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@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -21,6 +21,8 @@
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#include "lib/input.h"
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#include "lib/frequency_filter.h"
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#include <map>
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// thin abstraction layer on top of SDL.
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// game code should use it instead of SDL_GetMouseState etc. because
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// Atlas does not completely emulate SDL (it can only send events).
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