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forked from 0ad/0ad

Commit new files forgotten in 5b46ce0778

I of course forgot to `svn add` these. Fixes 5b46ce0778

This was SVN commit r24428.
This commit is contained in:
wraitii 2020-12-19 09:48:11 +00:00
parent 5b46ce0778
commit cd882c1669
2 changed files with 315 additions and 0 deletions

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/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SERIALIZATION_PATHFINDER
#define INCLUDED_SERIALIZATION_PATHFINDER
#include "simulation2/serialization/SerializeTemplates.h"
template<>
struct SerializeHelper<Waypoint>
{
void operator()(ISerializer& serialize, const char* UNUSED(name), const Waypoint& value)
{
serialize.NumberFixed_Unbounded("waypoint x", value.x);
serialize.NumberFixed_Unbounded("waypoint z", value.z);
}
void operator()(IDeserializer& deserialize, const char* UNUSED(name), Waypoint& value)
{
deserialize.NumberFixed_Unbounded("waypoint x", value.x);
deserialize.NumberFixed_Unbounded("waypoint z", value.z);
}
};
template<>
struct SerializeHelper<PathGoal>
{
template<typename S>
void operator()(S& serialize, const char* UNUSED(name), Serialize::qualify<S, PathGoal> value)
{
Serializer(serialize, "type", value.type, PathGoal::INVERTED_SQUARE);
serialize.NumberFixed_Unbounded("goal x", value.x);
serialize.NumberFixed_Unbounded("goal z", value.z);
serialize.NumberFixed_Unbounded("goal u x", value.u.X);
serialize.NumberFixed_Unbounded("goal u z", value.u.Y);
serialize.NumberFixed_Unbounded("goal v x", value.v.X);
serialize.NumberFixed_Unbounded("goal v z", value.v.Y);
serialize.NumberFixed_Unbounded("goal hw", value.hw);
serialize.NumberFixed_Unbounded("goal hh", value.hh);
serialize.NumberFixed_Unbounded("maxdist", value.maxdist);
}
};
#endif // INCLUDED_SERIALIZATION_PATHFINDER

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/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SERIALIZED_TYPES
#define INCLUDED_SERIALIZED_TYPES
/**
* @file
* Provide specializations for some generic types and containers.
*/
#include "simulation2/serialization/SerializeTemplates.h"
#include "lib/types.h"
#include <array>
#include <map>
#include <set>
#include <string>
#include <unordered_map>
#include <vector>
template<typename T, size_t N>
struct SerializeHelper<std::array<T, N>>
{
void operator()(ISerializer& serialize, const char* name, std::array<T, N>& value)
{
for (size_t i = 0; i < N; ++i)
Serializer(serialize, name, value[i]);
}
void operator()(IDeserializer& deserialize, const char* name, std::array<T, N>& value)
{
for (size_t i = 0; i < N; ++i)
Serializer(deserialize, name, value[i]);
}
};
template<typename T>
struct SerializeHelper<std::vector<T>>
{
void operator()(ISerializer& serialize, const char* name, std::vector<T>& value)
{
size_t len = value.size();
serialize.NumberU32_Unbounded("length", (u32)len);
for (size_t i = 0; i < len; ++i)
Serializer(serialize, name, value[i]);
}
void operator()(IDeserializer& deserialize, const char* name, std::vector<T>& value)
{
value.clear();
u32 len;
deserialize.NumberU32_Unbounded("length", len);
value.reserve(len); // TODO: watch out for out-of-memory
for (size_t i = 0; i < len; ++i)
{
T el;
Serializer(deserialize, name, el);
value.emplace_back(el);
}
}
};
template<typename T>
struct SerializeHelper<std::set<T>>
{
void operator()(ISerializer& serialize, const char* name, const std::set<T>& value)
{
serialize.NumberU32_Unbounded("size", static_cast<u32>(value.size()));
for (const T& elem : value)
Serializer(serialize, name, elem);
}
void operator()(IDeserializer& deserialize, const char* name, std::set<T>& value)
{
value.clear();
u32 size;
deserialize.NumberU32_Unbounded("size", size);
for (size_t i = 0; i < size; ++i)
{
T el;
Serializer(deserialize, name, el);
value.emplace(std::move(el));
}
}
};
template<typename K, typename V>
struct SerializeHelper<std::map<K, V>>
{
template<typename... Args>
void operator()(ISerializer& serialize, const char* UNUSED(name), std::map<K, V>& value, Args&&... args)
{
size_t len = value.size();
serialize.NumberU32_Unbounded("length", (u32)len);
for (typename std::map<K, V>::iterator it = value.begin(); it != value.end(); ++it)
{
Serializer(serialize, "key", it->first, std::forward<Args>(args)...);
Serializer(serialize, "value", it->second, std::forward<Args>(args)...);
}
}
template<typename... Args>
void operator()(IDeserializer& deserialize, const char* UNUSED(name), std::map<K, V>& value, Args&&... args)
{
value.clear();
u32 len;
deserialize.NumberU32_Unbounded("length", len);
for (size_t i = 0; i < len; ++i)
{
K k;
V v;
Serializer(deserialize, "key", k, std::forward<Args>(args)...);
Serializer(deserialize, "value", v, std::forward<Args>(args)...);
value.emplace(std::move(k), std::move(v));
}
}
};
// We have to order the map before serializing to make things consistent
template<typename K, typename V>
struct SerializeHelper<std::unordered_map<K, V>>
{
void operator()(ISerializer& serialize, const char* name, std::unordered_map<K, V>& value)
{
std::map<K, V> ordered_value(value.begin(), value.end());
Serializer(serialize, name, ordered_value);
}
void operator()(IDeserializer& deserialize, const char* name, std::unordered_map<K, V>& value)
{
Serializer(deserialize, name, value);
}
};
template<>
struct SerializeHelper<u8>
{
void operator()(ISerializer& serialize, const char* name, u8 value)
{
serialize.NumberU8_Unbounded(name, value);
}
void operator()(IDeserializer& deserialize, const char* name, u8& value)
{
deserialize.NumberU8_Unbounded(name, value);
}
};
template<typename Enum>
struct SerializeHelper<Enum, std::enable_if_t<std::is_enum_v<Enum>>>
{
void operator()(ISerializer& serialize, const char* name, Enum value, Enum&& max)
{
serialize.NumberU8(name, static_cast<u8>(value), 0, static_cast<u8>(max));
}
void operator()(IDeserializer& deserialize, const char* name, Enum& value, Enum&& max)
{
u8 val;
deserialize.NumberU8(name, val, 0, static_cast<u8>(max));
value = static_cast<Enum>(val);
}
};
template<>
struct SerializeHelper<u16>
{
void operator()(ISerializer& serialize, const char* name, u16 value)
{
serialize.NumberU16_Unbounded(name, value);
}
void operator()(IDeserializer& deserialize, const char* name, u16& value)
{
deserialize.NumberU16_Unbounded(name, value);
}
};
template<>
struct SerializeHelper<u32>
{
template<typename... Args>
void operator()(ISerializer& serialize, const char* name, u32 value, Args&&...)
{
serialize.NumberU32_Unbounded(name, value);
}
template<typename... Args>
void operator()(IDeserializer& deserialize, const char* name, u32& value, Args&&...)
{
deserialize.NumberU32_Unbounded(name, value);
}
};
template<>
struct SerializeHelper<i32>
{
void operator()(ISerializer& serialize, const char* name, i32 value)
{
serialize.NumberI32_Unbounded(name, value);
}
void operator()(IDeserializer& deserialize, const char* name, i32& value)
{
deserialize.NumberI32_Unbounded(name, value);
}
};
template<>
struct SerializeHelper<bool>
{
void operator()(ISerializer& serialize, const char* name, bool value)
{
serialize.Bool(name, value);
}
void operator()(IDeserializer& deserialize, const char* name, bool& value)
{
deserialize.Bool(name, value);
}
};
template<typename StringLike>
struct SerializeHelper<StringLike, std::enable_if_t<std::is_base_of_v<std::string, StringLike>>>
{
template<typename T>
void operator()(ISerializer& serialize, const char* name, T&& value)
{
serialize.StringASCII(name, value, 0, UINT32_MAX);
}
template<typename T>
void operator()(IDeserializer& deserialize, const char* name, T& value)
{
deserialize.StringASCII(name, value, 0, UINT32_MAX);
}
};
#endif // INCLUDED_SERIALIZED_TYPES