Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
This was SVN commit r8455.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/hele_civic_shields.dae</mesh>
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<texture>props/hele_props_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -6,10 +6,10 @@
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<mesh>structural/hele_civic_struct.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/civic_centre_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_tiles1.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_tiles2.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_trees.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_round.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_shields.xml" attachpoint="root"/>
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</props>
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<texture>structural/hele_struct.dds</texture>
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</variant>
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BIN
binaries/data/mods/public/art/meshes/structural/hele_civic_props.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_props.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_round.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_round.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_shields.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_shields.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_struct.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_struct.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_tiles_long.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_tiles_long.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_tiles_short.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_tiles_short.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_trees.dae
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binaries/data/mods/public/art/meshes/structural/hele_civic_trees.dae
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@ -26,6 +26,6 @@
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<Unit radius="8.0"/>
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</Obstruction>
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<Vision>
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<Range>40</Range>
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<Range>100</Range>
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</Vision>
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</Entity>
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@ -15,6 +15,6 @@
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<Crush>15.0</Crush>
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</Armour>
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<Vision>
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<Range>56</Range>
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<Range>120</Range>
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</Vision>
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</Entity>
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