1
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forked from 0ad/0ad

Remove duplicate iber_struct.dds

Fixes #6326

This was SVN commit r26060.
This commit is contained in:
Stan 2021-12-12 20:04:07 +00:00
parent 0dd3bcc8e7
commit e851fc019b
53 changed files with 232 additions and 195 deletions

View File

@ -4,7 +4,12 @@
<group>
<variant name="Large Wood Awning">
<mesh>props/awning_wooden_lg.dae</mesh>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant name="Small Wood Awning">
<mesh>props/awning_wooden_sm.dae</mesh>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -4,11 +4,19 @@
<group>
<variant frequency="1" name="hay cart small">
<mesh>props/hay_cart.dae</mesh>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="hay cart large">
<mesh>props/hay_cart_large.dae</mesh>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -9,11 +9,11 @@
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_01" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -4,11 +4,19 @@
<group>
<variant frequency="2" name="produce bins a">
<mesh>props/produce_bins_a.dae</mesh>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="produce bins b">
<mesh>props/produce_bins_b.dae</mesh>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -1,13 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="rug stand - Iberian">
<mesh>props/eyecandy_iber_rugstand.dae</mesh>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -1,16 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/eyecandy_iber_weapons_table.dae</mesh>
<props>
<prop actor="props/special/eyecandy/tables_weapons_iber_shields.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -12,4 +12,4 @@
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>
</actor>

View File

@ -12,4 +12,4 @@
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>
</actor>

View File

@ -12,4 +12,4 @@
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>
</actor>

View File

@ -1,16 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="barrel">
<mesh>props/iber_blacksmith_barrel_prop.dae</mesh>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
<texture file="structural/ao/iber_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="barrel">
<mesh>props/iber_blacksmith_barrel_prop.dae</mesh>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -1,16 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="barrel">
<mesh>props/iber_blacksmith_barrels_prop.dae</mesh>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
<texture file="structural/ao/iber_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="barrel">
<mesh>props/iber_blacksmith_barrels_prop.dae</mesh>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="barrel">
<mesh>props/iber_blacksmith_bucket_prop.dae</mesh>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
<texture file="structural/ao/iber_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="barrel">
<mesh>props/iber_blacksmith_bucket_prop.dae</mesh>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
<texture file="structural/ao/iber_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="barrel">
<mesh>props/iber_blacksmith_wheel_prop.dae</mesh>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
<texture file="structural/ao/iber_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="barrel">
<mesh>props/iber_blacksmith_wheel_prop.dae</mesh>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
<texture file="structural/ao/iber_blacksmith.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant frequency="1" name="props-1">
<mesh>props/iber_gate_door.dae</mesh>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="House A - props 1">
<mesh>props/iber_house_a_1.dae</mesh>
@ -11,11 +9,14 @@
<mesh>props/iber_house_a_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="House B - props 1">
<mesh>props/iber_house_b_1.dae</mesh>
@ -11,11 +9,14 @@
<mesh>props/iber_house_b_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="House C - props 1">
<mesh>props/iber_house_c_1.dae</mesh>
@ -11,11 +9,14 @@
<mesh>props/iber_house_c_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -5,11 +5,11 @@
<variant frequency="100" name="Base">
<mesh>props/iber_dock_stone_post.dae</mesh>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
<material>no_trans_norm_spec.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Market Props 1">
<mesh>props/iber_market_props_01.dae</mesh>
@ -11,11 +9,14 @@
<mesh>props/iber_market_props_02.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -1,18 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="monument_props_a">
<mesh>props/iber_sb_props_a.dae</mesh>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="storehouse-props-a">
<mesh>props/iber_storehouse_a.dae</mesh>
@ -11,11 +9,14 @@
<mesh>props/iber_storehouse_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -1,13 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="storehouse-props">
<mesh>props/maur_storehouse_props.dae</mesh>
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -5,7 +5,7 @@
<variant frequency="1" name="Caradoc's Head">
<mesh>props/head_longhair.dae</mesh>
<textures>
<texture file="props/head/celt_caratacos.dds" name="baseTex"/>
<texture file="props/head/celt_caratacos.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -5,7 +5,7 @@
<variant frequency="1" name="Caradoc's Head">
<mesh>props/new/head_longhair.dae</mesh>
<textures>
<texture file="props/head/celt_caratacos.dds" name="baseTex"/>
<texture file="props/head/celt_caratacos.png" name="baseTex"/>
</textures>
</variant>
</group>

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@ -12,4 +12,4 @@
</variant>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>
</actor>

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@ -9,7 +9,7 @@
<prop actor="props/structures/carthaginians/embassy_iberian_props.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/ao/kart_embassy_iberian.png" name="aoTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>

View File

@ -1,14 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="iber dock rubble struct">
<mesh>props/iber_dock_rubble_struct.dae</mesh>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="props/ao/iber_dock_rubble_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="iber dock rubble struct">
<mesh>props/iber_dock_rubble_struct.dae</mesh>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
<texture file="props/ao/iber_dock_rubble_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -1,14 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="iber cc pieces 6x6">
<mesh>props/iber_cc_pieces.dae</mesh>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="props/ao/iber_cc_rubble.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="iber cc pieces 6x6">
<mesh>props/iber_cc_pieces.dae</mesh>
<textures>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
<texture file="props/ao/iber_cc_rubble.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -15,7 +15,7 @@
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield_4"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/ao/iber_barracks_AO.png" name="aoTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>

View File

@ -16,7 +16,7 @@
<prop actor="props/structures/iberians/blacksmith_wheel.xml" attachpoint="iberwheel"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
<texture file="structural/ao/iber_blacksmith.png" name="aoTex"/>

View File

@ -10,7 +10,7 @@
<prop actor="particle/smoke_jav.xml" attachpoint="smoke"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
<texture file="structural/ao/iber_civic_center.png" name="aoTex"/>

View File

@ -11,10 +11,10 @@
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
<texture file="structural/ao/iber_corral.png" name="aoTex"/>
<texture file="structural/ao/iber_corral.png" name="aoTex"/>
</textures>
</variant>
</group>

View File

@ -9,11 +9,11 @@
<prop actor="props/structures/iberians/dock_boat.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,28 +4,27 @@
<group>
<variant frequency="1" name="Farmstead A">
<mesh>structural/iber_farmstead.dae</mesh>
<props>
<prop actor="props/structures/iberians/farmstead_hay.xml" attachpoint="root"/>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
<texture file="structural/ao/iber_farmstead.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Farmstead B">
<mesh>structural/iber_farmstead_b.dae</mesh>
<textures>
<texture file="structural/ao/iber_farmstead_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Farmstead">
<props>
<prop actor="props/structures/iberians/farmstead_hay.xml" attachpoint="root"/>
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
<texture file="structural/ao/iber_farmstead_b.png" name="aoTex"/>
</textures>
</variant>
</group>

View File

@ -9,7 +9,7 @@
<prop actor="props/structures/iberians/fortress_sheilds.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
<texture file="structural/ao/iber_fortress.png" name="aoTex"/>

View File

@ -96,7 +96,7 @@
<group>
<variant name="base" frequency="1">
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>

View File

@ -9,7 +9,7 @@
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/ao/iber_market.png" name="aoTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>

View File

@ -10,7 +10,7 @@
<prop actor="props/structures/iberians/range_nature.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/ao/iber_range3_ao.png" name="aoTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>

View File

@ -13,7 +13,7 @@
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>

View File

@ -14,7 +14,7 @@
<prop actor="props/structures/iberians/stable_horse_c.xml" attachpoint="horse_2"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/ao/iber_stable.png" name="aoTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>

View File

@ -9,7 +9,7 @@
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/ao/iber_storehouse.png" name="aoTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
@ -24,5 +24,5 @@
</props>
</variant>
</group>
<material>player_trans_ao_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -11,7 +11,7 @@
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield3"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/ao/iber_temple.png" name="aoTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>

View File

@ -14,7 +14,7 @@
<prop actor="props/structures/iberians/wall_gate_shields.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>

View File

@ -5,7 +5,7 @@
<variant frequency="1" name="wall long">
<mesh>structural/iber_wall_long.dae</mesh>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>

View File

@ -5,7 +5,7 @@
<variant frequency="1" name="wall medium">
<mesh>structural/iber_wall_medium.dae</mesh>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>

View File

@ -5,7 +5,7 @@
<variant frequency="1" name="wall short">
<mesh>structural/iber_wall_short.dae</mesh>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
@ -15,5 +15,5 @@
<variant frequency="100" name="Idle"/>
<variant file="structures/destruction_small.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -8,7 +8,7 @@
<prop actor="props/structures/iberians/wall_tower_shields.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>

View File

@ -25,7 +25,7 @@
</props>
<textures>
<texture file="structural/ao/iber_wonder_AO.png" name="aoTex"/>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>

View File

@ -11,7 +11,7 @@
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
<texture file="structural/ao/iber_wooden_tower_AO.png" name="aoTex"/>

View File

@ -11,7 +11,7 @@
<prop actor="props/structures/iberians/workshop_shields.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct.png" name="baseTex"/>
<texture file="structural/ao/iber_workshop_ao1.png" name="aoTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>