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forked from 0ad/0ad

Roman Vesta temple

This was SVN commit r11102.
This commit is contained in:
Pureon 2012-02-19 18:07:18 +00:00
parent a1aea94435
commit ec2b42f4a7
2 changed files with 22 additions and 5 deletions

View File

@ -2,12 +2,29 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="100" name="vesta">
<mesh>structural/rome_vesta.dae</mesh>
<props>
<prop actor="props/structures/romans/temple.xml" attachpoint="root"/>
<prop actor="particle/flame_jav.xml" attachpoint="fire"/>
<prop actor="particle/smoke_small_light.xml" attachpoint="smoke"/>
</props>
<texture>structural/rome_struct_1.dds</texture>
<texture>structural/rome_struct.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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