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0b93abaa7c
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config: console alternate key=f9 (not f12, because that triggers a breakpoint in VC)
moved write-screenshot key to f10 and disable wsdl hook => printscreen
key copies to clipboard
This was SVN commit r2029.
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2005-03-20 15:45:52 +00:00 |
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2091822e16
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Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
This was SVN commit r2024.
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2005-03-19 21:29:38 +00:00 |
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Fire Giant
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b987de64a7
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Fixed bug that made it impossible to start a game (music problem stopped the session load working).
This was SVN commit r2005.
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2005-03-18 10:39:52 +00:00 |
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460ee1a22f
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Malte's female sketchs
This was SVN commit r2004.
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2005-03-18 10:24:00 +00:00 |
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Fire Giant
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246e319b1c
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First drafts of new MP GUI, commiting to stay in sync with the repository
This was SVN commit r2003.
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2005-03-17 19:30:37 +00:00 |
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Fire Giant
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5a32947586
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Added code for testing concept images on the loading screen.
This was SVN commit r1998.
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2005-03-16 14:55:16 +00:00 |
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Fire Giant
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51aa0e2077
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Adding temporary concept images for testing.
This was SVN commit r1997.
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2005-03-16 14:54:17 +00:00 |
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cdecd9b242
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Fixed floating prop on the persian CC and bad UV on the persian TC
This was SVN commit r1980.
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2005-03-10 00:41:42 +00:00 |
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89d9248116
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Persian CC and HC
This was SVN commit r1970.
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2005-03-08 16:30:04 +00:00 |
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11d546d70a
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persian fancy props
This was SVN commit r1969.
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2005-03-08 16:29:47 +00:00 |
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4231bb25d0
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persian fancy update
This was SVN commit r1968.
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2005-03-08 16:28:54 +00:00 |
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0aa41ad0e4
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Committing some persian stuff.
This was SVN commit r1967.
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2005-03-08 16:27:10 +00:00 |
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0d6035ea68
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Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
This was SVN commit r1966.
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2005-03-07 18:25:13 +00:00 |
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4034a58437
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*persian building fixes - posts, player color, bad actor file
*'fixed' bobbo's prop errors for his roman buildings, eliminating all
the loading errors
This was SVN commit r1961.
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2005-03-01 04:14:11 +00:00 |
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f8f2245846
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Persian building stuff, and a few temporary palm trees
This was SVN commit r1952.
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2005-02-28 04:50:17 +00:00 |
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16ad78abae
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add sound master gain and additionally bind console to F10 for non-us keyboard layouts (where backquote is a dead key)
This was SVN commit r1941.
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2005-02-26 21:43:52 +00:00 |
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ed3c740fa8
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Doesn't look like I'll be able to finish off the session coordinate adjustment this weekend, so committing one more shared file so it doesn't conflict with someone else's work.
This was SVN commit r1933.
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2005-02-25 17:25:42 +00:00 |
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71701ba244
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Not finished with session yet, so committing just the shared bits I've modified (ie anything without *session*.* in the title) so that Malte can do his network GUI now that Simon's committed his changes. *nudge* *nudge*
This was SVN commit r1932.
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2005-02-23 21:13:36 +00:00 |
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a52d392f4f
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Changed the global test texture... toned down the shadows and increased the rez
This was SVN commit r1925.
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2005-02-18 19:25:36 +00:00 |
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14c5dcb1f0
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The global goods from my little demo!
This was SVN commit r1924.
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2005-02-18 06:33:40 +00:00 |
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96aeec3547
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Taking out 2 old horse actors that are pointing to animations that have one less tail bone and causing an error
This was SVN commit r1923.
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2005-02-13 23:44:04 +00:00 |
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ce27068bac
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Fixed some Atlas coordinates to fit in with improved input box, and some optimisations.
This was SVN commit r1914.
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2005-02-08 19:11:02 +00:00 |
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ebf76cf517
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Carthaginian update for their structures. Unwrapped, skinned, and textured (complete with player color). No props yet, so they look a little bit plain, but they look better than yellow textures with carthaginian plastered all over them ;)
This was SVN commit r1913.
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2005-02-06 07:15:24 +00:00 |
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Gee
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c710b84b88
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Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
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2005-02-05 18:38:54 +00:00 |
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Gee
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6af0d7cfd3
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This was SVN commit r1903.
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2005-02-05 07:24:09 +00:00 |
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Gee
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a1ff815784
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Settings added.
This was SVN commit r1902.
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2005-02-05 07:23:22 +00:00 |
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Gee
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878630d0b0
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Moved to the edge.
This was SVN commit r1901.
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2005-02-05 07:22:58 +00:00 |
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Fire Giant
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4ddc8b1c1d
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Changed the startGame() command on the server side and added some chatting stuff.
This was SVN commit r1898.
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2005-02-03 18:20:14 +00:00 |
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a6668c1b22
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Some animations
This was SVN commit r1893.
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2005-02-02 08:36:59 +00:00 |
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9695f7245b
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Quick change of Roman fortress name.
This was SVN commit r1887.
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2005-01-31 18:58:15 +00:00 |
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Fire Giant
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3760b15b51
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Updated the MP screen, connecting and chatting now work. Starting a game doesn't work, due to startGame() somehow being non-functional in MP mode.
This was SVN commit r1876.
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2005-01-30 14:40:25 +00:00 |
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462369a244
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Sixty helmets
This was SVN commit r1875.
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2005-01-30 06:46:08 +00:00 |
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9ff6768af9
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Did some more player color on shields, just did the mask on the oval ones, cause I'm not sure how they will look. Waiting to do more till I have the player color tester in my grubby little hands.
This was SVN commit r1874.
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2005-01-30 06:44:27 +00:00 |
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d92996027a
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Fixed Atlas tooltips that weren't working before.
This was SVN commit r1871.
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2005-01-29 23:52:22 +00:00 |
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7c3993d284
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just a little bit more color added
This was SVN commit r1870.
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2005-01-29 22:22:02 +00:00 |
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1ca0941853
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reducing the super bright player color effect
This was SVN commit r1869.
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2005-01-29 22:07:42 +00:00 |
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fd5597f974
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greyed out textures player color shield textures
This was SVN commit r1868.
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2005-01-29 20:20:41 +00:00 |
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ccbe6e44a1
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test map for shields and player color
This was SVN commit r1867.
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2005-01-29 18:35:55 +00:00 |
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6731faa246
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sheild player color test actors
This was SVN commit r1866.
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2005-01-29 18:33:09 +00:00 |
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985c4dbaf9
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recommitting player color test shields
This was SVN commit r1864.
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2005-01-29 18:11:08 +00:00 |
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2722cc6640
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Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far.
This was SVN commit r1859.
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2005-01-29 16:11:55 +00:00 |
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Fire Giant
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bafdbe7f98
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Finally fixed the nasty misplaced main menu buttons.
This was SVN commit r1856.
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2005-01-28 23:01:25 +00:00 |
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9b7007e546
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Reverted map change (since it was broken)
This was SVN commit r1843.
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2005-01-27 18:51:37 +00:00 |
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c056d9a545
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This was SVN commit r1835.
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2005-01-27 11:41:05 +00:00 |
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59227899dc
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Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
This was SVN commit r1834.
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2005-01-27 11:33:27 +00:00 |
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ef6358b187
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updated xml files to use the test player color shields
This was SVN commit r1833.
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2005-01-27 04:40:04 +00:00 |
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1085250de6
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sheilds that have been 'player colorized'
This was SVN commit r1831.
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2005-01-27 03:55:12 +00:00 |
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NoMonkey
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d7b3d6b0c7
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Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
This was SVN commit r1830.
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2005-01-27 02:52:26 +00:00 |
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dd7f2c53cf
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Revised online manual. Added placeholder rollovers to all units. Improved coordinate system.
This was SVN commit r1819.
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2005-01-25 22:43:07 +00:00 |
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NoMonkey
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c71c360993
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This was SVN commit r1806.
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2005-01-24 14:06:15 +00:00 |
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