d30c7ef9aa
use correct path to sound assets
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This was SVN commit r1259.
2004-10-19 13:45:50 +00:00
Calefaction
50dee130ae
Updated to properly support LOD bias settings in config. Fixes mipmap blurryness.
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This was SVN commit r1254.
2004-10-17 21:01:00 +00:00
f0f7f236b7
sound test filename -> game data, since ogg playing works again.
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This was SVN commit r1251.
2004-10-16 20:55:56 +00:00
90a0860081
Added load for 4_manual.xml.
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This was SVN commit r1243.
2004-10-15 18:01:22 +00:00
1798a1ab1d
remove testing code that makes clicks do strange things ;)
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This was SVN commit r1242.
2004-10-15 17:26:36 +00:00
390fe343a0
gives sound engine current position during update; also fixed sound shutdown order issue (must come after h_mgr_shutdown)
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note: you will need to fiddle a bit to test this ATM: see
http://forums.wildfiregames.com/0ad/index.php?showtopic=1672 #5
This was SVN commit r1240.
2004-10-15 13:29:04 +00:00
769e521349
Added references to multiple GUI XML files (temporary adjustment to make it easier to work on different GUI pages).
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This was SVN commit r1227.
2004-10-07 21:06:08 +00:00
2c9ac03375
Another minor fix
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This was SVN commit r1225.
2004-10-07 20:14:20 +00:00
MarkT
2ab625720b
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
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This was SVN commit r1220.
2004-10-07 19:23:35 +00:00
711118ee97
less dependencies: handle.h forward-defines Handle, so that not everything that uses res headers is dependent on h_mgr
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This was SVN commit r1216.
2004-10-06 14:25:36 +00:00
53f8283cfc
update sound test rig, have added a few (local) filenames for testing
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This was SVN commit r1212.
2004-10-05 13:14:34 +00:00
622febf5b7
update sound test rig, have added a few (local) filenames for testing
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This was SVN commit r1211.
2004-10-05 13:14:03 +00:00
6d4f94112d
Fixed memory leak
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This was SVN commit r1195.
2004-09-23 12:42:37 +00:00
Calefaction
0a05c2977a
Updated to reflect MaterialManager
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This was SVN commit r1194.
2004-09-23 05:21:18 +00:00
Calefaction
4fff66cfce
Initial import of material code. MaterialReader is implemented and functional. Currently models do not attempt to load materials, nor does the renderer use them.
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This was SVN commit r1192.
2004-09-23 04:00:56 +00:00
ab7b542c20
console height now relative to y resolution instead of always 600 pixels
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This was SVN commit r1188.
2004-09-22 14:01:50 +00:00
777f06143d
- A lot of small network fixes
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- Connecting client(s) to a server and giving orders to a shared set of
entities now works - Yeah!
- Removed thread sync from CNetServer
This was SVN commit r1180.
2004-09-21 14:40:43 +00:00
6fd0c451c2
changed to include sound code (test "rig")
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This was SVN commit r1163.
2004-09-19 15:58:13 +00:00
d373e7a559
Moved language selection into the .cfg file
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This was SVN commit r1130.
2004-09-06 11:13:36 +00:00
959600b0d1
Removed FPS display
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This was SVN commit r1121.
2004-09-05 11:27:23 +00:00
Gee
ec7ace7016
no message
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This was SVN commit r1108.
2004-09-03 05:49:20 +00:00
756c89d85d
Removed GUI TEMPmessage
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This was SVN commit r1104.
2004-09-02 19:18:14 +00:00
Gee
51b5254a9d
Added a GUI file to load
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This was SVN commit r1086.
2004-08-31 02:10:40 +00:00
70d84beab2
Altered font handling -- now uses CFont in preference to unifont_* (yay, pointless OO) and allows font mapping ("default"=>"palatino12", etc) using .cfg files
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This was SVN commit r1074.
2004-08-27 22:08:30 +00:00
918cb99c7f
now verify glActiveTexture != 0 in GL extension check (in response to bug #18 )
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This was SVN commit r1055.
2004-08-25 11:44:11 +00:00
d5a5f4c300
Now uses plain English messages when calling translate() before loading a language, rather than crashing
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This was SVN commit r1043.
2004-08-24 11:32:32 +00:00
0e55379b36
Initial i18n integration
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This was SVN commit r1029.
2004-08-21 11:45:01 +00:00
4d9c7684df
w00t! first batch of actual network support!
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This was SVN commit r1006.
2004-08-16 15:19:17 +00:00
9cd4cab693
A few log categories
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This was SVN commit r994.
2004-08-15 20:57:31 +00:00
c0428d8cee
sound/music player now responsible for calling oal_Init, due to delay-loading.
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This was SVN commit r983.
2004-08-12 17:20:11 +00:00
56d798d52f
move g_LightEnv here from terrainMain (which is ceasing to exist)
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This was SVN commit r961.
2004-08-10 16:02:29 +00:00
92ea452096
remove hack, now that h_mgr actually caches
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This was SVN commit r937.
2004-08-08 16:55:25 +00:00
138df056bd
Fixed invalid GL code
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This was SVN commit r924.
2004-08-06 15:01:23 +00:00
b2afef529c
Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
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This was SVN commit r912.
2004-08-05 13:07:51 +00:00
MarkT
2b396ccb57
Minor improvements to some simulation code.
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This was SVN commit r887.
2004-08-02 23:14:54 +00:00
f1bb625684
cleaned up ParseArgs
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This was SVN commit r877.
2004-08-02 12:53:49 +00:00
09f47d6820
Core Classes Reorganization:
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- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain
of CWorld and m_Camera of CGameView
- terrainMain.cpp is almost completely empty with functionality moved
into the relevant core classes
- Miscellaneous global functions moved into Core Classes (mostly
GameView)
This was SVN commit r865.
2004-07-31 15:57:18 +00:00
fe061f4f11
Added JS setCursor(name)
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This was SVN commit r857.
2004-07-31 12:45:30 +00:00
d2070837d2
Global variables are nasty. Hacked g_Terrain into a pointer so that it doesn't crash when automatically destructing, although it ought to be handled in a nicer way.
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This was SVN commit r839.
2004-07-28 19:27:35 +00:00
2832286b3f
add initial,rough,etc. music code.
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have yourself serenaded (germanic peace 3) by pressing <P>lay.
known bug: stutters/pops at low framerates - will be fixed by proper
streaming.
This was SVN commit r829.
2004-07-28 11:36:16 +00:00
415662c4cd
First set of Core Classes changes! w00t :P
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This was SVN commit r823.
2004-07-27 21:00:53 +00:00
c8514b7d28
OpenGL cursor (for non-Windows)
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This was SVN commit r817.
2004-07-24 19:38:12 +00:00
fe1bee706b
Fixed loads of /W4 warnings, because it's easier than doing anything useful. Added some asserts to check potentially dangerous assumptions, implemented a few missing bits of code, adjusted some comments, etc.
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This was SVN commit r814.
2004-07-24 14:04:40 +00:00
3f7797b762
Prototype support for using 32-bit textures as cursors on Windows
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This was SVN commit r813.
2004-07-23 19:07:18 +00:00
MarkT
6d8b9e33ef
Minor additions: Added hotkeys to GUI buttons, camera bookmarking (not sure if this system will stay), shoring up some JS error checking, moved a bunch of constants into the config file and added a new rotation mode.
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This was SVN commit r804.
2004-07-22 16:18:12 +00:00
b39a059e10
Use the new exception handler in 'testing' builds (for debugging without a debugger)
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This was SVN commit r801.
2004-07-22 13:22:28 +00:00
MarkT
f02eab8aba
Added configurable hotkey-cooker
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This was SVN commit r795.
2004-07-21 16:34:07 +00:00
1343de75d8
Added a function to enable excessively slow memory debugging, for detecting heap corruption close to where it happens.
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This was SVN commit r792.
2004-07-21 12:28:23 +00:00
MarkT
7fd55bae7f
Minor fix to timing code
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This was SVN commit r786.
2004-07-20 21:12:28 +00:00
c6e3668009
Don't use the special exception handler in debug builds. (This time I think I got it the right way round.)
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This was SVN commit r785.
2004-07-20 19:45:31 +00:00