSGC_SLICE_END (first slice)
* JSGC_SLICE_BEGIN, JSGC_SLICE_END (second slice)
* ...
* JSGC_SLICE_BEGIN, JSGC_CYCLE_END (last slice)
*/
if (progress == JS::GC_SLICE_BEGIN)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Start("GCSlice");
g_Profiler2.RecordRegionEnter("GCSlice");
}
else if (progress == JS::GC_SLICE_END)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Stop();
g_Profiler2.RecordRegionLeave("GCSlice");
}
else if (progress == JS::GC_CYCLE_BEGIN)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Start("GCSlice");
g_Profiler2.RecordRegionEnter("GCSlice");
}
else if (progress == JS::GC_CYCLE_END)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Stop();
g_Profiler2.RecordRegionLeave("GCSlice");
}
// The following code can be used to print some information aobut garbage collection
// Search for "Nonincremental reason" if there are problems running GC incrementally.
#if 0
if (progress == JS::GCProgress::GC_CYCLE_BEGIN)
printf("starting cycle ===========================================\n");
const jschar* str = desc.formatMessage(rt);
int len = 0;
for(int i = 0; i < 10000; i++)
{
len++;
if(!str[i])
break;
}
wchar_t outstring[len];
for(int i = 0; i < len; i++)
{
outstring[i] = (wchar_t)str[i];
}
printf("---------------------------------------\n: %ls \n---------------------------------------\n", outstring);
#endif
}
class ScriptRuntime
{
public:
ScriptRuntime(int runtimeSize, int heapGrowthBytesGCTrigger):
m_rooter(NULL),
m_LastGCBytes(0),
m_LastGCCheck(0.0f),
m_HeapGrowthBytesGCTrigger(heapGrowthBytesGCTrigger),
m_RuntimeSize(runtimeSize)
{
m_rt = JS_NewRuntime(runtimeSize, JS_USE_HELPER_THREADS);
ENSURE(m_rt); // TODO: error handling
JS_SetNativeStackQuota(m_rt, 128 * sizeof(size_t) * 1024);
if (g_ScriptProfilingEnabled)
{
// Profiler isn't thread-safe, so only enable this on the main thread
if (ThreadUtil::IsMainThread())
{
if (CProfileManager::IsInitialised())
{
JS_SetExecuteHook(m_rt, jshook_script, this);
JS_SetCallHook(m_rt, jshook_function, this);
}
}
}
JS::SetGCSliceCallback(m_rt, GCSliceCallbackHook);
JS_SetGCParameter(m_rt, JSGC_MAX_MALLOC_BYTES, m_RuntimeSize);
JS_SetGCParameter(m_rt, JSGC_MAX_BYTES, m_RuntimeSize);
JS_SetGCParameter(m_rt, JSGC_MODE, JSGC_MODE_INCREMENTAL);
// The whole heap-growth mechanism seems to work only for non-incremental GCs.
// We disable it to make it more clear if full GCs happen triggered by this JSAPI internal mechanism.
JS_SetGCParameter(m_rt, JSGC_DYNAMIC_HEAP_GROWTH, false);
JS_AddExtraGCRootsTracer(m_rt, jshook_trace, this);
m_dummyContext = JS_NewContext(m_rt, STACK_CHUNK_SIZE);
ENSURE(m_dummyContext);
}
#define GC_DEBUG_PRINT 0
void MaybeIncrementalGC(double delay)
{
PROFILE2("MaybeIncrementalGC");
if (JS::IsIncrementalGCEnabled(m_rt))
{
// The idea is to get the heap size after a completed GC and trigger the next GC when the heap size has
// reached m_LastGCBytes + X.
// In practice it doesn't quite work like that. When the incremental marking is completed, the sweeping kicks in.
// The sweeping actually frees memory and it does this in a background thread (if JS_USE_HELPER_THREADS is set).
// While the sweeping is happening we already run scripts again and produce new garbage.
const int GCSliceTimeBudget = 30; // Milliseconds an incremental slice is allowed to run
// Have a minimum time in seconds to wait between GC slices and before starting a new GC to distribute the GC
// load and to hopefully make it unnoticeable for the player. This value should be high enough to distribute
// the load well enough and low enough to make sure we don't run out of memory before we can start with the
// sweeping.
if (timer_Time() - m_LastGCCheck < delay)
return;
m_LastGCCheck = timer_Time();
int gcBytes = JS_GetGCParameter(m_rt, JSGC_BYTES);
#if GC_DEBUG_PRINT
std::cout << "gcBytes: " << gcBytes / 1024 << " KB" << std::endl;
#endif
if (m_LastGCBytes > gcBytes || m_LastGCBytes == 0)
{
#if GC_DEBUG_PRINT
printf("Setting m_LastGCBytes: %d KB \n", gcBytes / 1024);
#endif
m_LastGCBytes = gcBytes;
}
// Run an additional incremental GC slice if the currently running incremental GC isn't over yet
// ... or
// start a new incremental GC if the JS heap size has grown enough for a GC to make sense
if (JS::IsIncrementalGCInProgress(m_rt) || (gcBytes - m_LastGCBytes > m_HeapGrowthBytesGCTrigger))
{
#if GC_DEBUG_PRINT
if (JS::IsIncrementalGCInProgress(m_rt))
printf("An incremental GC cycle is in progress. \n");
else
printf("GC needed because JSGC_BYTES - m_LastGCBytes > m_HeapGrowthBytesGCTrigger \n"
" JSGC_BYTES: %d KB \n m_LastGCBytes: %d KB \n m_HeapGrowthBytesGCTrigger: %d KB \n",
gcBytes / 1024,
m_LastGCBytes / 1024,
m_HeapGrowthBytesGCTrigger / 1024);
#endif
// A hack to make sure we never exceed the runtime size because we can't collect the memory
// fast enough.
if(gcBytes > m_RuntimeSize / 2)
{
if (JS::IsIncrementalGCInProgress(m_rt))
{
#if GC_DEBUG_PRINT
printf("Finishing incremental GC because gcBytes > m_RuntimeSize / 2. \n");
#endif
PrepareContextsForIncrementalGC();
JS::FinishIncrementalGC(m_rt, JS::gcreason::REFRESH_FRAME);
}
else
{
#if GC_DEBUG_PRINT
printf("Running full GC because gcBytes > m_RuntimeSize / 2. \n");
#endif
JS_GC(m_rt);
}
}
else
{
#if GC_DEBUG_PRINT
if (!JS::IsIncrementalGCInProgress(m_rt))
printf("Starting incremental GC \n");
else
printf("Running incremental GC slice \n");
#endif
PrepareContextsForIncrementalGC();
JS::IncrementalGC(m_rt, JS::gcreason::REFRESH_FRAME, GCSliceTimeBudget);
}
m_LastGCBytes = gcBytes;
}
}
}
void RegisterContext(JSContext* cx)
{
m_Contexts.push_back(cx);
}
void UnRegisterContext(JSContext* cx)
{
m_Contexts.remove(cx);
}
~ScriptRuntime()
{
JS_RemoveExtraGCRootsTracer(m_rt, jshook_trace, this);
JS_DestroyContext(m_dummyContext);
JS_DestroyRuntime(m_rt);
}
JSRuntime* m_rt;
AutoGCRooter* m_rooter;
private:
// Workaround for: https://bugzilla.mozilla.org/show_bug.cgi?id=890243
JSContext* m_dummyContext;
int m_RuntimeSize;
int m_HeapGrowthBytesGCTrigger;
int m_LastGCBytes;
double m_LastGCCheck;
void PrepareContextsForIncrementalGC()
{
for (std::list<JSContext*>::iterator itr = m_Contexts.begin(); itr != m_Contexts.end(); itr++)
{
JS::PrepareZoneForGC(js::GetCompartmentZone(js::GetContextCompartment(*itr)));
}
}
std::list<JSContext*> m_Contexts;
static void* jshook_script(JSContext* UNUSED(cx), JSAbstractFramePtr UNUSED(fp), bool UNUSED(isConstructing), JSBool before, JSBool* UNUSED(ok), void* closure)
{
if (before)
g_Profiler.StartScript("script invocation");
else
g_Profiler.Stop();
return closure;
}
// To profile scripts usefully, we use a call hook that's called on every enter/exit,
// and need to find the function name. But most functions are anonymous so we make do
// with filename plus line number instead.
// Computing the names is fairly expensive, and we need to return an interned char*
// for the profiler to hold a copy of, so we use boost::flyweight to construct interned
// strings per call location.
// Identifies a location in a script
struct ScriptLocation
{
JSContext* cx;
JSScript* script;
jsbytecode* pc;
bool operator==(const ScriptLocation& b) const
{
return cx == b.cx && script == b.script && pc == b.pc;
}
friend std::size_t hash_value(const ScriptLocation& loc)
{
std::size_t seed = 0;
boost::hash_combine(seed, loc.cx);
boost::hash_combine(seed, loc.script);
boost::hash_combine(seed, loc.pc);
return seed;
}
};
// Computes and stores the name of a location in a script
struct ScriptLocationName
{
ScriptLocationName(const ScriptLocation& loc)
{
JSContext* cx = loc.cx;
JSScript* script = loc.script;
jsbytecode* pc = loc.pc;
std::string filename = JS_GetScriptFilename(cx, script);
size_t slash = filename.rfind('/');
if (slash != filename.npos)
filename = filename.substr(slash+1);
uint line = JS_PCToLineNumber(cx, script, pc);
std::stringstream ss;
ss << "(" << filename << ":" << line << ")";
name = ss.str();
}
std::string name;
};
// Flyweight types (with no_locking because the call hooks are only used in the
// main thread, and no_tracking because we mustn't delete values the profiler is
// using and it's not going to waste much memory)
typedef boost::flyweight<
std::string,
boost::flyweights::no_tracking,
boost::flyweights::no_locking
> StringFlyweight;
typedef boost::flyweight<
boost::flyweights::key_value<ScriptLocation, ScriptLocationName>,
boost::flyweights::no_tracking,
boost::flyweights::no_locking
> LocFlyweight;
static void* jshook_function(JSContext* cx, JSAbstractFramePtr fp, bool UNUSED(isConstructing), JSBool before, JSBool* UNUSED(ok), void* closure)
{
if (!before)
{
g_Profiler.Stop();
return closure;
}
JSFunction* fn = fp.maybeFun();
if (!fn)
{
g_Profiler.StartScript("(function)");
return closure;
}
// Try to get the name of non-anonymous functions
JSString* name = JS_GetFunctionId(fn);
if (name)
{
char* chars = JS_EncodeString(cx, name);
if (chars)
{
g_Profiler.StartScript(StringFlyweight(chars).get().c_str());
JS_free(cx, chars);
return closure;
}
}
// No name - compute from the location instead
JSScript* script;
uint lineno;
JS_DescribeScriptedCaller(cx, &script, &lineno);
ENSURE(script == fp.script());
ScriptLocation loc = { cx, fp.script(), JS_LineNumberToPC(cx, script, lineno) };
g_Profiler.StartScript(LocFlyweight(loc).get().name.c_str());
return closure;
}
static void jshook_trace(JSTracer* trc, void* data)
{
ScriptRuntime* m = static_cast<ScriptRuntime*>(data);
if (m->m_rooter)
m->m_rooter->Trace(trc);
}
};
shared_ptr<ScriptRuntime> ScriptInterface::CreateRuntime(int runtimeSize, int heapGrowthBytesGCTrigger)
{
return shared_ptr<ScriptRuntime>(new ScriptRuntime(runtimeSize, heapGrowthBytesGCTrigger));
}
////////////////////////////////////////////////////////////////
struct ScriptInterface_impl struct ScriptInterface_impl
{ {
@ -1227,6 +842,11 @@ bool ScriptInterface::LoadScript(const VfsPath& filename, const std::string& cod
return ok; return ok;
} }
shared_ptr<ScriptRuntime> ScriptInterface::CreateRuntime(int runtimeSize, int heapGrowthBytesGCTrigger)
{
return shared_ptr<ScriptRuntime>(new ScriptRuntime(runtimeSize, heapGrowthBytesGCTrigger));
}
bool ScriptInterface::LoadGlobalScript(const VfsPath& filename, const std::wstring& code) bool ScriptInterface::LoadGlobalScript(const VfsPath& filename, const std::wstring& code)
{ {
JSAutoRequest rq(m->m_cx); JSAutoRequest rq(m->m_cx);
@ -1477,11 +1097,6 @@ void ScriptInterface::DumpHeap()
fprintf(stderr, "# Bytes allocated after GC: %u\n", JS_GetGCParameter(GetJSRuntime(), JSGC_BYTES)); fprintf(stderr, "# Bytes allocated after GC: %u\n", JS_GetGCParameter(GetJSRuntime(), JSGC_BYTES));
} }
void ScriptInterface::MaybeIncrementalRuntimeGC(double delay)
{
m->m_runtime->MaybeIncrementalGC(delay);
}
void ScriptInterface::MaybeGC() void ScriptInterface::MaybeGC()
{ {
JS_MaybeGC(m->m_cx); JS_MaybeGC(m->m_cx);

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@ -18,14 +18,15 @@
#ifndef INCLUDED_SCRIPTINTERFACE #ifndef INCLUDED_SCRIPTINTERFACE
#define INCLUDED_SCRIPTINTERFACE #define INCLUDED_SCRIPTINTERFACE
#include <memory> #include <boost/random/linear_congruential.hpp>
#include <string>
#include <vector> #include "lib/file/vfs/vfs_path.h"
#include "ScriptTypes.h" #include "ScriptTypes.h"
#include "ScriptVal.h" #include "ScriptVal.h"
#include "ps/Errors.h" #include "ps/Errors.h"
#include "ps/Profile.h"
ERROR_GROUP(Scripting); ERROR_GROUP(Scripting);
ERROR_TYPE(Scripting, SetupFailed); ERROR_TYPE(Scripting, SetupFailed);
@ -44,12 +45,6 @@ ERROR_SUBGROUP(Scripting, DefineType);
ERROR_TYPE(Scripting_DefineType, AlreadyExists); ERROR_TYPE(Scripting_DefineType, AlreadyExists);
ERROR_TYPE(Scripting_DefineType, CreationFailed); ERROR_TYPE(Scripting_DefineType, CreationFailed);
#include "lib/file/vfs/vfs_path.h"
#include "ps/Profile.h"
#include "ps/utf16string.h"
#include <boost/random/linear_congruential.hpp>
class AutoGCRooter; class AutoGCRooter;
// Set the maximum number of function arguments that can be handled // Set the maximum number of function arguments that can be handled
@ -353,18 +348,6 @@ public:
*/ */
void MaybeGC(); void MaybeGC();
/**
* MaybeIncrementalRuntimeGC tries to determine whether a runtime-wide garbage collection would free up enough memory to
* be worth the amount of time it would take. It does this with our own logic and NOT some predefined JSAPI logic because
* such functionality currently isn't available out of the box.
* It does incremental GC which means it will collect one slice each time it's called until the garbage collection is done.
* This can and should be called quite regularly. The delay parameter allows you to specify a minimum time since the last GC
* in seconds (the delay should be a fraction of a second in most cases though).
* It will only start a new incremental GC or another GC slice if this time is exceeded. The user of this function is
* responsible for ensuring that GC can run with a small enough delay to get done with the work.
*/
void MaybeIncrementalRuntimeGC(double delay);
/** /**
* Triggers a full non-incremental garbage collection immediately. That should only be required in special cases and normally * Triggers a full non-incremental garbage collection immediately. That should only be required in special cases and normally
* you should try to use MaybeIncrementalRuntimeGC instead. * you should try to use MaybeIncrementalRuntimeGC instead.

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@ -0,0 +1,303 @@
/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ScriptRuntime.h"
#include "AutoRooters.h"
#include "ps/GameSetup/Config.h"
#include "ps/Profile.h"
void GCSliceCallbackHook(JSRuntime* UNUSED(rt), JS::GCProgress progress, const JS::GCDescription& UNUSED(desc))
{
/*
* During non-incremental GC, the GC is bracketed by JSGC_CYCLE_BEGIN/END
* callbacks. During an incremental GC, the sequence of callbacks is as
* follows:
* JSGC_CYCLE_BEGIN, JSGC_SLICE_END (first slice)
* JSGC_SLICE_BEGIN, JSGC_SLICE_END (second slice)
* ...
* JSGC_SLICE_BEGIN, JSGC_CYCLE_END (last slice)
*/
if (progress == JS::GC_SLICE_BEGIN)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Start("GCSlice");
g_Profiler2.RecordRegionEnter("GCSlice");
}
else if (progress == JS::GC_SLICE_END)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Stop();
g_Profiler2.RecordRegionLeave("GCSlice");
}
else if (progress == JS::GC_CYCLE_BEGIN)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Start("GCSlice");
g_Profiler2.RecordRegionEnter("GCSlice");
}
else if (progress == JS::GC_CYCLE_END)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Stop();
g_Profiler2.RecordRegionLeave("GCSlice");
}
// The following code can be used to print some information aobut garbage collection
// Search for "Nonincremental reason" if there are problems running GC incrementally.
#if 0
if (progress == JS::GCProgress::GC_CYCLE_BEGIN)
printf("starting cycle ===========================================\n");
const jschar* str = desc.formatMessage(rt);
int len = 0;
for(int i = 0; i < 10000; i++)
{
len++;
if(!str[i])
break;
}
wchar_t outstring[len];
for(int i = 0; i < len; i++)
{
outstring[i] = (wchar_t)str[i];
}
printf("---------------------------------------\n: %ls \n---------------------------------------\n", outstring);
#endif
}
ScriptRuntime::ScriptRuntime(int runtimeSize, int heapGrowthBytesGCTrigger):
m_rooter(NULL),
m_LastGCBytes(0),
m_LastGCCheck(0.0f),
m_HeapGrowthBytesGCTrigger(heapGrowthBytesGCTrigger),
m_RuntimeSize(runtimeSize)
{
m_rt = JS_NewRuntime(runtimeSize, JS_USE_HELPER_THREADS);
ENSURE(m_rt); // TODO: error handling
JS_SetNativeStackQuota(m_rt, 128 * sizeof(size_t) * 1024);
if (g_ScriptProfilingEnabled)
{
// Profiler isn't thread-safe, so only enable this on the main thread
if (ThreadUtil::IsMainThread())
{
if (CProfileManager::IsInitialised())
{
JS_SetExecuteHook(m_rt, jshook_script, this);
JS_SetCallHook(m_rt, jshook_function, this);
}
}
}
JS::SetGCSliceCallback(m_rt, GCSliceCallbackHook);
JS_SetGCParameter(m_rt, JSGC_MAX_MALLOC_BYTES, m_RuntimeSize);
JS_SetGCParameter(m_rt, JSGC_MAX_BYTES, m_RuntimeSize);
JS_SetGCParameter(m_rt, JSGC_MODE, JSGC_MODE_INCREMENTAL);
// The whole heap-growth mechanism seems to work only for non-incremental GCs.
// We disable it to make it more clear if full GCs happen triggered by this JSAPI internal mechanism.
JS_SetGCParameter(m_rt, JSGC_DYNAMIC_HEAP_GROWTH, false);
JS_AddExtraGCRootsTracer(m_rt, jshook_trace, this);
m_dummyContext = JS_NewContext(m_rt, STACK_CHUNK_SIZE);
ENSURE(m_dummyContext);
}
ScriptRuntime::~ScriptRuntime()
{
JS_RemoveExtraGCRootsTracer(m_rt, jshook_trace, this);
JS_DestroyContext(m_dummyContext);
JS_DestroyRuntime(m_rt);
}
void ScriptRuntime::RegisterContext(JSContext* cx)
{
m_Contexts.push_back(cx);
}
void ScriptRuntime::UnRegisterContext(JSContext* cx)
{
m_Contexts.remove(cx);
}
#define GC_DEBUG_PRINT 0
void ScriptRuntime::MaybeIncrementalGC(double delay)
{
PROFILE2("MaybeIncrementalGC");
if (JS::IsIncrementalGCEnabled(m_rt))
{
// The idea is to get the heap size after a completed GC and trigger the next GC when the heap size has
// reached m_LastGCBytes + X.
// In practice it doesn't quite work like that. When the incremental marking is completed, the sweeping kicks in.
// The sweeping actually frees memory and it does this in a background thread (if JS_USE_HELPER_THREADS is set).
// While the sweeping is happening we already run scripts again and produce new garbage.
const int GCSliceTimeBudget = 30; // Milliseconds an incremental slice is allowed to run
// Have a minimum time in seconds to wait between GC slices and before starting a new GC to distribute the GC
// load and to hopefully make it unnoticeable for the player. This value should be high enough to distribute
// the load well enough and low enough to make sure we don't run out of memory before we can start with the
// sweeping.
if (timer_Time() - m_LastGCCheck < delay)
return;
m_LastGCCheck = timer_Time();
int gcBytes = JS_GetGCParameter(m_rt, JSGC_BYTES);
#if GC_DEBUG_PRINT
std::cout << "gcBytes: " << gcBytes / 1024 << " KB" << std::endl;
#endif
if (m_LastGCBytes > gcBytes || m_LastGCBytes == 0)
{
#if GC_DEBUG_PRINT
printf("Setting m_LastGCBytes: %d KB \n", gcBytes / 1024);
#endif
m_LastGCBytes = gcBytes;
}
// Run an additional incremental GC slice if the currently running incremental GC isn't over yet
// ... or
// start a new incremental GC if the JS heap size has grown enough for a GC to make sense
if (JS::IsIncrementalGCInProgress(m_rt) || (gcBytes - m_LastGCBytes > m_HeapGrowthBytesGCTrigger))
{
#if GC_DEBUG_PRINT
if (JS::IsIncrementalGCInProgress(m_rt))
printf("An incremental GC cycle is in progress. \n");
else
printf("GC needed because JSGC_BYTES - m_LastGCBytes > m_HeapGrowthBytesGCTrigger \n"
" JSGC_BYTES: %d KB \n m_LastGCBytes: %d KB \n m_HeapGrowthBytesGCTrigger: %d KB \n",
gcBytes / 1024,
m_LastGCBytes / 1024,
m_HeapGrowthBytesGCTrigger / 1024);
#endif
// A hack to make sure we never exceed the runtime size because we can't collect the memory
// fast enough.
if(gcBytes > m_RuntimeSize / 2)
{
if (JS::IsIncrementalGCInProgress(m_rt))
{
#if GC_DEBUG_PRINT
printf("Finishing incremental GC because gcBytes > m_RuntimeSize / 2. \n");
#endif
PrepareContextsForIncrementalGC();
JS::FinishIncrementalGC(m_rt, JS::gcreason::REFRESH_FRAME);
}
else
{
#if GC_DEBUG_PRINT
printf("Running full GC because gcBytes > m_RuntimeSize / 2. \n");
#endif
JS_GC(m_rt);
}
}
else
{
#if GC_DEBUG_PRINT
if (!JS::IsIncrementalGCInProgress(m_rt))
printf("Starting incremental GC \n");
else
printf("Running incremental GC slice \n");
#endif
PrepareContextsForIncrementalGC();
JS::IncrementalGC(m_rt, JS::gcreason::REFRESH_FRAME, GCSliceTimeBudget);
}
m_LastGCBytes = gcBytes;
}
}
}
void* ScriptRuntime::jshook_script(JSContext* UNUSED(cx), JSAbstractFramePtr UNUSED(fp), bool UNUSED(isConstructing), JSBool before, JSBool* UNUSED(ok), void* closure)
{
if (before)
g_Profiler.StartScript("script invocation");
else
g_Profiler.Stop();
return closure;
}
void* ScriptRuntime::jshook_function(JSContext* cx, JSAbstractFramePtr fp, bool UNUSED(isConstructing), JSBool before, JSBool* UNUSED(ok), void* closure)
{
if (!before)
{
g_Profiler.Stop();
return closure;
}
JSFunction* fn = fp.maybeFun();
if (!fn)
{
g_Profiler.StartScript("(function)");
return closure;
}
// Try to get the name of non-anonymous functions
JSString* name = JS_GetFunctionId(fn);
if (name)
{
char* chars = JS_EncodeString(cx, name);
if (chars)
{
g_Profiler.StartScript(StringFlyweight(chars).get().c_str());
JS_free(cx, chars);
return closure;
}
}
// No name - compute from the location instead
JSScript* script;
uint lineno;
JS_DescribeScriptedCaller(cx, &script, &lineno);
ENSURE(script == fp.script());
ScriptLocation loc = { cx, fp.script(), JS_LineNumberToPC(cx, script, lineno) };
g_Profiler.StartScript(LocFlyweight(loc).get().name.c_str());
return closure;
}
void ScriptRuntime::jshook_trace(JSTracer* trc, void* data)
{
ScriptRuntime* m = static_cast<ScriptRuntime*>(data);
if (m->m_rooter)
m->m_rooter->Trace(trc);
}
void ScriptRuntime::PrepareContextsForIncrementalGC()
{
for (std::list<JSContext*>::iterator itr = m_Contexts.begin(); itr != m_Contexts.end(); itr++)
{
JS::PrepareZoneForGC(js::GetCompartmentZone(js::GetContextCompartment(*itr)));
}
}

View File

@ -0,0 +1,160 @@
/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTRUNTIME
#define INCLUDED_SCRIPTRUNTIME
#include <boost/flyweight.hpp>
#include <boost/flyweight/key_value.hpp>
#include <boost/flyweight/no_locking.hpp>
#include <boost/flyweight/no_tracking.hpp>
#include "ScriptTypes.h"
#include "ScriptExtraHeaders.h"
#define STACK_CHUNK_SIZE 8192
class AutoGCRooter;
/**
* Abstraction around a SpiderMonkey JSRuntime.
* Each ScriptRuntime can be used to initialize several ScriptInterface
* contexts which can then share data, but a single ScriptRuntime should
* only be used on a single thread.
*
* (One means to share data between threads and runtimes is to create
* a ScriptInterface::StructuredClone.)
*/
class ScriptRuntime
{
public:
ScriptRuntime(int runtimeSize, int heapGrowthBytesGCTrigger);
~ScriptRuntime();
/**
* MaybeIncrementalRuntimeGC tries to determine whether a runtime-wide garbage collection would free up enough memory to
* be worth the amount of time it would take. It does this with our own logic and NOT some predefined JSAPI logic because
* such functionality currently isn't available out of the box.
* It does incremental GC which means it will collect one slice each time it's called until the garbage collection is done.
* This can and should be called quite regularly. The delay parameter allows you to specify a minimum time since the last GC
* in seconds (the delay should be a fraction of a second in most cases though).
* It will only start a new incremental GC or another GC slice if this time is exceeded. The user of this function is
* responsible for ensuring that GC can run with a small enough delay to get done with the work.
*/
void MaybeIncrementalGC(double delay);
void RegisterContext(JSContext* cx);
void UnRegisterContext(JSContext* cx);
JSRuntime* m_rt;
AutoGCRooter* m_rooter;
private:
void PrepareContextsForIncrementalGC();
// Workaround for: https://bugzilla.mozilla.org/show_bug.cgi?id=890243
JSContext* m_dummyContext;
std::list<JSContext*> m_Contexts;
int m_RuntimeSize;
int m_HeapGrowthBytesGCTrigger;
int m_LastGCBytes;
double m_LastGCCheck;
static void* jshook_script(JSContext* UNUSED(cx), JSAbstractFramePtr UNUSED(fp),
bool UNUSED(isConstructing), JSBool before,
JSBool* UNUSED(ok), void* closure);
static void* jshook_function(JSContext* cx, JSAbstractFramePtr fp,
bool UNUSED(isConstructing), JSBool before,
JSBool* UNUSED(ok), void* closure);
static void jshook_trace(JSTracer* trc, void* data);
// To profile scripts usefully, we use a call hook that's called on every enter/exit,
// and need to find the function name. But most functions are anonymous so we make do
// with filename plus line number instead.
// Computing the names is fairly expensive, and we need to return an interned char*
// for the profiler to hold a copy of, so we use boost::flyweight to construct interned
// strings per call location.
// Identifies a location in a script
struct ScriptLocation
{
JSContext* cx;
JSScript* script;
jsbytecode* pc;
bool operator==(const ScriptLocation& b) const
{
return cx == b.cx && script == b.script && pc == b.pc;
}
friend std::size_t hash_value(const ScriptLocation& loc)
{
std::size_t seed = 0;
boost::hash_combine(seed, loc.cx);
boost::hash_combine(seed, loc.script);
boost::hash_combine(seed, loc.pc);
return seed;
}
};
// Computes and stores the name of a location in a script
struct ScriptLocationName
{
ScriptLocationName(const ScriptLocation& loc)
{
JSContext* cx = loc.cx;
JSScript* script = loc.script;
jsbytecode* pc = loc.pc;
std::string filename = JS_GetScriptFilename(cx, script);
size_t slash = filename.rfind('/');
if (slash != filename.npos)
filename = filename.substr(slash+1);
uint line = JS_PCToLineNumber(cx, script, pc);
std::stringstream ss;
ss << "(" << filename << ":" << line << ")";
name = ss.str();
}
std::string name;
};
// Flyweight types (with no_locking because the call hooks are only used in the
// main thread, and no_tracking because we mustn't delete values the profiler is
// using and it's not going to waste much memory)
typedef boost::flyweight<
std::string,
boost::flyweights::no_tracking,
boost::flyweights::no_locking
> StringFlyweight;
typedef boost::flyweight<
boost::flyweights::key_value<ScriptLocation, ScriptLocationName>,
boost::flyweights::no_tracking,
boost::flyweights::no_locking
> LocFlyweight;
};
#endif // INCLUDED_SCRIPTRUNTIME

View File

@ -20,6 +20,7 @@
#include "Simulation2.h" #include "Simulation2.h"
#include "scriptinterface/ScriptInterface.h" #include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptRuntime.h"
#include "simulation2/MessageTypes.h" #include "simulation2/MessageTypes.h"
#include "simulation2/system/ComponentManager.h" #include "simulation2/system/ComponentManager.h"
@ -453,7 +454,7 @@ void CSimulation2Impl::Update(int turnLength, const std::vector<SimulationComman
// much more turns in the same time than in normal games. // much more turns in the same time than in normal games.
// (TODO: we ought to schedule this for a frame where we're not // (TODO: we ought to schedule this for a frame where we're not
// running the sim update, to spread the load) // running the sim update, to spread the load)
m_ComponentManager.GetScriptInterface().MaybeIncrementalRuntimeGC(0.0f); m_ComponentManager.GetScriptInterface().GetRuntime()->MaybeIncrementalGC(0.0f);
if (m_EnableOOSLog) if (m_EnableOOSLog)
DumpState(); DumpState();