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forked from 0ad/0ad

Escape lobby game names. Fixes #3118.

This was SVN commit r16452.
This commit is contained in:
leper 2015-03-21 16:24:29 +00:00
parent 09ff1f8bea
commit f680caa14f

View File

@ -392,13 +392,13 @@ function updateGameList()
if(!filterGame(g))
{
// 'waiting' games are highlighted in orange, 'running' in red, and 'init' in green.
let name;
let name = escapeText(g.name);
if (g.state == 'init')
name = '[color="0 125 0"]' + g.name + '[/color]';
name = '[color="0 125 0"]' + name + '[/color]';
else if (g.state == 'waiting')
name = '[color="255 127 0"]' + g.name + '[/color]';
name = '[color="255 127 0"]' + name + '[/color]';
else
name = '[color="255 0 0"]' + g.name + '[/color]';
name = '[color="255 0 0"]' + name + '[/color]';
list_name.push(name);
list_ip.push(g.ip);
list_mapName.push(translate(g.niceMapName));