Roman Vesta temple
This was SVN commit r11102.
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@ -2,12 +2,29 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="vesta">
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<mesh>structural/rome_vesta.dae</mesh>
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<props>
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<prop actor="props/structures/romans/temple.xml" attachpoint="root"/>
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<prop actor="particle/flame_jav.xml" attachpoint="fire"/>
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<prop actor="particle/smoke_small_light.xml" attachpoint="smoke"/>
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</props>
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<texture>structural/rome_struct_1.dds</texture>
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<texture>structural/rome_struct.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/rome_vesta.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/rome_vesta.dae
(Stored with Git LFS)
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