#New Greek Trireme
This was SVN commit r10002.
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@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="mesh">
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<mesh>props/hele_trireme_sails.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="sail-pegasus">
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<texture>props/hele_sail_pegasus.dds</texture>
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</variant>
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<variant frequency="1" name="sail-krater">
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<texture>props/hele_sail_krater.dds</texture>
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</variant>
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<variant frequency="1" name="sail-triskeles">
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<texture>props/hele_sail_runner.dds</texture>
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</variant>
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<variant frequency="1" name="sail-star">
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<texture>props/hele_sail_star_a.dds</texture>
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</variant>
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<variant frequency="1" name="sail-pegasus2">
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<texture>props/hele_sail_pegasus_2.dds</texture>
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</variant>
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<variant frequency="1" name="sail-hawk">
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<texture>props/hele_sail_hawk_a.dds</texture>
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</variant>
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<variant frequency="1" name="sail-eye">
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<texture>props/hele_sail_eye.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -4,23 +4,13 @@
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<float/>
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<group>
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<variant>
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<mesh>structural/hele_tri.pmd</mesh>
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<mesh>structural/hele_ship_trireme.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/hele_tri1.xml" attachpoint="props_main"/>
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<prop actor="props/structures/hellenes/hele_tri2.xml" attachpoint="mast"/>
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<prop actor="props/structures/hellenes/hele_tri3.xml" attachpoint="oars"/>
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<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
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<prop actor="" attachpoint="12"/>
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<prop actor="" attachpoint="16"/>
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<prop actor="" attachpoint="17"/>
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<prop actor="" attachpoint="19"/>
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<prop actor="" attachpoint="20"/>
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<prop actor="" attachpoint="22"/>
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<prop actor="" attachpoint="23"/>
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<prop actor="" attachpoint="24"/>
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<prop actor="props/structures/hellenes/trireme_sails.xml" attachpoint="root"/>
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</props>
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<texture>structural/hele_trireme.dds</texture>
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<texture>structural/hele_trireme.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant>
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<mesh>structural/hele_ship_trireme.dae</mesh>
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<props>
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<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/hele_trireme.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant>
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<mesh>structural/hele_tri.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/hele_tri1.xml" attachpoint="props_main"/>
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<prop actor="props/structures/hellenes/hele_tri2.xml" attachpoint="mast"/>
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<prop actor="props/structures/hellenes/hele_tri3.xml" attachpoint="oars"/>
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<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
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<prop actor="" attachpoint="12"/>
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<prop actor="" attachpoint="16"/>
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<prop actor="" attachpoint="17"/>
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<prop actor="" attachpoint="19"/>
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<prop actor="" attachpoint="20"/>
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<prop actor="" attachpoint="22"/>
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<prop actor="" attachpoint="23"/>
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<prop actor="" attachpoint="24"/>
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</props>
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<texture>structural/hele_trireme.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/hele_trireme_sails.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/meshes/props/hele_trireme_sails.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/meshes/structural/hele_ship_trireme.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_ship_trireme.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/hele_trireme.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/hele_trireme.png
(Stored with Git LFS)
Normal file
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