Updated Carthaginian scout tower with properly firing projectiles.
This was SVN commit r9808.
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@ -3,13 +3,25 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Scout_Tower">
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<animations>
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<animation event="0.5" load="0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/kart_scout_tower.pmd</mesh>
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<props>
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<prop actor="props/structures/carthaginians/scout_tower.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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binaries/data/mods/public/art/meshes/structural/kart_scout_tower.dae
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binaries/data/mods/public/art/meshes/structural/kart_scout_tower.dae
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binaries/data/mods/public/maps/scenarios/Carthaginians Sandbox.pmp
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binaries/data/mods/public/maps/scenarios/Carthaginians Sandbox.pmp
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binaries/data/mods/public/maps/scenarios/Carthaginians Sandbox.xml
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binaries/data/mods/public/maps/scenarios/Carthaginians Sandbox.xml
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