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3903 Commits

Author SHA1 Message Date
002c40ede4 Some miscellaneous stuff. Also Fixes #828
This was SVN commit r9436.
2011-05-04 21:51:29 +00:00
fffcdbbf21 Balances random map resources.
Attempts to avoid "invalid argument" errors in typed arrays by forcing
them to integer (see #658).
Removes script preloading from map generator (VFS is thread-safe now)
Removes thread checking from ScriptInterface file loading functions.
Adjusts starting entities in civ data.

This was SVN commit r9435.
2011-05-04 21:24:25 +00:00
d6b073df22 Fix typo
This was SVN commit r9434.
2011-05-04 20:49:17 +00:00
1ba34b973f clean up
This was SVN commit r9430.
2011-05-04 19:36:29 +00:00
dd264f46cf make music civ specific
This was SVN commit r9429.
2011-05-04 19:31:01 +00:00
OmriLahav
da40ea8e2c First 3 completed score pieces from Omri: Celts Peace 1, Hellens Peace 1 and Iberians Peace 1 - 04.05.11.
This was SVN commit r9428.
2011-05-04 15:39:33 +00:00
6c3b41db3f New minimap buttons ready for implementation.
This was SVN commit r9422.
2011-05-04 05:55:53 +00:00
16a654ccae Fix script tests.
Fixes #827.

This was SVN commit r9416.
2011-05-03 23:16:16 +00:00
1a6e75de4e updated alpha version name - fixes #816
This was SVN commit r9415.
2011-05-03 20:22:42 +00:00
b26d543da1 Fixes #821
This was SVN commit r9414.
2011-05-03 19:44:08 +00:00
114ca8e4ce Changed map lighting.
This was SVN commit r9409.
2011-05-03 01:44:59 +00:00
0734122a9d Added some stone quarries to the map.
This was SVN commit r9408.
2011-05-03 01:39:45 +00:00
04f5a34f2d New Mediterranean stonemine "quarry."
This was SVN commit r9407.
2011-05-03 01:25:43 +00:00
ae0ac056b3 Changed lighting.
This was SVN commit r9406.
2011-05-03 01:14:01 +00:00
0a4a7683b9 Deleted some random particles hanging around.
This was SVN commit r9404.
2011-05-02 23:40:15 +00:00
548ed2e4eb Celt wall turret projectile error fix
This was SVN commit r9403.
2011-05-02 22:36:26 +00:00
7ac1ca1122 This was SVN commit r9402. 2011-05-02 22:10:33 +00:00
aa38415b3f Changes default scenario to Death Canyon. Fixes #820.
This was SVN commit r9401.
2011-05-02 21:52:14 +00:00
8ec73ac5d1 Tinkering with XP/promotions
This was SVN commit r9400.
2011-05-02 21:46:29 +00:00
b4889d5346 Fixes broken team init (based on patch by Stork). Fixes #814.
This was SVN commit r9399.
2011-05-02 20:34:48 +00:00
b8595fd196 palisade texture and spike walls added
This was SVN commit r9398.
2011-05-02 19:52:33 +00:00
ed105d3ad1 Disable promotion component for elite Iberian units.
This was SVN commit r9397.
2011-05-02 19:44:16 +00:00
e8e0d0b576 Promotion animation for Iberian units.
This was SVN commit r9396.
2011-05-02 19:31:42 +00:00
a523dc48ac Add missing file for units promotion.
This was SVN commit r9395.
2011-05-02 17:42:48 +00:00
e2f006e1a5 Changes Atlas keyword list to checkboxes, which properly reflect a scenario's keywords.
This was SVN commit r9394.
2011-05-02 16:29:53 +00:00
0b996bbe75 Prevent selecting unusable civs in random map setup. Fixes #813.
This was SVN commit r9392.
2011-05-02 15:26:38 +00:00
7499b23991 Units promotion. Closes #697.
This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
e8a2ed69f7 Selection sounds added to siege ballista and onager
This was SVN commit r9390.
2011-05-02 14:48:02 +00:00
c02818ceea Tweaks random map appearance and resource placement.
Cleans up rmgen library.
Fixes bug in bound checking for circular maps.

This was SVN commit r9388.
2011-05-01 22:29:58 +00:00
e297dac1a5 Initial structure destruction sound effects added.
This was SVN commit r9387.
2011-05-01 22:10:40 +00:00
884f4bbbf1 Iberian and Hele wall tower garrison flags
This was SVN commit r9386.
2011-05-01 21:06:18 +00:00
bfd6614b55 # Add support for many formation shapes, based on patch from Badmadblacksad.
See #13.

This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
adc0d79d8b Fixes ticket #808.
This was SVN commit r9384.
2011-05-01 20:15:59 +00:00
1008d60bc3 Deleted some JPEGS out of the props folder.
This was SVN commit r9383.
2011-05-01 17:11:02 +00:00
564524df54 This was SVN commit r9382. 2011-05-01 17:07:24 +00:00
4112523878 This was SVN commit r9381. 2011-05-01 17:07:11 +00:00
b34259449f This was SVN commit r9380. 2011-05-01 17:06:47 +00:00
126c2276cd This was SVN commit r9379. 2011-05-01 15:03:51 +00:00
02ed11ac54 Removes references to Testbot, replaces with JuBot.
This was SVN commit r9378.
2011-05-01 15:02:33 +00:00
f88c61911b Spring Cleaning.
This was SVN commit r9376.
2011-05-01 06:44:00 +00:00
c108a13505 This was SVN commit r9375. 2011-05-01 05:24:38 +00:00
cf78c42761 Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
This was SVN commit r9374.
2011-05-01 01:25:32 +00:00
7087281573 A few updated terrains and I added another ramp to each side of the Death Canyon plateaus.
This was SVN commit r9373.
2011-05-01 00:27:12 +00:00
df6ab6688e Iberian and Celt civ centre garrison nodes added
This was SVN commit r9372.
2011-04-30 22:45:58 +00:00
9a125ac5a1 Fix typo
This was SVN commit r9367.
2011-04-30 15:27:27 +00:00
1dcbb02958 This fixes the error messages at game start, makes a few final weaks to training queues, and changes the first base strategy to a small raid rather than the huge 3-prong assault.
This was SVN commit r9359.
2011-04-30 11:26:32 +00:00
0b46d58ae8 A couple updated desert terrains. Updated Necropolis map.
This was SVN commit r9357.
2011-04-30 07:39:41 +00:00
7ed6a164ba Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209.
This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
d2e06ecdbb Fix some obstruction shapes.
Fixes #808.

This was SVN commit r9348.
2011-04-29 17:51:27 +00:00
cb380a9b1c Simplify profile report code. Bump version number to make it easily distinguishable.
This was SVN commit r9347.
2011-04-29 17:32:35 +00:00