Replace an incorrect math.max() by math.min() in tileclass
Summary: Patch by smiley fixing 8585040f27
Test Plan:
Check that is the correct fix.
Measure how badly it affected performance.
Reviewers: O14 Maps, elexis, Stan
Reviewed By: O14 Maps, elexis
Subscribers: smiley
Trac Tickets: #4992
Differential Revision: https://code.wildfiregames.com/D2010
This was SVN commit r22635.
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@ -126,7 +126,7 @@ TileClass.prototype.countInRadius = function(position, radius, returnMembers)
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let dy = iy - position.y;
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let xMin = Math.max(Math.floor(position.x - radius), 0);
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let xMax = Math.max(Math.ceil(position.x + radius), this.size - 1);
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let xMax = Math.min(Math.ceil(position.x + radius), this.size - 1);
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for (let ix = xMin; ix <= xMax; ++ix)
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{
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