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Commit Graph

381 Commits

Author SHA1 Message Date
b08e142193 Graphics optimisations and features from eihrul.
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721, based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434).
Reduce shadow swimming effects.

This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
bfef903c94 Adds hotkey for finding idle warriors (comma). See #792.
Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.

This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
e0eed68835 Sets default single player map to Acropolis II (also moves these constants to the top of gamesetup.js for clarity)
This was SVN commit r9783.
2011-07-07 23:16:09 +00:00
db9e05d83e Bump version number
This was SVN commit r9780.
2011-07-07 22:21:34 +00:00
519b0020ba Updated text from "Super" to "Champion."
This was SVN commit r9775.
2011-07-07 07:56:43 +00:00
1bc2db56ea Stops unit following when other object selected. Fixes #775
This was SVN commit r9764.
2011-07-05 21:29:11 +00:00
972ca3cd22 Increases unit selection limit to 200 (equal to max population). See #789
This was SVN commit r9745.
2011-07-02 23:04:59 +00:00
4d188452f8 Adds ownership checks to UI selections.
Adds ownership and diplomacy checks to Commands.js (fixes #880).
Adds control all units setting to Player component (network synced).
Adds helpers for diplomacy checks - use these instead of directly
accessing diplomacy array.
Fixes tests according to these changes.

This was SVN commit r9726.
2011-07-02 00:06:39 +00:00
7baab8e221 Moved stances and idle worker button to more appropriate locations
This was SVN commit r9700.
2011-06-28 01:09:55 +00:00
8bdc1b0882 Enforces max population limit, cleans up population variables in Player component. See #862
Max population defaults to 200

This was SVN commit r9659.
2011-06-25 00:47:46 +00:00
92fcb737cd Attempt minor improvements to stances code (see #865).
Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595).

This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
889f4698f2 Moves population bonus to new line in construction tooltip (based on patch from pejuko). Fixes #873
This was SVN commit r9645.
2011-06-22 21:11:37 +00:00
71a6775b92 Stances draft, refs #865
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
7e1cbf6ece increase length of main menu version number field to accommodate longer version text
This was SVN commit r9616.
2011-06-11 14:22:03 +00:00
4a3230a870 This was SVN commit r9610. 2011-06-09 23:52:29 +00:00
28d952404e Improve selection details debug display.
This was SVN commit r9600.
2011-06-09 16:40:29 +00:00
9906a86a2e Support double-click on unit group buttons. patch by Merolum. fixes #805.
This was SVN commit r9592.
2011-06-06 19:31:34 +00:00
1bf2598429 Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
fd65a492d9 Add button to promote selected units, for testing
This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
123c00763a Use JuBot by default.
Fixes #774.

This was SVN commit r9507.
2011-05-12 23:55:35 +00:00
9837e23808 Changed release name
This was SVN commit r9474.
2011-05-07 15:23:11 +00:00
1a17fde105 Change health bar tooltip from hitpoints to health
This was SVN commit r9473.
2011-05-07 02:57:23 +00:00
f6ffe7f121 Fix triple-click's accepted inter-click timing to match double-click's
This was SVN commit r9468.
2011-05-06 22:24:03 +00:00
e7e2e03bb9 Changed tooltip to read "Experience" instead of simply "XP." This is to help spell it out better for the players who may not be familiar with our internal nomenclature.
This was SVN commit r9461.
2011-05-06 18:29:01 +00:00
6f3761a73a shrink displayed rank icons to actual resolution of 16x16
This was SVN commit r9457.
2011-05-06 02:19:36 +00:00
508f56d2dd Fixes bug in triple-click unit selection for units without a SelectionGroupName defined. In this case, triple-click will behave the same as double-click.
This was SVN commit r9444.
2011-05-05 02:06:53 +00:00
26de01cdd1 Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
Adds modifier hotkey to select units offscreen.
Fixes #826.

This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
f423e269e2 shrunk rank icons
This was SVN commit r9442.
2011-05-05 00:19:48 +00:00
141cc51573 reference new rank icons
This was SVN commit r9441.
2011-05-05 00:10:43 +00:00
3bffcff90d update experience bar tooltip text and style
This was SVN commit r9438.
2011-05-04 22:20:49 +00:00
d6b073df22 Fix typo
This was SVN commit r9434.
2011-05-04 20:49:17 +00:00
1ba34b973f clean up
This was SVN commit r9430.
2011-05-04 19:36:29 +00:00
dd264f46cf make music civ specific
This was SVN commit r9429.
2011-05-04 19:31:01 +00:00
1a6e75de4e updated alpha version name - fixes #816
This was SVN commit r9415.
2011-05-03 20:22:42 +00:00
aa38415b3f Changes default scenario to Death Canyon. Fixes #820.
This was SVN commit r9401.
2011-05-02 21:52:14 +00:00
0b996bbe75 Prevent selecting unusable civs in random map setup. Fixes #813.
This was SVN commit r9392.
2011-05-02 15:26:38 +00:00
7499b23991 Units promotion. Closes #697.
This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
bfd6614b55 # Add support for many formation shapes, based on patch from Badmadblacksad.
See #13.

This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
7ed6a164ba Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209.
This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
cb380a9b1c Simplify profile report code. Bump version number to make it easily distinguishable.
This was SVN commit r9347.
2011-04-29 17:32:35 +00:00
fb411d3f39 Fixes slightly broken game attributes and setup.
Includes random map size and seed in reportPerformance. Fixes #793.
Fixes loading screen to use actual map names.

This was SVN commit r9336.
2011-04-28 01:21:02 +00:00
8e20c00dd3 # Add numbered unit selection groups, based on patch from Badmadblacksad.
Fixes #773.

This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
b3ec9b35a5 #3 new Loading Tips.
This was SVN commit r9320.
2011-04-25 02:19:28 +00:00
1272587a3e #5 new Loading Tips.
Map tweaks and updates.

This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
0a1313a9ff #New tips images.
This was SVN commit r9318.
2011-04-24 18:49:54 +00:00
9f7eef5a1c Lots of Neareastern Badlands stuff.
This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
04dc0c2d3c Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
Lots of unit and map tweaks. Names, stats, civs, etc.

Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.

This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
1caf223410 Max selection size now 64 units (may need further adjusting)
This was SVN commit r9283.
2011-04-18 23:31:37 +00:00
b4503bb61e Simplifies random map output, see #782.
Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.

This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
942a45372c Random maps generated in their own thread, loading GUI is updated with progress.
Fixes some bugs in game loader error handling.

This was SVN commit r9220.
2011-04-10 05:31:18 +00:00