# cleanup JS
fix tabs and indenting This was SVN commit r4371.
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054cbaf644
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@ -120,7 +120,6 @@ function messageBox (mbWidth, mbHeight, mbMessage, mbTitle, mbMode, mbButtonCapt
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getGUIGlobal().mbButton1Code = mbButtonsCode[0];
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getGUIGlobal().mbButton2Code = mbButtonsCode[1];
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getGUIGlobal().mbButton3Code = mbButtonsCode[2];
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}
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// ====================================================================
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@ -166,7 +166,6 @@ function endSession (closeType)
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break;
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case ("exit"):
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// If the player has chosen to shutdown and immediately return to operating system,
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exit();
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break;
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}
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@ -64,13 +64,6 @@ function worldClickHandler(event)
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args[1]=event.y;
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break;
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// entity target commands
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// I'm guessing we no longer require these now that they have become generic events?
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// case NMT_AttackMelee:
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// case NMT_Gather:
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// case NMT_Heal:
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// args[0]=event.entity;
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// args[1]=null;
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// break;
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case NMT_Generic:
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args[0]=event.entity;
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if ( event.clicks == 1)
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@ -1,22 +1,26 @@
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function updateOrbital()
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{
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function updateOrbital()
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{
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if( !getGUIObjectByName( 'arena' ).hidden )
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{
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g_ballx += g_balldx;
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g_bally += g_balldy;
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if (g_ballx > 600) {
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if (g_ballx > 600)
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{
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g_balldx *= -0.9;
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g_ballx = 600-(g_ballx-600);
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}
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else if (g_ballx < 0) {
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else if (g_ballx < 0)
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{
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g_balldx *= -0.9;
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g_ballx = -g_ballx;
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}
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if (g_bally > 400) {
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if (g_bally > 400)
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{
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g_balldy *= -0.9;
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g_bally = 400-(g_bally-400);
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}
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else if (g_bally < 0) {
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else if (g_bally < 0)
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{
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g_balldy *= -0.9;
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g_bally = -g_bally;
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}
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@ -36,5 +40,5 @@
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var r=5;
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ball.size = new GUISize(g_ballx-r, g_bally-r, g_ballx+r, g_bally+r);
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}
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}
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}
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