This was SVN commit r6698.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/special/cape_a.pmd</mesh>
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<texture>props/cape_hero.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<mesh>props/helmet/hele_helmet_o.pmd</mesh>
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<texture>props/helmet/hele_d1.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Corinthian-Cresthigh">
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<variant frequency="3" name="Helmet-Corinthian-Cresthigh">
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<mesh>props/helmet/hele_highcrest.dae</mesh>
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<texture>props/helmet/hele_d1.dds</texture>
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</variant>
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BIN
binaries/data/mods/public/art/textures/terrain/types/grass/grass1_spring.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/terrain/types/grass/grass1_spring.dds
(Stored with Git LFS)
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