Fix for strange machine with no audio
This was SVN commit r1611.
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@ -309,7 +309,11 @@ static void list_add_dll(const char* dll_path)
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// get filename for "already added" check.
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const char* dll_fn = strrchr(dll_path, '\\')+1;
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assert(dll_fn != (const char*)1); // fires if dll_path was a filename
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if(dll_fn != (const char*)1) // fires if dll_path was a filename
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{
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debug_warn("list_add_dll: invalid path");
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return;
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}
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// make sure it hasn't been added yet.
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if(dlls_already_added.find(dll_fn) != dlls_already_added.end())
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@ -404,10 +408,18 @@ static BOOL CALLBACK ds_enum(void* guid, const char* description, const char* mo
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int win_get_snd_info()
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{
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// make sure this is set to something sensible when
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// DSEnumerate doesn't find anything
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ds_drv_name[0] = '\0';
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// get sound card name
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if(DirectSoundEnumerateA((LPDSENUMCALLBACKA)ds_enum, (void*)0) != DS_OK)
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debug_warn("DirectSoundEnumerate failed");
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// check for the case where there's no sound card
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if (strlen(ds_drv_name) == 0)
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return 0;
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// find all DLLs related to OpenAL, retrieve their versions,
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// and store in snd_drv_ver string.
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list_add_dll(ds_drv_name);
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