Remove some unused Profiler.h and CLogger.h includes.
NativeWrapperDefns.h from4e87fef3da
, found in audit of7c21a0cf8e
. Differential Revision: https://code.wildfiregames.com/D2268 Tested on: clang 8.0.1, Jenkins This was SVN commit r22863.
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@ -25,7 +25,6 @@
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#include "ps/Game.h"
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#include "ps/World.h"
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#include "ps/CLogger.h"
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#include "ps/Profile.h"
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#include "scriptinterface/ScriptInterface.h"
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#define IMPLEMENT_BOOLEAN_SCRIPT_SETTING(NAME) \
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@ -26,6 +26,7 @@
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#include "i18n/L10n.h"
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#include "lib/ogl.h"
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#include "ps/CLogger.h"
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#include "ps/Profile.h"
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#include "renderer/Renderer.h"
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#include "third_party/cppformat/format.h"
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@ -21,7 +21,6 @@
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#include "gui/CGUIColor.h"
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#include "graphics/FontMetrics.h"
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#include "ps/CLogger.h"
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#include "ps/CStrIntern.h"
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/**
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@ -23,7 +23,7 @@
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#include "lib/external_libraries/libsdl.h"
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#include "lib/ogl.h"
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#include "lib/timer.h"
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#include "ps/CLogger.h"
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#include "ps/Profile.h"
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CDropDown::CDropDown(CGUI& pGUI)
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: CList(pGUI), IGUIObject(pGUI),
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@ -28,7 +28,6 @@
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#include "lib/sysdep/clipboard.h"
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#include "lib/timer.h"
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#include "lib/utf8.h"
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#include "ps/CLogger.h"
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#include "ps/ConfigDB.h"
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#include "ps/GameSetup/Config.h"
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#include "ps/Globals.h"
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@ -22,8 +22,7 @@
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#include "gui/CGUIColor.h"
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#include "gui/CGUIScrollBarVertical.h"
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#include "lib/external_libraries/libsdl.h"
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#include "ps/CLogger.h"
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#include "ps/Profile.h"
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#include "lib/timer.h"
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CList::CList(CGUI& pGUI)
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: IGUIObject(pGUI), IGUITextOwner(pGUI), IGUIScrollBarOwner(pGUI),
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@ -19,7 +19,6 @@
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#include "CSlider.h"
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#include "GUI.h"
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#include "lib/ogl.h"
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#include "ps/CLogger.h"
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CSlider::CSlider(CGUI& pGUI)
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: IGUIObject(pGUI), m_IsPressed(false), m_ButtonSide(0)
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@ -23,7 +23,6 @@
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#include "lib/input.h"
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#include "lib/file/vfs/vfs_path.h"
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#include "ps/CLogger.h"
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#include "ps/CStr.h"
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#include "ps/TemplateLoader.h"
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#include "scriptinterface/ScriptVal.h"
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@ -19,8 +19,6 @@
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#include "GUI.h"
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#include "ps/CLogger.h"
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IGUIButtonBehavior::IGUIButtonBehavior(CGUI& pGUI)
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: IGUIObject(pGUI), m_Pressed(false)
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{
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@ -27,7 +27,6 @@
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#include "gui/IGUIObject.h"
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#include "gui/IGUIScrollBar.h"
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#include "gui/scripting/JSInterface_GUITypes.h"
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#include "ps/CLogger.h"
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#include "scriptinterface/ScriptExtraHeaders.h"
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#include "scriptinterface/ScriptInterface.h"
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@ -21,7 +21,6 @@
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#include "i18n/L10n.h"
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#include "lib/utf8.h"
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#include "ps/Profile.h"
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#include "scriptinterface/ScriptInterface.h"
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// Returns a translation of the specified English string into the current language.
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@ -23,6 +23,7 @@
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#include "ps/CLogger.h"
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#include "ps/Pyrogenesis.h"
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#include "ps/Replay.h"
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#include "ps/Profile.h"
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#include "ps/Util.h"
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#include "simulation2/Simulation2.h"
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@ -21,7 +21,6 @@
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#include "ps/CConsole.h"
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#include "ps/CLogger.h"
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#include "ps/Profile.h"
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#include "scriptinterface/ScriptInterface.h"
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bool JSI_Console::CheckGlobalInitialized()
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@ -20,7 +20,6 @@
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#include "JSInterface_VisualReplay.h"
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#include "ps/CStr.h"
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#include "ps/Profile.h"
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#include "ps/VisualReplay.h"
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#include "scriptinterface/ScriptInterface.h"
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@ -14,7 +14,6 @@
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ps/Profile.h"
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// Use the macro below to define types that will be passed by value to C++ functions.
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// NOTE: References are used just to avoid superfluous copy constructor calls
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@ -23,8 +23,6 @@
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#include "simulation2/scripting/ScriptComponent.h"
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#include "simulation2/MessageTypes.h"
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#include "ps/Profile.h"
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class CCmpTest1A : public ICmpTest1
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{
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public:
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@ -29,6 +29,7 @@
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#include "lib/utf8.h"
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#include "ps/CLogger.h"
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#include "ps/Profile.h"
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#include "ps/Filesystem.h"
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#include "ps/scripting/JSInterface_VFS.h"
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@ -20,6 +20,7 @@
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#include "ReplayTurnManager.h"
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#include "gui/GUIManager.h"
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#include "ps/CLogger.h"
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#include "ps/Util.h"
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#include "simulation2/Simulation2.h"
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@ -22,6 +22,8 @@
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#include "gui/GUIManager.h"
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#include "maths/MathUtil.h"
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#include "ps/Pyrogenesis.h"
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#include "ps/Profile.h"
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#include "ps/CLogger.h"
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#include "ps/Replay.h"
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#include "ps/Util.h"
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#include "scriptinterface/ScriptInterface.h"
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@ -22,7 +22,6 @@
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#include "lib/utf8.h"
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#include "maths/Vector3D.h"
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#include "ps/Filesystem.h"
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#include "ps/Profile.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "soundmanager/SoundManager.h"
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