Fix simulation test
This was SVN commit r7707.
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31699e830d
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@ -22,19 +22,42 @@ AddMock(SYSTEM_ENTITY, IID_TemplateManager, {
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AddMock(100, IID_Player, {
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GetName: function() { return "Player 1"; },
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GetCiv: function() { return "gaia"; },
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GetColour: function() { return { r: 1, g: 1, b: 1, a: 1}; },
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GetPopulationCount: function() { return 10; },
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GetPopulationLimit: function() { return 20; },
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GetResourceCounts: function() { return { "food": 100 }; }
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GetResourceCounts: function() { return { food: 100 }; }
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});
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AddMock(101, IID_Player, {
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GetName: function() { return "Player 2"; },
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GetCiv: function() { return "celt"; },
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GetColour: function() { return { r: 1, g: 0, b: 0, a: 1}; },
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GetPopulationCount: function() { return 40; },
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GetPopulationLimit: function() { return 30; },
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GetResourceCounts: function() { return { "food": 200 }; }
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GetResourceCounts: function() { return { food: 200 }; }
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});
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TS_ASSERT_UNEVAL_EQUALS(cmp.GetSimulationState(), {
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players: [{popCount:10, popLimit:20, resourceCounts:{food:100}}, {popCount:40, popLimit:30, resourceCounts:{food:200}}]
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players: [
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{
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name: "Player 1",
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civ: "gaia",
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color: { r:1, g:1, b:1, a:1 },
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popCount: 10,
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popLimit: 20,
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resourceCounts: { food: 100 }
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},
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{
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name: "Player 2",
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civ: "celt",
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color: { r:1, g:0, b:0, a:1 },
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popCount: 40,
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popLimit: 30,
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resourceCounts: { food: 200 }
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}
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]
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});
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