0ed2815c8b
Added initial version of LOS, and updated minimap to show both LOS and water.
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LOS issues still outstanding:
- LOS looks ugly because of quad tesselation into 2 triangles
- Quad tesselation is unspecified by OpenGL (in fact using GL_QUADS on
LOS quads seemed to give different tesselations than it did for the
underlying terrain quads, but terrain rendering also used GL_QUADS).
This should be fixed once we decide on the quad tesselation issue.
- Units with traits.vision.permanent set are visible through FOW even if
you havent seen them before; this should only be true when you have seen
them before. But it gets even more complicated - if a permanent unit
seen through FOW dies or gets upgraded or something, perhaps you should
remember the old version. I'm not completely sure how to do this
(probably involves cloning its actor somehow).
This was SVN commit r2876.
2005-10-09 03:43:03 +00:00
8529426fa8
Optimisation: Don't recalculate actor transform data for entities that haven't moved
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This was SVN commit r2862.
2005-10-07 02:44:54 +00:00
e5dea3e5a1
Water source code :|.
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This was SVN commit r2746.
2005-09-18 03:47:15 +00:00
ff35050d37
This was SVN commit r2725.
2005-09-14 19:43:16 +00:00
9dc8a71b15
Added health properties to BaseEntity so they work properly for Entity as well (on units that don't directly specify them).
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This was SVN commit r2677.
2005-09-06 19:30:41 +00:00
65e90614f2
Added hitpoint bars above selected and mouseovered units.
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This was SVN commit r2669.
2005-09-05 21:45:26 +00:00
a69ac0dee9
- fix w4 warnings
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- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap
This was SVN commit r2585.
2005-08-09 15:55:44 +00:00
ec6b78b252
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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This was SVN commit r2447.
2005-06-28 04:06:25 +00:00
MarkT
d6c4bf3302
Changes to actor speed specifications.
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This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
26b1cf5556
Random animations.
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This was SVN commit r2330.
2005-05-21 01:40:32 +00:00
d0f7cb015c
- Linux/GCC (as usual :P)
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- Ported lockless code to gcc inline assembly
- A few new net messages (gather, attack, add waypoint)
- Support for new messages in network->entity order converter
- Implemented rudimentary JS interface for Interaction
- issueCommand JS API, connected to the network
- Removed Interaction stuff now replaced by JS
- And something in there should probably break VS builds :P
This was SVN commit r2316.
2005-05-18 05:32:09 +00:00
MarkT
86dc351205
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
MarkT
db168702df
Jason's animation events. Also reworked entity-types system.
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This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
MarkT
bcabe3aa53
Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
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This was SVN commit r2157.
2005-04-22 07:12:55 +00:00
MarkT
2120576bc7
Gathering and unit training (engine-side); also other minor improvements
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This was SVN commit r2132.
2005-04-15 04:23:33 +00:00
NoMonkey
761dfde0c5
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
NoMonkey
85ed304a25
This was SVN commit r1798.
2005-01-23 23:04:00 +00:00
NoMonkey
ce63d90bd7
This was SVN commit r1796.
2005-01-23 22:40:30 +00:00
41a924665b
Added CEntity::SetPlayer (from John)
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This was SVN commit r1794.
2005-01-23 22:32:10 +00:00
NoMonkey
6fa79e0247
This was SVN commit r1791.
2005-01-23 21:58:06 +00:00
MarkT
25fdbfd931
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
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This was SVN commit r1733.
2005-01-18 00:46:18 +00:00
1c044ac229
Primitive entity player-selection in ScEd
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This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
6d7d049d89
Attempted to minimise dependencies between header files (to make compilation minorly faster)
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This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
30ad195c0b
Linux/GCC Compat
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This was SVN commit r1393.
2004-11-23 23:56:10 +00:00
MarkT
793794649f
Combat code, some scripting, broken network, and fixed some bugs.
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This was SVN commit r1301.
2004-11-11 07:09:32 +00:00
MarkT
d33d2e4450
Added some support for user profiles
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This was SVN commit r1270.
2004-10-23 14:39:28 +00:00
MarkT
2ab625720b
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
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This was SVN commit r1220.
2004-10-07 19:23:35 +00:00
MarkT
2b396ccb57
Minor improvements to some simulation code.
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This was SVN commit r887.
2004-08-02 23:14:54 +00:00
415662c4cd
First set of Core Classes changes! w00t :P
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This was SVN commit r823.
2004-07-27 21:00:53 +00:00
MarkT
befae8627d
Changed hotkey handling for groups and bookmarks; small pathfinding fixes.
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This was SVN commit r809.
2004-07-23 10:56:52 +00:00
MarkT
6d8b9e33ef
Minor additions: Added hotkeys to GUI buttons, camera bookmarking (not sure if this system will stay), shoring up some JS error checking, moved a bunch of constants into the config file and added a new rotation mode.
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This was SVN commit r804.
2004-07-22 16:18:12 +00:00
MarkT
194fdf9b4b
Unit selection and ordering, setTimeout, scheduler, fixed timestep code, various fixes and reinforcement of the JS<->Native code.
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This was SVN commit r783.
2004-07-20 19:30:35 +00:00
MarkT
e4fe4ed602
JS Interface to entities. It even partially works now.
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This was SVN commit r469.
2004-06-10 22:24:03 +00:00
df501b11ac
- Minor GCC compat changes
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- return( [CLASS]() ); generates a parse error (GCC Bug)
This was SVN commit r357.
2004-06-02 16:11:32 +00:00
MarkT
ac082709cd
Added some pathfinding code. (SparsePath)
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This was SVN commit r284.
2004-05-29 03:32:33 +00:00
MarkT
0b8ff2d0da
Entity code reorganization.
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This was SVN commit r278.
2004-05-28 02:57:50 +00:00
MarkT
089472eb24
Early form of collision detection/avoidance added.
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This was SVN commit r272.
2004-05-26 20:57:25 +00:00
MarkT
011bd189ea
Further miscellaneous warning-squashing.
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This was SVN commit r260.
2004-05-24 21:01:50 +00:00
MarkT
f9ad4c0331
Added standard overview/usage comments to the entity files.
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This was SVN commit r248.
2004-05-22 00:57:54 +00:00
MarkT
6d5afc10ff
Added PASAP entity systems
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This was SVN commit r246.
2004-05-21 23:46:16 +00:00