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forked from 0ad/0ad

Updated Carthaginian scout tower with properly firing projectiles.

This was SVN commit r9808.
This commit is contained in:
Michael D. Hafer 2011-07-11 23:29:32 +00:00
parent af57bc2262
commit e31e3aa763
4 changed files with 18 additions and 6 deletions

View File

@ -3,13 +3,25 @@
<castshadow/>
<group>
<variant frequency="1" name="Scout_Tower">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
</animations>
<mesh>structural/kart_scout_tower.pmd</mesh>
<props>
<prop actor="props/structures/carthaginians/scout_tower.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<group>
<variant name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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