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forked from 0ad/0ad

Add new death anims for elephant drivers it was looking weird before.

Variant files made by me.

This was SVN commit r21601.
This commit is contained in:
Stan 2018-03-21 20:15:12 +00:00
parent 0abaded069
commit fcceffb3dd
14 changed files with 128 additions and 94 deletions

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="elephant-driver-cape">
<animations>
<animation file="biped/new/pike_idle_relax.dae" name="Idle" speed="30"/>
<animation file="biped/new/death_rider_elephant_african.dae" name="Death" id="death1" speed="120"/>
<animation file="biped/new/death_rider_elephant_african.dae" name="Death" id="death2" speed="120"/>
<animation file="biped/new/hoplite_idle_relax.dae" name="Walk" id="walk1" speed="30"/>
<animation file="biped/new/hoplite_idle_relax.dae" name="Walk" id="walk2" speed="32"/>
<animation file="biped/new/hoplite_idle_relax.dae" name="Run" id="run1" speed="4"/>
<animation file="biped/new/hoplite_idle_relax.dae" name="Run" id="run2" speed="4"/>
<animation file="biped/new/hoplite_idle_relax.dae" name="Run" id="run3" speed="4"/>
<animation file="biped/new/hoplite_idle_relax.dae" name="promotion" speed="80"/>
<animation event="0.5" file="biped/new/hoplite_idle_relax.dae" name="Attack_melee" id="attack1" speed="30"/>
</animations>
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,8 +4,9 @@
<group>
<variant frequency="1" name="elephant-driver-cape">
<animations>
<animation file="biped/new/death_a.dae" name="Death" id="death1" speed="60"/>
<animation file="biped/new/death_b.dae" name="Death" id="death2" speed="60"/>
<animation file="biped/new/pike_idle_relax.dae" name="Idle" speed="30"/>
<animation file="biped/new/death_rider_elephant_asian.dae" name="Death" id="death1" speed="120"/>
<animation file="biped/new/death_rider_elephant_asian.dae" name="Death" id="death2" speed="120"/>
<animation file="biped/new/hoplite_idle_relax.dae" name="Walk" id="walk1" speed="30"/>
<animation file="biped/new/hoplite_idle_relax.dae" name="Walk" id="walk2" speed="32"/>
<animation file="biped/new/hoplite_idle_relax.dae" name="Run" id="run1" speed="4"/>

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@ -1,51 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<animations>
<animation file="biped/new/inf_sarissa_rest.dae" name="Idle" speed="25"/>
</animations>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/kart_round_su1.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/kart_thracian_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Carth-Sacred Band-ShortSleeve">
<textures>
<texture file="skeletal/kart_su1_sacredband_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Carth-Sacred Band-LongSleeve">
<textures>
<texture file="skeletal/kart_su1_sacredband_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Carth-Sacred Band-LongSleeve-dirty">
<textures>
<texture file="skeletal/kart_su1_sacredband_4.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Carth-Sacred Band-Brown">
<textures>
<texture file="skeletal/kart_su1_sacredband_3.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Carth-Sacred Band-Yellow">
<textures>
<texture file="skeletal/kart_su1_sacredband_5.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/kart_round_su1.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/kart_thracian_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Carth-Sacred Band-ShortSleeve">
<textures>
<texture file="skeletal/kart_su1_sacredband_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Carth-Sacred Band-LongSleeve">
<textures>
<texture file="skeletal/kart_su1_sacredband_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Carth-Sacred Band-LongSleeve-dirty">
<textures>
<texture file="skeletal/kart_su1_sacredband_4.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Carth-Sacred Band-Brown">
<textures>
<texture file="skeletal/kart_su1_sacredband_3.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Carth-Sacred Band-Yellow">
<textures>
<texture file="skeletal/kart_su1_sacredband_5.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/elephantry/turret_idle.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/rider/elephantry/african_turret_death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -3,15 +3,12 @@
<castshadow/>
<group>
<variant>
<animations>
<animation file="biped/new/inf_sarissa_rest.dae" name="Idle" speed="25"/>
</animations>
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/kart_hero_hannibal.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_kart_hannibal.xml" attachpoint="head"/>
<prop actor="props/units/capes/rider/elephant_driver.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/elephant_driver_asian.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/kart_hero_hannibal.dds" name="baseTex"/>
@ -19,9 +16,13 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/elephantry/turret_idle.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/rider/elephantry/asian_turret_death.xml">
<props>
<prop actor="props/units/capes/rider/elephant_driver_asian.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -3,9 +3,6 @@
<castshadow/>
<group>
<variant>
<animations>
<animation file="biped/new/inf_sarissa_rest.dae" name="Idle" speed="25"/>
</animations>
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/kush_skull_cap_cavalry_crown.xml" attachpoint="head"/>
@ -21,13 +18,9 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/elephantry/turret_idle.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/rider/elephant_driver.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/rider/elephantry/asian_turret_death.xml"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -3,16 +3,13 @@
<castshadow/>
<group>
<variant>
<animations>
<animation file="biped/new/inf_sarissa_rest.dae" name="Idle" speed="25"/>
</animations>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/ptol_thureophoros_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/ptol_pike_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/elephant_driver_african.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/ptol_isp_e_1.png" name="baseTex"/>
@ -21,11 +18,11 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/elephantry/turret_idle.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<variant file="biped/rider/elephantry/african_turret_death.xml">
<props>
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/elephant_driver_african.xml" attachpoint="root"/>
</props>
</variant>
</group>

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@ -3,16 +3,13 @@
<castshadow/>
<group>
<variant>
<animations>
<animation file="biped/new/inf_sarissa_rest.dae" name="Idle" speed="25"/>
</animations>
<mesh>skeletal/new/armor/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/ptol_ptolemy_I.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/sele_perseus_brass.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_kart_hannibal.xml" attachpoint="head"/>
<prop actor="props/units/capes/rider/elephant_driver.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/elephant_driver_asian.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/mace_su1_hypaspist_1.dds" name="baseTex"/>
@ -20,11 +17,11 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/elephantry/turret_idle.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<variant file="biped/rider/elephantry/asian_turret_death.xml">
<props>
<prop actor="props/units/capes/rider/elephant_driver.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/elephant_driver_asian.xml" attachpoint="root"/>
</props>
</variant>
</group>

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@ -3,9 +3,6 @@
<castshadow/>
<group>
<variant>
<animations>
<animation file="biped/new/inf_sarissa_rest.dae" name="Idle" speed="25"/>
</animations>
<mesh>skeletal/new/armor/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
@ -62,9 +59,9 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/elephantry/turret_idle.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/rider/elephantry/asian_turret_death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -3,14 +3,11 @@
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/new/inf_sarissa_rest.dae" name="Idle" speed="25"/>
</animations>
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/new/head_kart_hannibal.xml" attachpoint="head"/>
<prop actor="props/units/capes/rider/elephant_driver.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/elephant_driver_asian.xml" attachpoint="root"/>
<prop actor="props/units/helmets/sele_seleucus_nikator_01.xml" attachpoint="helmet"/>
</props>
<textures>
@ -19,11 +16,11 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/elephantry/turret_idle.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<variant file="biped/rider/elephantry/asian_turret_death.xml">
<props>
<prop actor="props/units/capes/rider/elephant_driver.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/elephant_driver_asian.xml" attachpoint="root"/>
</props>
</variant>
</group>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Death">
<animations>
<animation file="biped/new/death_rider_elephant_african.dae" name="death" id="death1" speed="120"/>
<animation file="biped/new/death_rider_elephant_african.dae" name="death" id="death2" speed="120"/>
</animations>
</variant>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Death">
<animations>
<animation file="biped/new/death_rider_elephant_asian.dae" name="death" id="death1" speed="120"/>
<animation file="biped/new/death_rider_elephant_asian.dae" name="death" id="death2" speed="120"/>
</animations>
</variant>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant frequency="1" name="Idle">
<animations>
<animation file="biped/new/inf_sarissa_rest.dae" name="Idle" speed="25"/>
</animations>
</variant>